/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* Author: * Keith Whitwell */ #include "imports.h" #include "macros.h" #include "sp_context.h" #include "sp_clear.h" #include "sp_prim.h" #include "sp_state.h" #include "sp_draw.h" static void softpipe_destroy( struct pipe_context *pipe ) { struct softpipe_context *softpipe = softpipe_context( pipe ); draw_destroy( softpipe->draw ); FREE( softpipe ); } static void softpipe_draw_vb( struct pipe_context *pipe, struct vertex_buffer *VB ) { struct softpipe_context *softpipe = softpipe_context( pipe ); if (softpipe->dirty) softpipe_update_derived( softpipe ); draw_vb( softpipe->draw, VB ); } struct pipe_context *softpipe_create( void ) { struct softpipe_context *softpipe = CALLOC_STRUCT(softpipe_context); softpipe->pipe.destroy = softpipe_destroy; softpipe->pipe.set_framebuffer_state = softpipe_set_framebuffer_state; softpipe->pipe.set_alpha_test_state = softpipe_set_alpha_test_state; softpipe->pipe.set_blend_state = softpipe_set_blend_state; softpipe->pipe.set_blend_color = softpipe_set_blend_color; softpipe->pipe.set_clip_state = softpipe_set_clip_state; softpipe->pipe.set_clear_color_state = softpipe_set_clear_color_state; softpipe->pipe.set_depth_state = softpipe_set_depth_test_state; softpipe->pipe.set_viewport_state = softpipe_set_viewport_state; softpipe->pipe.set_setup_state = softpipe_set_setup_state; softpipe->pipe.set_scissor_state = softpipe_set_scissor_state; softpipe->pipe.set_fs_state = softpipe_set_fs_state; softpipe->pipe.set_polygon_stipple = softpipe_set_polygon_stipple; softpipe->pipe.set_sampler_state = softpipe_set_sampler_state; softpipe->pipe.set_texture_state = softpipe_set_texture_state; softpipe->pipe.draw_vb = softpipe_draw_vb; softpipe->pipe.clear = softpipe_clear; softpipe->prim.setup = prim_setup( softpipe ); softpipe->prim.unfilled = prim_unfilled( softpipe ); softpipe->prim.twoside = prim_twoside( softpipe ); softpipe->prim.offset = prim_offset( softpipe ); softpipe->prim.clip = prim_clip( softpipe ); softpipe->prim.flatshade = prim_flatshade( softpipe ); softpipe->prim.cull = prim_cull( softpipe ); softpipe->quad.blend = sp_quad_blend_stage(softpipe); softpipe->quad.depth_test = sp_quad_depth_test_stage(softpipe); softpipe->quad.shade = sp_quad_shade_stage(softpipe); softpipe->quad.output = sp_quad_output_stage(softpipe); softpipe->draw = draw_create( softpipe ); ASSIGN_4V( softpipe->plane[0], -1, 0, 0, 1 ); ASSIGN_4V( softpipe->plane[1], 1, 0, 0, 1 ); ASSIGN_4V( softpipe->plane[2], 0, -1, 0, 1 ); ASSIGN_4V( softpipe->plane[3], 0, 1, 0, 1 ); ASSIGN_4V( softpipe->plane[4], 0, 0, 1, 1 ); /* yes these are correct */ ASSIGN_4V( softpipe->plane[5], 0, 0, -1, 1 ); /* mesa's a bit wonky */ softpipe->nr_planes = 6; return &softpipe->pipe; } #define MAX_VERTEX_SIZE ((2 + FRAG_ATTRIB_MAX) * 4 * sizeof(GLfloat)) void prim_alloc_tmps( struct prim_stage *stage, GLuint nr ) { stage->nr_tmps = nr; if (nr) { GLubyte *store = MALLOC(MAX_VERTEX_SIZE * nr); GLuint i; stage->tmp = MALLOC(sizeof(struct vertex_header *) * nr); for (i = 0; i < nr; i++) stage->tmp[i] = (struct vertex_header *)(store + i * MAX_VERTEX_SIZE); } } void prim_free_tmps( struct prim_stage *stage ) { if (stage->tmp) { FREE(stage->tmp[0]); FREE(stage->tmp); } }