/* * Mesa 3-D graphics library * Version: 6.5 * * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef SP_PRIM_SETUP_H #define SP_PRIM_SETUP_H /* Vertices are just an array of floats, with all the attributes * packed. We currently assume a layout like: * * attr[0][0..3] - window position * attr[1..n][0..3] - remaining attributes. * * Attributes are assumed to be 4 floats wide but are packed so that * all the enabled attributes run contiguously. */ struct draw_stage; struct softpipe_context; extern struct draw_stage *sp_draw_render_stage( struct softpipe_context *softpipe ); /* A special stage to gather the stream of triangles, lines, points * together and reconstruct vertex buffers for hardware upload. * * First attempt, work in progress. * * TODO: * - separate out vertex buffer building and primitive emit, ie >1 draw per vb. * - tell vbuf stage how to build hw vertices directly * - pass vbuf stage a buffer pointer for direct emit to agp/vram. */ typedef void (*vbuf_draw_func)( struct pipe_context *pipe, unsigned prim, const ushort *elements, unsigned nr_elements, const void *vertex_buffer, unsigned nr_vertices ); extern struct draw_stage *sp_draw_vbuf_stage( struct draw_context *draw_context, struct pipe_context *pipe, vbuf_draw_func draw ); /* Test harness */ void sp_vbuf_setup_draw( struct pipe_context *pipe, unsigned prim, const ushort *elements, unsigned nr_elements, const void *vertex_buffer, unsigned nr_vertices ); #endif /* SP_PRIM_SETUP_H */