/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /** * quad blending * \author Brian Paul */ #include "pipe/p_defines.h" #include "pipe/p_util.h" #include "sp_context.h" #include "sp_headers.h" #include "sp_surface.h" #include "sp_quad.h" #define VEC4_COPY(DST, SRC) \ do { \ DST[0] = SRC[0]; \ DST[1] = SRC[1]; \ DST[2] = SRC[2]; \ DST[3] = SRC[3]; \ } while(0) #define VEC4_SCALAR(DST, SRC) \ do { \ DST[0] = SRC; \ DST[1] = SRC; \ DST[2] = SRC; \ DST[3] = SRC; \ } while(0) #define VEC4_ADD(SUM, A, B) \ do { \ SUM[0] = A[0] + B[0]; \ SUM[1] = A[1] + B[1]; \ SUM[2] = A[2] + B[2]; \ SUM[3] = A[3] + B[3]; \ } while (0) #define VEC4_SUB(SUM, A, B) \ do { \ SUM[0] = A[0] - B[0]; \ SUM[1] = A[1] - B[1]; \ SUM[2] = A[2] - B[2]; \ SUM[3] = A[3] - B[3]; \ } while (0) #define VEC4_MUL(SUM, A, B) \ do { \ SUM[0] = A[0] * B[0]; \ SUM[1] = A[1] * B[1]; \ SUM[2] = A[2] * B[2]; \ SUM[3] = A[3] * B[3]; \ } while (0) #define VEC4_MIN(SUM, A, B) \ do { \ SUM[0] = (A[0] < B[0]) ? A[0] : B[0]; \ SUM[1] = (A[1] < B[1]) ? A[1] : B[1]; \ SUM[2] = (A[2] < B[2]) ? A[2] : B[2]; \ SUM[3] = (A[3] < B[3]) ? A[3] : B[3]; \ } while (0) #define VEC4_MAX(SUM, A, B) \ do { \ SUM[0] = (A[0] > B[0]) ? A[0] : B[0]; \ SUM[1] = (A[1] > B[1]) ? A[1] : B[1]; \ SUM[2] = (A[2] > B[2]) ? A[2] : B[2]; \ SUM[3] = (A[3] > B[3]) ? A[3] : B[3]; \ } while (0) static void blend_quad(struct quad_stage *qs, struct quad_header *quad) { static const float zero[4] = { 0, 0, 0, 0 }; static const float one[4] = { 1, 1, 1, 1 }; struct softpipe_context *softpipe = qs->softpipe; struct softpipe_surface *sps = softpipe_surface(softpipe->cbuf); float source[4][QUAD_SIZE], dest[4][QUAD_SIZE]; /* get colors from framebuffer */ sps->read_quad_f_swz(sps, quad->x0, quad->y0, dest); /* * Compute src/first term RGB */ switch (softpipe->blend.rgb_src_factor) { case PIPE_BLENDFACTOR_ONE: VEC4_COPY(source[0], quad->outputs.color[0]); /* R */ VEC4_COPY(source[1], quad->outputs.color[1]); /* G */ VEC4_COPY(source[2], quad->outputs.color[2]); /* B */ break; case PIPE_BLENDFACTOR_SRC_COLOR: VEC4_MUL(source[0], quad->outputs.color[0], quad->outputs.color[0]); /* R */ VEC4_MUL(source[1], quad->outputs.color[1], quad->outputs.color[1]); /* G */ VEC4_MUL(source[2], quad->outputs.color[2], quad->outputs.color[2]); /* B */ break; case PIPE_BLENDFACTOR_SRC_ALPHA: { const float *alpha = quad->outputs.color[3]; VEC4_MUL(source[0], quad->outputs.color[0], alpha); /* R */ VEC4_MUL(source[1], quad->outputs.color[1], alpha); /* G */ VEC4_MUL(source[2], quad->outputs.color[2], alpha); /* B */ } break; case PIPE_BLENDFACTOR_DST_COLOR: VEC4_MUL(source[0], quad->outputs.color[0], dest[0]); /* R */ VEC4_MUL(source[1], quad->outputs.color[1], dest[1]); /* G */ VEC4_MUL(source[2], quad->outputs.color[2], dest[2]); /* B */ break; case PIPE_BLENDFACTOR_DST_ALPHA: { const float *alpha = dest[3]; VEC4_MUL(source[0], quad->outputs.color[0], alpha); /* R */ VEC4_MUL(source[1], quad->outputs.color[1], alpha); /* G */ VEC4_MUL(source[2], quad->outputs.color[2], alpha); /* B */ } break; case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE: assert(0); /* to do */ break; case PIPE_BLENDFACTOR_CONST_COLOR: { float comp[4]; VEC4_SCALAR(comp, softpipe->blend_color.color[0]); /* R */ VEC4_MUL(source[0], quad->outputs.color[0], comp); /* R */ VEC4_SCALAR(comp, softpipe->blend_color.color[1]); /* G */ VEC4_MUL(source[1], quad->outputs.color[1], comp); /* G */ VEC4_SCALAR(comp, softpipe->blend_color.color[2]); /* B */ VEC4_MUL(source[2], quad->outputs.color[2], comp); /* B */ } break; case PIPE_BLENDFACTOR_CONST_ALPHA: { float alpha[4]; VEC4_SCALAR(alpha, softpipe->blend_color.color[3]); VEC4_MUL(source[0], quad->outputs.color[0], alpha); /* R */ VEC4_MUL(source[1], quad->outputs.color[1], alpha); /* G */ VEC4_MUL(source[2], quad->outputs.color[2], alpha); /* B */ } break; case PIPE_BLENDFACTOR_SRC1_COLOR: assert(0); /* to do */ break; case PIPE_BLENDFACTOR_SRC1_ALPHA: assert(0); /* to do */ break; case PIPE_BLENDFACTOR_ZERO: VEC4_COPY(source[0], zero); /* R */ VEC4_COPY(source[1], zero); /* G */ VEC4_COPY(source[2], zero); /* B */ break; case PIPE_BLENDFACTOR_INV_SRC_COLOR: { float inv_comp[4]; VEC4_SUB(inv_comp, one, quad->outputs.color[0]); /* R */ VEC4_MUL(source[0], quad->outputs.color[0], inv_comp); /* R */ VEC4_SUB(inv_comp, one, quad->outputs.color[1]); /* G */ VEC4_MUL(source[1], quad->outputs.color[1], inv_comp); /* G */ VEC4_SUB(inv_comp, one, quad->outputs.color[2]); /* B */ VEC4_MUL(source[2], quad->outputs.color[2], inv_comp); /* B */ } break; case PIPE_BLENDFACTOR_INV_SRC_ALPHA: { float inv_alpha[4]; VEC4_SUB(inv_alpha, one, quad->outputs.color[3]); VEC4_MUL(source[0], quad->outputs.color[0], inv_alpha); /* R */ VEC4_MUL(source[1], quad->outputs.color[1], inv_alpha); /* G */ VEC4_MUL(source[2], quad->outputs.color[2], inv_alpha); /* B */ } break; case PIPE_BLENDFACTOR_INV_DST_ALPHA: { float inv_alpha[4]; VEC4_SUB(inv_alpha, one, dest[3]); VEC4_MUL(source[0], quad->outputs.color[0], inv_alpha); /* R */ VEC4_MUL(source[1], quad->outputs.color[1], inv_alpha); /* G */ VEC4_MUL(source[2], quad->outputs.color[2], inv_alpha); /* B */ } break; case PIPE_BLENDFACTOR_INV_DST_COLOR: { float inv_comp[4]; VEC4_SUB(inv_comp, one, dest[0]); /* R */ VEC4_MUL(source[0], quad->outputs.color[0], inv_comp); /* R */ VEC4_SUB(inv_comp, one, dest[1]); /* G */ VEC4_MUL(source[1], quad->outputs.color[1], inv_comp); /* G */ VEC4_SUB(inv_comp, one, dest[2]); /* B */ VEC4_MUL(source[2], quad->outputs.color[2], inv_comp); /* B */ } break; case PIPE_BLENDFACTOR_INV_CONST_COLOR: { float inv_comp[4]; /* R */ VEC4_SCALAR(inv_comp, 1.0 - softpipe->blend_color.color[0]); VEC4_MUL(source[0], quad->outputs.color[0], inv_comp); /* G */ VEC4_SCALAR(inv_comp, 1.0 - softpipe->blend_color.color[1]); VEC4_MUL(source[1], quad->outputs.color[1], inv_comp); /* B */ VEC4_SCALAR(inv_comp, 1.0 - softpipe->blend_color.color[2]); VEC4_MUL(source[2], quad->outputs.color[2], inv_comp); } break; case PIPE_BLENDFACTOR_INV_CONST_ALPHA: { float alpha[4], inv_alpha[4]; VEC4_SCALAR(alpha, 1.0 - softpipe->blend_color.color[3]); VEC4_MUL(source[0], quad->outputs.color[0], inv_alpha); /* R */ VEC4_MUL(source[1], quad->outputs.color[1], inv_alpha); /* G */ VEC4_MUL(source[2], quad->outputs.color[2], inv_alpha); /* B */ } break; case PIPE_BLENDFACTOR_INV_SRC1_COLOR: assert(0); /* to do */ break; case PIPE_BLENDFACTOR_INV_SRC1_ALPHA: assert(0); /* to do */ break; default: abort(); } /* * Compute src/first term A */ switch (softpipe->blend.alpha_src_factor) { case PIPE_BLENDFACTOR_ONE: VEC4_COPY(source[3], quad->outputs.color[3]); /* A */ break; case PIPE_BLENDFACTOR_SRC_ALPHA: { const float *alpha = quad->outputs.color[3]; VEC4_MUL(source[3], quad->outputs.color[3], alpha); /* A */ } break; case PIPE_BLENDFACTOR_ZERO: VEC4_COPY(source[3], zero); /* A */ break; /* XXX fill in remaining terms */ default: abort(); } /* * Compute dest/second term RGB */ switch (softpipe->blend.rgb_dst_factor) { case PIPE_BLENDFACTOR_ONE: /* dest = dest * 1 NO-OP, leave dest as-is */ break; case PIPE_BLENDFACTOR_INV_SRC_ALPHA: { float one_minus_alpha[QUAD_SIZE]; VEC4_SUB(one_minus_alpha, one, quad->outputs.color[3]); VEC4_MUL(dest[0], dest[0], one_minus_alpha); /* R */ VEC4_MUL(dest[1], dest[1], one_minus_alpha); /* G */ VEC4_MUL(dest[2], dest[2], one_minus_alpha); /* B */ } break; case PIPE_BLENDFACTOR_ZERO: VEC4_COPY(dest[0], zero); /* R */ VEC4_COPY(dest[1], zero); /* G */ VEC4_COPY(dest[2], zero); /* B */ break; /* XXX fill in remaining terms */ default: abort(); } /* * Compute dest/second term A */ switch (softpipe->blend.alpha_dst_factor) { case PIPE_BLENDFACTOR_ONE: /* dest = dest * 1 NO-OP, leave dest as-is */ break; case PIPE_BLENDFACTOR_INV_SRC_ALPHA: { float one_minus_alpha[QUAD_SIZE]; VEC4_SUB(one_minus_alpha, one, quad->outputs.color[3]); VEC4_MUL(dest[3], dest[3], one_minus_alpha); /* A */ } break; case PIPE_BLENDFACTOR_ZERO: VEC4_COPY(dest[3], zero); /* A */ break; /* XXX fill in remaining terms */ default: abort(); } /* * Combine RGB terms */ switch (softpipe->blend.rgb_func) { case PIPE_BLEND_ADD: VEC4_ADD(quad->outputs.color[0], source[0], dest[0]); /* R */ VEC4_ADD(quad->outputs.color[1], source[1], dest[1]); /* G */ VEC4_ADD(quad->outputs.color[2], source[2], dest[2]); /* B */ break; case PIPE_BLEND_SUBTRACT: VEC4_SUB(quad->outputs.color[0], source[0], dest[0]); /* R */ VEC4_SUB(quad->outputs.color[1], source[1], dest[1]); /* G */ VEC4_SUB(quad->outputs.color[2], source[2], dest[2]); /* B */ break; case PIPE_BLEND_REVERSE_SUBTRACT: VEC4_SUB(quad->outputs.color[0], dest[0], source[0]); /* R */ VEC4_SUB(quad->outputs.color[1], dest[1], source[1]); /* G */ VEC4_SUB(quad->outputs.color[2], dest[2], source[2]); /* B */ break; case PIPE_BLEND_MIN: VEC4_MIN(quad->outputs.color[0], source[0], dest[0]); /* R */ VEC4_MIN(quad->outputs.color[1], source[1], dest[1]); /* G */ VEC4_MIN(quad->outputs.color[2], source[2], dest[2]); /* B */ break; case PIPE_BLEND_MAX: VEC4_MAX(quad->outputs.color[0], source[0], dest[0]); /* R */ VEC4_MAX(quad->outputs.color[1], source[1], dest[1]); /* G */ VEC4_MAX(quad->outputs.color[2], source[2], dest[2]); /* B */ break; default: abort(); } /* * Combine A terms */ switch (softpipe->blend.alpha_func) { case PIPE_BLEND_ADD: VEC4_ADD(quad->outputs.color[3], source[3], dest[3]); /* A */ break; case PIPE_BLEND_SUBTRACT: VEC4_SUB(quad->outputs.color[3], source[3], dest[3]); /* A */ break; case PIPE_BLEND_REVERSE_SUBTRACT: VEC4_SUB(quad->outputs.color[3], dest[3], source[3]); /* A */ break; case PIPE_BLEND_MIN: VEC4_MIN(quad->outputs.color[3], source[3], dest[3]); /* A */ break; case PIPE_BLEND_MAX: VEC4_MAX(quad->outputs.color[3], source[3], dest[3]); /* A */ default: abort(); } /* pass blended quad to next stage */ qs->next->run(qs->next, quad); } static void blend_begin(struct quad_stage *qs) { if (qs->next) qs->next->begin(qs->next); } struct quad_stage *sp_quad_blend_stage( struct softpipe_context *softpipe ) { struct quad_stage *stage = CALLOC_STRUCT(quad_stage); stage->softpipe = softpipe; stage->begin = blend_begin; stage->run = blend_quad; return stage; }