/* * Mesa 3-D graphics library * Version: 6.5 * * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /** * quad blending */ #include "glheader.h" #include "imports.h" #include "sp_context.h" #include "sp_headers.h" #include "sp_surface.h" #include "sp_tile.h" static void depth_test_quad(struct quad_stage *qs, struct quad_header *quad) { #if 0 struct softpipe_context *softpipe = qs->softpipe; GLfloat dest[4][QUAD_SIZE], result[4][QUAD_SIZE]; GLuint i; /* XXX we're also looping in output_quad() !?! */ for (i = 0; i < softpipe->framebuffer.num_cbufs; i++) { struct softpipe_surface *sps = softpipe_surface(softpipe->framebuffer.cbufs[i]); sps->read_quad_f_swz(sps, quad->x0, quad->y0, dest); /* XXX do blend here */ } #endif qs->next->run(qs->next, quad); } struct quad_stage *sp_quad_depth_test_stage( struct softpipe_context *softpipe ) { struct quad_stage *stage = CALLOC_STRUCT(quad_stage); stage->softpipe = softpipe; stage->run = depth_test_quad; return stage; }