/* * Mesa 3-D graphics library * Version: 6.5 * * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /** * quad blending */ #include "glheader.h" #include "imports.h" #include "sp_context.h" #include "sp_headers.h" #include "sp_surface.h" #include "sp_quad.h" #include "pipe/p_defines.h" static void depth_test_quad(struct quad_stage *qs, struct quad_header *quad) { struct softpipe_context *softpipe = qs->softpipe; GLuint j; struct softpipe_surface *sps = softpipe_surface(softpipe->framebuffer.zbuf); GLfloat zzzz[QUAD_SIZE]; /**< Z for four pixels in quad */ GLuint zmask = 0; assert(sps); /* shouldn't get here if there's no zbuffer */ /* get zquad from zbuffer */ sps->read_quad_z(sps, quad->x0, quad->y0, zzzz); switch (softpipe->depth_test.func) { case PIPE_FUNC_NEVER: break; case PIPE_FUNC_LESS: /* Note this is pretty much a single sse or cell instruction. */ for (j = 0; j < QUAD_SIZE; j++) { if (quad->outputs.depth[j] < zzzz[j]) zmask |= 1 << j; } break; case PIPE_FUNC_EQUAL: for (j = 0; j < QUAD_SIZE; j++) { if (quad->outputs.depth[j] == zzzz[j]) zmask |= 1 << j; } break; case PIPE_FUNC_LEQUAL: for (j = 0; j < QUAD_SIZE; j++) { if (quad->outputs.depth[j] <= zzzz[j]) zmask |= (1 << j); } break; /* XXX fill in remaining cases */ default: abort(); } quad->mask &= zmask; if (softpipe->depth_test.writemask) { /* This is also efficient with sse / spe instructions: */ for (j = 0; j < QUAD_SIZE; j++) { if (quad->mask & (1 << j)) { zzzz[j] = quad->outputs.depth[j]; } } /* write updated zquad to zbuffer */ sps->write_quad_z(sps, quad->x0, quad->y0, zzzz); } qs->next->run(qs->next, quad); } struct quad_stage *sp_quad_depth_test_stage( struct softpipe_context *softpipe ) { struct quad_stage *stage = CALLOC_STRUCT(quad_stage); stage->softpipe = softpipe; stage->run = depth_test_quad; return stage; }