/* * Mesa 3-D graphics library * Version: 6.5 * * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* Vertices are just an array of floats, with all the attributes * packed. We currently assume a layout like: * * attr[0][0..3] - window position * attr[1..n][0..3] - remaining attributes. * * Attributes are assumed to be 4 floats wide but are packed so that * all the enabled attributes run contiguously. */ #include "glheader.h" #include "imports.h" #include "sp_context.h" #include "sp_headers.h" #include "sp_surface.h" #include "sp_quad.h" static void mask_copy( GLfloat (*dest)[4], GLfloat (*src)[4], GLuint mask ) { GLuint i, j; for (i = 0; i < 4; i++) { if (mask & (1<softpipe; struct softpipe_surface *sps = softpipe_surface(softpipe->cbuf); if (quad->mask != MASK_ALL) { GLfloat tmp[4][QUAD_SIZE]; /* XXX probably add a masked-write function someday */ sps->read_quad_f_swz(sps, quad->x0, quad->y0, tmp); mask_copy( tmp, quad->outputs.color, quad->mask ); sps->write_quad_f_swz(sps, quad->x0, quad->y0, tmp); } else if (quad->mask) { sps->write_quad_f_swz(sps, quad->x0, quad->y0, quad->outputs.color); } } struct quad_stage *sp_quad_output_stage( struct softpipe_context *softpipe ) { struct quad_stage *stage = CALLOC_STRUCT(quad_stage); stage->softpipe = softpipe; stage->run = output_quad; return stage; }