/** * \brief Quad stencil testing */ #include "main/glheader.h" #include "main/imports.h" #include "sp_context.h" #include "sp_headers.h" #include "sp_surface.h" #include "sp_quad.h" #include "pipe/p_defines.h" /** Only 8-bit stencil supported */ #define STENCIL_MAX 0xff /** * Do the basic stencil test (compare stencil buffer values against the * reference value. * * \param stencilVals the stencil values from the stencil buffer * \param func the stencil func (PIPE_FUNC_x) * \param ref the stencil reference value * \param valMask the stencil value mask indicating which bits of the stencil * values and ref value are to be used. * \return mask indicating which pixels passed the stencil test */ static GLbitfield do_stencil_test(const GLubyte stencilVals[QUAD_SIZE], GLuint func, GLbitfield ref, GLbitfield valMask) { GLbitfield passMask = 0x0; GLuint j; ref &= valMask; switch (func) { case PIPE_FUNC_NEVER: /* passMask = 0x0 */ break; case PIPE_FUNC_LESS: for (j = 0; j < QUAD_SIZE; j++) { if ((stencilVals[j] & valMask) < ref) { passMask |= (1 << j); } } break; case PIPE_FUNC_EQUAL: for (j = 0; j < QUAD_SIZE; j++) { if ((stencilVals[j] & valMask) == ref) { passMask |= (1 << j); } } break; case PIPE_FUNC_LEQUAL: for (j = 0; j < QUAD_SIZE; j++) { if ((stencilVals[j] & valMask) <= ref) { passMask |= (1 << j); } } break; case PIPE_FUNC_GREATER: for (j = 0; j < QUAD_SIZE; j++) { if ((stencilVals[j] & valMask) > ref) { passMask |= (1 << j); } } break; case PIPE_FUNC_NOTEQUAL: for (j = 0; j < QUAD_SIZE; j++) { if ((stencilVals[j] & valMask) != ref) { passMask |= (1 << j); } } break; case PIPE_FUNC_GEQUAL: for (j = 0; j < QUAD_SIZE; j++) { if ((stencilVals[j] & valMask) >= ref) { passMask |= (1 << j); } } break; case PIPE_FUNC_ALWAYS: passMask = MASK_ALL; break; default: assert(0); } return passMask; } /** * Apply the stencil operator to stencil values. * * \param stencilVals the stencil buffer values (read and written) * \param mask indicates which pixels to update * \param op the stencil operator (PIPE_STENCIL_OP_x) * \param ref the stencil reference value * \param wrtMask writemask controlling which bits are changed in the * stencil values */ static void apply_stencil_op(GLubyte stencilVals[QUAD_SIZE], GLbitfield mask, GLuint op, GLubyte ref, GLubyte wrtMask) { GLuint j; GLubyte newstencil[QUAD_SIZE]; for (j = 0; j < QUAD_SIZE; j++) { newstencil[j] = stencilVals[j]; } switch (op) { case PIPE_STENCIL_OP_KEEP: /* no-op */ break; case PIPE_STENCIL_OP_ZERO: for (j = 0; j < QUAD_SIZE; j++) { if (mask & (1 << j)) { newstencil[j] = 0; } } break; case PIPE_STENCIL_OP_REPLACE: for (j = 0; j < QUAD_SIZE; j++) { if (mask & (1 << j)) { newstencil[j] = ref; } } break; case PIPE_STENCIL_OP_INCR: for (j = 0; j < QUAD_SIZE; j++) { if (mask & (1 << j)) { if (stencilVals[j] < STENCIL_MAX) { newstencil[j] = stencilVals[j] + 1; } } } break; case PIPE_STENCIL_OP_DECR: for (j = 0; j < QUAD_SIZE; j++) { if (mask & (1 << j)) { if (stencilVals[j] > 0) { newstencil[j] = stencilVals[j] - 1; } } } break; case PIPE_STENCIL_OP_INCR_WRAP: for (j = 0; j < QUAD_SIZE; j++) { if (mask & (1 << j)) { newstencil[j] = stencilVals[j] + 1; } } break; case PIPE_STENCIL_OP_DECR_WRAP: for (j = 0; j < QUAD_SIZE; j++) { if (mask & (1 << j)) { newstencil[j] = stencilVals[j] - 1; } } break; case PIPE_STENCIL_OP_INVERT: for (j = 0; j < QUAD_SIZE; j++) { if (mask & (1 << j)) { newstencil[j] = ~stencilVals[j]; } } break; default: assert(0); } /* * update the stencil values */ if (wrtMask != STENCIL_MAX) { /* apply bit-wise stencil buffer writemask */ for (j = 0; j < QUAD_SIZE; j++) { stencilVals[j] = (wrtMask & newstencil[j]) | (~wrtMask & stencilVals[j]); } } else { for (j = 0; j < QUAD_SIZE; j++) { stencilVals[j] = newstencil[j]; } } } /** * Do stencil (and depth) testing. Stenciling depends on the outcome of * depth testing. */ static void stencil_test_quad(struct quad_stage *qs, struct quad_header *quad) { struct softpipe_context *softpipe = qs->softpipe; struct softpipe_surface *s_surf = softpipe_surface(softpipe->framebuffer.sbuf); GLuint func, zFailOp, zPassOp, failOp; GLubyte ref, wrtMask, valMask; GLubyte stencilVals[QUAD_SIZE]; /* choose front or back face function, operator, etc */ /* XXX we could do these initializations once per primitive */ if (softpipe->stencil.back_enabled && quad->facing) { func = softpipe->stencil.back_func; failOp = softpipe->stencil.back_fail_op; zFailOp = softpipe->stencil.back_zfail_op; zPassOp = softpipe->stencil.back_zpass_op; ref = softpipe->stencil.ref_value[1]; wrtMask = softpipe->stencil.write_mask[1]; valMask = softpipe->stencil.value_mask[1]; } else { func = softpipe->stencil.front_func; failOp = softpipe->stencil.front_fail_op; zFailOp = softpipe->stencil.front_zfail_op; zPassOp = softpipe->stencil.front_zpass_op; ref = softpipe->stencil.ref_value[0]; wrtMask = softpipe->stencil.write_mask[0]; valMask = softpipe->stencil.value_mask[0]; } assert(s_surf); /* shouldn't get here if there's no stencil buffer */ s_surf->read_quad_stencil(s_surf, quad->x0, quad->y0, stencilVals); /* do the stencil test first */ { GLbitfield passMask, failMask; passMask = do_stencil_test(stencilVals, func, ref, valMask); failMask = quad->mask & ~passMask; quad->mask &= passMask; if (failOp != PIPE_STENCIL_OP_KEEP) { apply_stencil_op(stencilVals, failMask, failOp, ref, wrtMask); } } if (quad->mask) { /* now the pixels that passed the stencil test are depth tested */ if (softpipe->depth_test.enabled) { const GLbitfield origMask = quad->mask; sp_depth_test_quad(qs, quad); /* quad->mask is updated */ /* update stencil buffer values according to z pass/fail result */ if (zFailOp != PIPE_STENCIL_OP_KEEP) { const GLbitfield failMask = origMask & ~quad->mask; apply_stencil_op(stencilVals, failMask, zFailOp, ref, wrtMask); } if (zPassOp != PIPE_STENCIL_OP_KEEP) { const GLbitfield passMask = origMask & quad->mask; apply_stencil_op(stencilVals, passMask, zPassOp, ref, wrtMask); } } else { /* no depth test, apply Zpass operator to stencil buffer values */ apply_stencil_op(stencilVals, quad->mask, zPassOp, ref, wrtMask); } } s_surf->write_quad_stencil(s_surf, quad->x0, quad->y0, stencilVals); if (quad->mask) qs->next->run(qs->next, quad); } struct quad_stage *sp_quad_stencil_test_stage( struct softpipe_context *softpipe ) { struct quad_stage *stage = CALLOC_STRUCT(quad_stage); stage->softpipe = softpipe; stage->run = stencil_test_quad; return stage; }