/************************************************************************** * * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "pipe/p_util.h" #include "pipe/draw/draw_context.h" #include "pipe/draw/draw_vertex.h" #include "sp_context.h" #include "sp_state.h" #include "pipe/tgsi/exec/tgsi_attribs.h" /** * Determine which post-transform / pre-rasterization vertex attributes * we need. * Derived from: fs, setup states. */ static void calculate_vertex_layout( struct softpipe_context *softpipe ) { const uint inputsRead = softpipe->fs->inputs_read; const interp_mode colorInterp = softpipe->rasterizer->flatshade ? INTERP_CONSTANT : INTERP_LINEAR; struct vertex_info *vinfo = &softpipe->vertex_info; uint front0 = 0, back0 = 0, front1 = 0, back1 = 0; uint i; memset(vinfo, 0, sizeof(*vinfo)); /* Need Z if depth test is enabled or the fragment program uses the * fragment position (XYZW). */ if (softpipe->depth_stencil->depth.enabled || (inputsRead & (1 << TGSI_ATTRIB_POS))) softpipe->need_z = TRUE; else softpipe->need_z = FALSE; /* Need W if we do any perspective-corrected interpolation or the * fragment program uses the fragment position. */ if (inputsRead & (1 << TGSI_ATTRIB_POS)) softpipe->need_w = TRUE; else softpipe->need_w = FALSE; /* position */ /* TODO - Figure out if we need to do perspective divide, etc. */ draw_emit_vertex_attr(vinfo, TGSI_ATTRIB_POS, FORMAT_4F, INTERP_LINEAR); /* color0 */ if (inputsRead & (1 << TGSI_ATTRIB_COLOR0)) { front0 = draw_emit_vertex_attr(vinfo, TGSI_ATTRIB_COLOR0, FORMAT_4F, colorInterp); } /* color1 */ if (inputsRead & (1 << TGSI_ATTRIB_COLOR1)) { front1 = draw_emit_vertex_attr(vinfo, TGSI_ATTRIB_COLOR1, FORMAT_4F, colorInterp); } /* fog */ if (inputsRead & (1 << TGSI_ATTRIB_FOG)) { draw_emit_vertex_attr(vinfo, TGSI_ATTRIB_FOG, FORMAT_1F, INTERP_PERSPECTIVE); } /* point size */ #if 0 /* XXX only emit if drawing points or front/back polygon mode is point mode */ draw_emit_vertex_attr(vinfo, TGSI_ATTRIB_POINTSIZE, FORMAT_4F, INTERP_CONSTANT); #endif /* texcoords and varying vars */ for (i = TGSI_ATTRIB_TEX0; i < TGSI_ATTRIB_VAR7; i++) { if (inputsRead & (1 << i)) { draw_emit_vertex_attr(vinfo, i, FORMAT_4F, INTERP_PERSPECTIVE); softpipe->need_w = TRUE; } } softpipe->nr_frag_attrs = vinfo->num_attribs; /* Additional attributes required for setup: Just twosided * lighting. Edgeflag is dealt with specially by setting bits in * the vertex header. */ if (softpipe->rasterizer->light_twoside) { if (inputsRead & (1 << TGSI_ATTRIB_COLOR0)) { back0 = draw_emit_vertex_attr(vinfo, TGSI_ATTRIB_BFC0, FORMAT_OMIT, colorInterp); } if (inputsRead & (1 << TGSI_ATTRIB_COLOR1)) { back1 = draw_emit_vertex_attr(vinfo, TGSI_ATTRIB_BFC1, FORMAT_OMIT, colorInterp); } } /* If the attributes have changed, tell the draw module about * the new vertex layout. */ /* XXX we also need to do this when the shading mode (interp modes) change: */ if (1/*vinfo->attr_mask != softpipe->attr_mask*/) { softpipe->attr_mask = vinfo->attr_mask; draw_set_vertex_attributes( softpipe->draw, vinfo->slot_to_attrib, vinfo->interp_mode, vinfo->num_attribs); draw_set_twoside_attributes(softpipe->draw, front0, back0, front1, back1); } } /** * Recompute cliprect from scissor bounds, scissor enable and surface size. */ static void compute_cliprect(struct softpipe_context *sp) { unsigned surfWidth, surfHeight; if (sp->framebuffer.num_cbufs > 0) { surfWidth = sp->framebuffer.cbufs[0]->width; surfHeight = sp->framebuffer.cbufs[0]->height; } else { /* no surface? */ surfWidth = sp->scissor.maxx; surfHeight = sp->scissor.maxy; } if (sp->rasterizer->scissor) { /* clip to scissor rect */ sp->cliprect.minx = MAX2(sp->scissor.minx, 0); sp->cliprect.miny = MAX2(sp->scissor.miny, 0); sp->cliprect.maxx = MIN2(sp->scissor.maxx, surfWidth); sp->cliprect.maxy = MIN2(sp->scissor.maxy, surfHeight); } else { /* clip to surface bounds */ sp->cliprect.minx = 0; sp->cliprect.miny = 0; sp->cliprect.maxx = surfWidth; sp->cliprect.maxy = surfHeight; } } /* Hopefully this will remain quite simple, otherwise need to pull in * something like the state tracker mechanism. */ void softpipe_update_derived( struct softpipe_context *softpipe ) { if (softpipe->dirty & (SP_NEW_RASTERIZER | SP_NEW_FS)) calculate_vertex_layout( softpipe ); if (softpipe->dirty & (SP_NEW_SCISSOR | SP_NEW_DEPTH_STENCIL | SP_NEW_FRAMEBUFFER)) compute_cliprect(softpipe); if (softpipe->dirty & (SP_NEW_BLEND | SP_NEW_DEPTH_STENCIL | SP_NEW_ALPHA_TEST | SP_NEW_FRAMEBUFFER | SP_NEW_RASTERIZER | SP_NEW_FS)) sp_build_quad_pipeline(softpipe); softpipe->dirty = 0; }