/************************************************************************** * * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "pipe/p_util.h" #include "pipe/draw/draw_context.h" #include "pipe/draw/draw_vertex.h" #include "sp_context.h" #include "sp_state.h" #include "pipe/tgsi/exec/tgsi_attribs.h" #include "pipe/tgsi/exec/tgsi_token.h" /** * Determine which post-transform / pre-rasterization vertex attributes * we need. * Derived from: fs, setup states. */ static void calculate_vertex_layout( struct softpipe_context *softpipe ) { const struct pipe_shader_state *fs = softpipe->fs; const interp_mode colorInterp = softpipe->rasterizer->flatshade ? INTERP_CONSTANT : INTERP_LINEAR; struct vertex_info *vinfo = &softpipe->vertex_info; uint front0 = 0, back0 = 0, front1 = 0, back1 = 0; uint i; memset(vinfo, 0, sizeof(*vinfo)); if (softpipe->depth_stencil->depth.enabled) softpipe->need_z = TRUE; else softpipe->need_z = FALSE; softpipe->need_w = FALSE; softpipe->psize_slot = -1; /* always emit vertex pos */ /* TODO - Figure out if we need to do perspective divide, etc. */ draw_emit_vertex_attr(vinfo, FORMAT_4F, INTERP_LINEAR); for (i = 0; i < fs->num_inputs; i++) { switch (fs->input_semantics[i]) { case TGSI_SEMANTIC_POSITION: /* Need Z if depth test is enabled or the fragment program uses the * fragment position (XYZW). */ softpipe->need_z = TRUE; softpipe->need_w = TRUE; break; case TGSI_SEMANTIC_COLOR0: front0 = draw_emit_vertex_attr(vinfo, FORMAT_4F, colorInterp); break; case TGSI_SEMANTIC_COLOR1: front1 = draw_emit_vertex_attr(vinfo, FORMAT_4F, colorInterp); break; case TGSI_SEMANTIC_FOG: draw_emit_vertex_attr(vinfo, FORMAT_1F, INTERP_PERSPECTIVE); break; #if 0 case TGSI_SEMANTIC_PSIZE: /* XXX only emit if drawing points or front/back polygon mode * is point mode */ draw_emit_vertex_attr(vinfo, FORMAT_4F, INTERP_CONSTANT); break; #endif softpipe->psize_slot = i; /*case TGSI_SEMANTIC_TEXCOORD:*/ case TGSI_SEMANTIC_TEX0: draw_emit_vertex_attr(vinfo, FORMAT_4F, INTERP_PERSPECTIVE); softpipe->need_w = TRUE; break; case TGSI_SEMANTIC_OTHER: draw_emit_vertex_attr(vinfo, FORMAT_4F, INTERP_PERSPECTIVE); softpipe->need_w = TRUE; break; default: assert(0); } } softpipe->nr_frag_attrs = vinfo->num_attribs; /* Additional attributes required for setup: Just twosided * lighting. Edgeflag is dealt with specially by setting bits in * the vertex header. */ if (softpipe->rasterizer->light_twoside) { if (front0) { back0 = draw_emit_vertex_attr(vinfo, FORMAT_OMIT, colorInterp); } if (back0) { back1 = draw_emit_vertex_attr(vinfo, FORMAT_OMIT, colorInterp); } } /* If the attributes have changed, tell the draw module about * the new vertex layout. */ /* XXX we also need to do this when the shading mode (interp modes) change: */ if (1/*vinfo->attr_mask != softpipe->attr_mask*/) { /*softpipe->attr_mask = vinfo->attr_mask;*/ draw_set_vertex_attributes( softpipe->draw, NULL,/*vinfo->slot_to_attrib,*/ vinfo->interp_mode, vinfo->num_attribs); draw_set_twoside_attributes(softpipe->draw, front0, back0, front1, back1); } } /** * Recompute cliprect from scissor bounds, scissor enable and surface size. */ static void compute_cliprect(struct softpipe_context *sp) { unsigned surfWidth, surfHeight; if (sp->framebuffer.num_cbufs > 0) { surfWidth = sp->framebuffer.cbufs[0]->width; surfHeight = sp->framebuffer.cbufs[0]->height; } else { /* no surface? */ surfWidth = sp->scissor.maxx; surfHeight = sp->scissor.maxy; } if (sp->rasterizer->scissor) { /* clip to scissor rect */ sp->cliprect.minx = MAX2(sp->scissor.minx, 0); sp->cliprect.miny = MAX2(sp->scissor.miny, 0); sp->cliprect.maxx = MIN2(sp->scissor.maxx, surfWidth); sp->cliprect.maxy = MIN2(sp->scissor.maxy, surfHeight); } else { /* clip to surface bounds */ sp->cliprect.minx = 0; sp->cliprect.miny = 0; sp->cliprect.maxx = surfWidth; sp->cliprect.maxy = surfHeight; } } /* Hopefully this will remain quite simple, otherwise need to pull in * something like the state tracker mechanism. */ void softpipe_update_derived( struct softpipe_context *softpipe ) { if (softpipe->dirty & (SP_NEW_RASTERIZER | SP_NEW_FS)) calculate_vertex_layout( softpipe ); if (softpipe->dirty & (SP_NEW_SCISSOR | SP_NEW_DEPTH_STENCIL | SP_NEW_FRAMEBUFFER)) compute_cliprect(softpipe); if (softpipe->dirty & (SP_NEW_BLEND | SP_NEW_DEPTH_STENCIL | SP_NEW_ALPHA_TEST | SP_NEW_FRAMEBUFFER | SP_NEW_RASTERIZER | SP_NEW_FS)) sp_build_quad_pipeline(softpipe); softpipe->dirty = 0; }