/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "sp_context.h" #include "sp_state.h" #include "pipe/p_defines.h" #include "pipe/p_winsys.h" #include "pipe/draw/draw_context.h" void * softpipe_create_shader_state(struct pipe_context *pipe, const struct pipe_shader_state *templ) { /* we just want the pipe_shader_state template in the bind calls */ return 0; } void softpipe_bind_fs_state(struct pipe_context *pipe, void *fs) { struct softpipe_context *softpipe = softpipe_context(pipe); softpipe->fs = (struct pipe_shader_state *)fs; softpipe->dirty |= SP_NEW_FS; } void softpipe_bind_vs_state(struct pipe_context *pipe, void *vs) { struct softpipe_context *softpipe = softpipe_context(pipe); softpipe->vs = (struct pipe_shader_state *)vs; softpipe->dirty |= SP_NEW_VS; draw_set_vertex_shader(softpipe->draw, (struct pipe_shader_state *)vs); } void softpipe_delete_shader_state( struct pipe_context *pipe, void *shader ) { /* do nothing */ } void softpipe_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index, const struct pipe_constant_buffer *buf) { struct softpipe_context *softpipe = softpipe_context(pipe); struct pipe_winsys *ws = pipe->winsys; assert(shader < PIPE_SHADER_TYPES); assert(index == 0); /* note: reference counting */ ws->buffer_reference(ws, &softpipe->constants[shader].buffer, buf->buffer); softpipe->constants[shader].size = buf->size; softpipe->dirty |= SP_NEW_CONSTANTS; }