/* * Copyright (C) 2005-2007 Brian Paul All Rights Reserved. * Copyright (C) 2008 VMware, Inc. All Rights Reserved. * Copyright © 2010 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** * \file ir_to_mesa.cpp * * Translates the IR to ARB_fragment_program text if possible, * printing the result */ #include #include "main/compiler.h" #include "ir.h" #include "ir_visitor.h" #include "ir_print_visitor.h" #include "ir_expression_flattening.h" #include "glsl_types.h" #include "glsl_parser_extras.h" #include "../glsl/program.h" #include "ir_optimization.h" #include "ast.h" extern "C" { #include "main/mtypes.h" #include "main/shaderapi.h" #include "main/shaderobj.h" #include "main/uniforms.h" #include "program/hash_table.h" #include "program/prog_instruction.h" #include "program/prog_optimize.h" #include "program/prog_print.h" #include "program/program.h" #include "program/prog_uniform.h" #include "program/prog_parameter.h" } static int swizzle_for_size(int size); /** * This struct is a corresponding struct to Mesa prog_src_register, with * wider fields. */ typedef struct ir_to_mesa_src_reg { ir_to_mesa_src_reg(int file, int index, const glsl_type *type) { this->file = file; this->index = index; if (type && (type->is_scalar() || type->is_vector() || type->is_matrix())) this->swizzle = swizzle_for_size(type->vector_elements); else this->swizzle = SWIZZLE_XYZW; this->negate = 0; this->reladdr = NULL; } ir_to_mesa_src_reg() { this->file = PROGRAM_UNDEFINED; } int file; /**< PROGRAM_* from Mesa */ int index; /**< temporary index, VERT_ATTRIB_*, FRAG_ATTRIB_*, etc. */ GLuint swizzle; /**< SWIZZLE_XYZWONEZERO swizzles from Mesa. */ int negate; /**< NEGATE_XYZW mask from mesa */ /** Register index should be offset by the integer in this reg. */ ir_to_mesa_src_reg *reladdr; } ir_to_mesa_src_reg; typedef struct ir_to_mesa_dst_reg { int file; /**< PROGRAM_* from Mesa */ int index; /**< temporary index, VERT_ATTRIB_*, FRAG_ATTRIB_*, etc. */ int writemask; /**< Bitfield of WRITEMASK_[XYZW] */ GLuint cond_mask:4; /** Register index should be offset by the integer in this reg. */ ir_to_mesa_src_reg *reladdr; } ir_to_mesa_dst_reg; extern ir_to_mesa_src_reg ir_to_mesa_undef; class ir_to_mesa_instruction : public exec_node { public: enum prog_opcode op; ir_to_mesa_dst_reg dst_reg; ir_to_mesa_src_reg src_reg[3]; /** Pointer to the ir source this tree came from for debugging */ ir_instruction *ir; GLboolean cond_update; int sampler; /**< sampler index */ int tex_target; /**< One of TEXTURE_*_INDEX */ GLboolean tex_shadow; class function_entry *function; /* Set on OPCODE_CAL or OPCODE_BGNSUB */ }; class variable_storage : public exec_node { public: variable_storage(ir_variable *var, int file, int index) : file(file), index(index), var(var) { /* empty */ } int file; int index; ir_variable *var; /* variable that maps to this, if any */ }; class function_entry : public exec_node { public: ir_function_signature *sig; /** * identifier of this function signature used by the program. * * At the point that Mesa instructions for function calls are * generated, we don't know the address of the first instruction of * the function body. So we make the BranchTarget that is called a * small integer and rewrite them during set_branchtargets(). */ int sig_id; /** * Pointer to first instruction of the function body. * * Set during function body emits after main() is processed. */ ir_to_mesa_instruction *bgn_inst; /** * Index of the first instruction of the function body in actual * Mesa IR. * * Set after convertion from ir_to_mesa_instruction to prog_instruction. */ int inst; /** Storage for the return value. */ ir_to_mesa_src_reg return_reg; }; class ir_to_mesa_visitor : public ir_visitor { public: ir_to_mesa_visitor(); ~ir_to_mesa_visitor(); function_entry *current_function; GLcontext *ctx; struct gl_program *prog; int next_temp; variable_storage *find_variable_storage(ir_variable *var); function_entry *get_function_signature(ir_function_signature *sig); ir_to_mesa_src_reg get_temp(const glsl_type *type); void reladdr_to_temp(ir_instruction *ir, ir_to_mesa_src_reg *reg, int *num_reladdr); struct ir_to_mesa_src_reg src_reg_for_float(float val); /** * \name Visit methods * * As typical for the visitor pattern, there must be one \c visit method for * each concrete subclass of \c ir_instruction. Virtual base classes within * the hierarchy should not have \c visit methods. */ /*@{*/ virtual void visit(ir_variable *); virtual void visit(ir_loop *); virtual void visit(ir_loop_jump *); virtual void visit(ir_function_signature *); virtual void visit(ir_function *); virtual void visit(ir_expression *); virtual void visit(ir_swizzle *); virtual void visit(ir_dereference_variable *); virtual void visit(ir_dereference_array *); virtual void visit(ir_dereference_record *); virtual void visit(ir_assignment *); virtual void visit(ir_constant *); virtual void visit(ir_call *); virtual void visit(ir_return *); virtual void visit(ir_discard *); virtual void visit(ir_texture *); virtual void visit(ir_if *); /*@}*/ struct ir_to_mesa_src_reg result; /** List of variable_storage */ exec_list variables; /** List of function_entry */ exec_list function_signatures; int next_signature_id; /** List of ir_to_mesa_instruction */ exec_list instructions; ir_to_mesa_instruction *ir_to_mesa_emit_op0(ir_instruction *ir, enum prog_opcode op); ir_to_mesa_instruction *ir_to_mesa_emit_op1(ir_instruction *ir, enum prog_opcode op, ir_to_mesa_dst_reg dst, ir_to_mesa_src_reg src0); ir_to_mesa_instruction *ir_to_mesa_emit_op2(ir_instruction *ir, enum prog_opcode op, ir_to_mesa_dst_reg dst, ir_to_mesa_src_reg src0, ir_to_mesa_src_reg src1); ir_to_mesa_instruction *ir_to_mesa_emit_op3(ir_instruction *ir, enum prog_opcode op, ir_to_mesa_dst_reg dst, ir_to_mesa_src_reg src0, ir_to_mesa_src_reg src1, ir_to_mesa_src_reg src2); void ir_to_mesa_emit_scalar_op1(ir_instruction *ir, enum prog_opcode op, ir_to_mesa_dst_reg dst, ir_to_mesa_src_reg src0); void ir_to_mesa_emit_scalar_op2(ir_instruction *ir, enum prog_opcode op, ir_to_mesa_dst_reg dst, ir_to_mesa_src_reg src0, ir_to_mesa_src_reg src1); GLboolean try_emit_mad(ir_expression *ir, int mul_operand); int add_uniform(const char *name, const glsl_type *type, ir_constant *constant); void add_aggregate_uniform(ir_instruction *ir, const char *name, const struct glsl_type *type, ir_constant *constant, struct ir_to_mesa_dst_reg temp); struct hash_table *sampler_map; void set_sampler_location(ir_variable *sampler, int location); int get_sampler_location(ir_variable *sampler); void *mem_ctx; }; ir_to_mesa_src_reg ir_to_mesa_undef = ir_to_mesa_src_reg(PROGRAM_UNDEFINED, 0, NULL); ir_to_mesa_dst_reg ir_to_mesa_undef_dst = { PROGRAM_UNDEFINED, 0, SWIZZLE_NOOP, COND_TR, NULL, }; ir_to_mesa_dst_reg ir_to_mesa_address_reg = { PROGRAM_ADDRESS, 0, WRITEMASK_X, COND_TR, NULL }; static int swizzle_for_size(int size) { int size_swizzles[4] = { MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X), MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y), MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_Z), MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W), }; return size_swizzles[size - 1]; } ir_to_mesa_instruction * ir_to_mesa_visitor::ir_to_mesa_emit_op3(ir_instruction *ir, enum prog_opcode op, ir_to_mesa_dst_reg dst, ir_to_mesa_src_reg src0, ir_to_mesa_src_reg src1, ir_to_mesa_src_reg src2) { ir_to_mesa_instruction *inst = new(mem_ctx) ir_to_mesa_instruction(); int num_reladdr = 0; /* If we have to do relative addressing, we want to load the ARL * reg directly for one of the regs, and preload the other reladdr * sources into temps. */ num_reladdr += dst.reladdr != NULL; num_reladdr += src0.reladdr != NULL; num_reladdr += src1.reladdr != NULL; num_reladdr += src2.reladdr != NULL; reladdr_to_temp(ir, &src2, &num_reladdr); reladdr_to_temp(ir, &src1, &num_reladdr); reladdr_to_temp(ir, &src0, &num_reladdr); if (dst.reladdr) { ir_to_mesa_emit_op1(ir, OPCODE_ARL, ir_to_mesa_address_reg, *dst.reladdr); num_reladdr--; } assert(num_reladdr == 0); inst->op = op; inst->dst_reg = dst; inst->src_reg[0] = src0; inst->src_reg[1] = src1; inst->src_reg[2] = src2; inst->ir = ir; inst->function = NULL; this->instructions.push_tail(inst); return inst; } ir_to_mesa_instruction * ir_to_mesa_visitor::ir_to_mesa_emit_op2(ir_instruction *ir, enum prog_opcode op, ir_to_mesa_dst_reg dst, ir_to_mesa_src_reg src0, ir_to_mesa_src_reg src1) { return ir_to_mesa_emit_op3(ir, op, dst, src0, src1, ir_to_mesa_undef); } ir_to_mesa_instruction * ir_to_mesa_visitor::ir_to_mesa_emit_op1(ir_instruction *ir, enum prog_opcode op, ir_to_mesa_dst_reg dst, ir_to_mesa_src_reg src0) { assert(dst.writemask != 0); return ir_to_mesa_emit_op3(ir, op, dst, src0, ir_to_mesa_undef, ir_to_mesa_undef); } ir_to_mesa_instruction * ir_to_mesa_visitor::ir_to_mesa_emit_op0(ir_instruction *ir, enum prog_opcode op) { return ir_to_mesa_emit_op3(ir, op, ir_to_mesa_undef_dst, ir_to_mesa_undef, ir_to_mesa_undef, ir_to_mesa_undef); } void ir_to_mesa_visitor::set_sampler_location(ir_variable *sampler, int location) { if (this->sampler_map == NULL) { this->sampler_map = hash_table_ctor(0, hash_table_pointer_hash, hash_table_pointer_compare); } hash_table_insert(this->sampler_map, (void *)(uintptr_t)location, sampler); } int ir_to_mesa_visitor::get_sampler_location(ir_variable *sampler) { void *result = hash_table_find(this->sampler_map, sampler); return (int)(uintptr_t)result; } inline ir_to_mesa_dst_reg ir_to_mesa_dst_reg_from_src(ir_to_mesa_src_reg reg) { ir_to_mesa_dst_reg dst_reg; dst_reg.file = reg.file; dst_reg.index = reg.index; dst_reg.writemask = WRITEMASK_XYZW; dst_reg.cond_mask = COND_TR; dst_reg.reladdr = reg.reladdr; return dst_reg; } inline ir_to_mesa_src_reg ir_to_mesa_src_reg_from_dst(ir_to_mesa_dst_reg reg) { return ir_to_mesa_src_reg(reg.file, reg.index, NULL); } /** * Emits Mesa scalar opcodes to produce unique answers across channels. * * Some Mesa opcodes are scalar-only, like ARB_fp/vp. The src X * channel determines the result across all channels. So to do a vec4 * of this operation, we want to emit a scalar per source channel used * to produce dest channels. */ void ir_to_mesa_visitor::ir_to_mesa_emit_scalar_op2(ir_instruction *ir, enum prog_opcode op, ir_to_mesa_dst_reg dst, ir_to_mesa_src_reg orig_src0, ir_to_mesa_src_reg orig_src1) { int i, j; int done_mask = ~dst.writemask; /* Mesa RCP is a scalar operation splatting results to all channels, * like ARB_fp/vp. So emit as many RCPs as necessary to cover our * dst channels. */ for (i = 0; i < 4; i++) { GLuint this_mask = (1 << i); ir_to_mesa_instruction *inst; ir_to_mesa_src_reg src0 = orig_src0; ir_to_mesa_src_reg src1 = orig_src1; if (done_mask & this_mask) continue; GLuint src0_swiz = GET_SWZ(src0.swizzle, i); GLuint src1_swiz = GET_SWZ(src1.swizzle, i); for (j = i + 1; j < 4; j++) { if (!(done_mask & (1 << j)) && GET_SWZ(src0.swizzle, j) == src0_swiz && GET_SWZ(src1.swizzle, j) == src1_swiz) { this_mask |= (1 << j); } } src0.swizzle = MAKE_SWIZZLE4(src0_swiz, src0_swiz, src0_swiz, src0_swiz); src1.swizzle = MAKE_SWIZZLE4(src1_swiz, src1_swiz, src1_swiz, src1_swiz); inst = ir_to_mesa_emit_op2(ir, op, dst, src0, src1); inst->dst_reg.writemask = this_mask; done_mask |= this_mask; } } void ir_to_mesa_visitor::ir_to_mesa_emit_scalar_op1(ir_instruction *ir, enum prog_opcode op, ir_to_mesa_dst_reg dst, ir_to_mesa_src_reg src0) { ir_to_mesa_src_reg undef = ir_to_mesa_undef; undef.swizzle = SWIZZLE_XXXX; ir_to_mesa_emit_scalar_op2(ir, op, dst, src0, undef); } struct ir_to_mesa_src_reg ir_to_mesa_visitor::src_reg_for_float(float val) { ir_to_mesa_src_reg src_reg(PROGRAM_CONSTANT, -1, NULL); src_reg.index = _mesa_add_unnamed_constant(this->prog->Parameters, &val, 1, &src_reg.swizzle); return src_reg; } static int type_size(const struct glsl_type *type) { unsigned int i; int size; switch (type->base_type) { case GLSL_TYPE_UINT: case GLSL_TYPE_INT: case GLSL_TYPE_FLOAT: case GLSL_TYPE_BOOL: if (type->is_matrix()) { return type->matrix_columns; } else { /* Regardless of size of vector, it gets a vec4. This is bad * packing for things like floats, but otherwise arrays become a * mess. Hopefully a later pass over the code can pack scalars * down if appropriate. */ return 1; } case GLSL_TYPE_ARRAY: return type_size(type->fields.array) * type->length; case GLSL_TYPE_STRUCT: size = 0; for (i = 0; i < type->length; i++) { size += type_size(type->fields.structure[i].type); } return size; case GLSL_TYPE_SAMPLER: /* Samplers take up no register space, since they're baked in at * link time. */ return 0; default: assert(0); return 0; } } /** * In the initial pass of codegen, we assign temporary numbers to * intermediate results. (not SSA -- variable assignments will reuse * storage). Actual register allocation for the Mesa VM occurs in a * pass over the Mesa IR later. */ ir_to_mesa_src_reg ir_to_mesa_visitor::get_temp(const glsl_type *type) { ir_to_mesa_src_reg src_reg; int swizzle[4]; int i; src_reg.file = PROGRAM_TEMPORARY; src_reg.index = next_temp; src_reg.reladdr = NULL; next_temp += type_size(type); if (type->is_array() || type->is_record()) { src_reg.swizzle = SWIZZLE_NOOP; } else { for (i = 0; i < type->vector_elements; i++) swizzle[i] = i; for (; i < 4; i++) swizzle[i] = type->vector_elements - 1; src_reg.swizzle = MAKE_SWIZZLE4(swizzle[0], swizzle[1], swizzle[2], swizzle[3]); } src_reg.negate = 0; return src_reg; } variable_storage * ir_to_mesa_visitor::find_variable_storage(ir_variable *var) { variable_storage *entry; foreach_iter(exec_list_iterator, iter, this->variables) { entry = (variable_storage *)iter.get(); if (entry->var == var) return entry; } return NULL; } void ir_to_mesa_visitor::visit(ir_variable *ir) { if (strcmp(ir->name, "gl_FragCoord") == 0) { struct gl_fragment_program *fp = (struct gl_fragment_program *)this->prog; fp->OriginUpperLeft = ir->origin_upper_left; fp->PixelCenterInteger = ir->pixel_center_integer; } } void ir_to_mesa_visitor::visit(ir_loop *ir) { assert(!ir->from); assert(!ir->to); assert(!ir->increment); assert(!ir->counter); ir_to_mesa_emit_op0(NULL, OPCODE_BGNLOOP); visit_exec_list(&ir->body_instructions, this); ir_to_mesa_emit_op0(NULL, OPCODE_ENDLOOP); } void ir_to_mesa_visitor::visit(ir_loop_jump *ir) { switch (ir->mode) { case ir_loop_jump::jump_break: ir_to_mesa_emit_op0(NULL, OPCODE_BRK); break; case ir_loop_jump::jump_continue: ir_to_mesa_emit_op0(NULL, OPCODE_CONT); break; } } void ir_to_mesa_visitor::visit(ir_function_signature *ir) { assert(0); (void)ir; } void ir_to_mesa_visitor::visit(ir_function *ir) { /* Ignore function bodies other than main() -- we shouldn't see calls to * them since they should all be inlined before we get to ir_to_mesa. */ if (strcmp(ir->name, "main") == 0) { const ir_function_signature *sig; exec_list empty; sig = ir->matching_signature(&empty); assert(sig); foreach_iter(exec_list_iterator, iter, sig->body) { ir_instruction *ir = (ir_instruction *)iter.get(); ir->accept(this); } } } GLboolean ir_to_mesa_visitor::try_emit_mad(ir_expression *ir, int mul_operand) { int nonmul_operand = 1 - mul_operand; ir_to_mesa_src_reg a, b, c; ir_expression *expr = ir->operands[mul_operand]->as_expression(); if (!expr || expr->operation != ir_binop_mul) return false; expr->operands[0]->accept(this); a = this->result; expr->operands[1]->accept(this); b = this->result; ir->operands[nonmul_operand]->accept(this); c = this->result; this->result = get_temp(ir->type); ir_to_mesa_emit_op3(ir, OPCODE_MAD, ir_to_mesa_dst_reg_from_src(this->result), a, b, c); return true; } void ir_to_mesa_visitor::reladdr_to_temp(ir_instruction *ir, ir_to_mesa_src_reg *reg, int *num_reladdr) { if (!reg->reladdr) return; ir_to_mesa_emit_op1(ir, OPCODE_ARL, ir_to_mesa_address_reg, *reg->reladdr); if (*num_reladdr != 1) { ir_to_mesa_src_reg temp = get_temp(glsl_type::vec4_type); ir_to_mesa_emit_op1(ir, OPCODE_MOV, ir_to_mesa_dst_reg_from_src(temp), *reg); *reg = temp; } (*num_reladdr)--; } void ir_to_mesa_visitor::visit(ir_expression *ir) { unsigned int operand; struct ir_to_mesa_src_reg op[2]; struct ir_to_mesa_src_reg result_src; struct ir_to_mesa_dst_reg result_dst; const glsl_type *vec4_type = glsl_type::get_instance(GLSL_TYPE_FLOAT, 4, 1); const glsl_type *vec3_type = glsl_type::get_instance(GLSL_TYPE_FLOAT, 3, 1); const glsl_type *vec2_type = glsl_type::get_instance(GLSL_TYPE_FLOAT, 2, 1); /* Quick peephole: Emit OPCODE_MAD(a, b, c) instead of ADD(MUL(a, b), c) */ if (ir->operation == ir_binop_add) { if (try_emit_mad(ir, 1)) return; if (try_emit_mad(ir, 0)) return; } for (operand = 0; operand < ir->get_num_operands(); operand++) { this->result.file = PROGRAM_UNDEFINED; ir->operands[operand]->accept(this); if (this->result.file == PROGRAM_UNDEFINED) { ir_print_visitor v; printf("Failed to get tree for expression operand:\n"); ir->operands[operand]->accept(&v); exit(1); } op[operand] = this->result; /* Matrix expression operands should have been broken down to vector * operations already. */ assert(!ir->operands[operand]->type->is_matrix()); } this->result.file = PROGRAM_UNDEFINED; /* Storage for our result. Ideally for an assignment we'd be using * the actual storage for the result here, instead. */ result_src = get_temp(ir->type); /* convenience for the emit functions below. */ result_dst = ir_to_mesa_dst_reg_from_src(result_src); /* Limit writes to the channels that will be used by result_src later. * This does limit this temp's use as a temporary for multi-instruction * sequences. */ result_dst.writemask = (1 << ir->type->vector_elements) - 1; switch (ir->operation) { case ir_unop_logic_not: ir_to_mesa_emit_op2(ir, OPCODE_SEQ, result_dst, op[0], src_reg_for_float(0.0)); break; case ir_unop_neg: op[0].negate = ~op[0].negate; result_src = op[0]; break; case ir_unop_abs: ir_to_mesa_emit_op1(ir, OPCODE_ABS, result_dst, op[0]); break; case ir_unop_sign: ir_to_mesa_emit_op1(ir, OPCODE_SSG, result_dst, op[0]); break; case ir_unop_rcp: ir_to_mesa_emit_scalar_op1(ir, OPCODE_RCP, result_dst, op[0]); break; case ir_unop_exp2: ir_to_mesa_emit_scalar_op1(ir, OPCODE_EX2, result_dst, op[0]); break; case ir_unop_exp: case ir_unop_log: assert(!"not reached: should be handled by ir_explog_to_explog2"); break; case ir_unop_log2: ir_to_mesa_emit_scalar_op1(ir, OPCODE_LG2, result_dst, op[0]); break; case ir_unop_sin: ir_to_mesa_emit_scalar_op1(ir, OPCODE_SIN, result_dst, op[0]); break; case ir_unop_cos: ir_to_mesa_emit_scalar_op1(ir, OPCODE_COS, result_dst, op[0]); break; case ir_unop_dFdx: ir_to_mesa_emit_op1(ir, OPCODE_DDX, result_dst, op[0]); break; case ir_unop_dFdy: ir_to_mesa_emit_op1(ir, OPCODE_DDY, result_dst, op[0]); break; case ir_binop_add: ir_to_mesa_emit_op2(ir, OPCODE_ADD, result_dst, op[0], op[1]); break; case ir_binop_sub: ir_to_mesa_emit_op2(ir, OPCODE_SUB, result_dst, op[0], op[1]); break; case ir_binop_mul: ir_to_mesa_emit_op2(ir, OPCODE_MUL, result_dst, op[0], op[1]); break; case ir_binop_div: assert(!"not reached: should be handled by ir_div_to_mul_rcp"); case ir_binop_mod: assert(!"ir_binop_mod should have been converted to b * fract(a/b)"); break; case ir_binop_less: ir_to_mesa_emit_op2(ir, OPCODE_SLT, result_dst, op[0], op[1]); break; case ir_binop_greater: ir_to_mesa_emit_op2(ir, OPCODE_SGT, result_dst, op[0], op[1]); break; case ir_binop_lequal: ir_to_mesa_emit_op2(ir, OPCODE_SLE, result_dst, op[0], op[1]); break; case ir_binop_gequal: ir_to_mesa_emit_op2(ir, OPCODE_SGE, result_dst, op[0], op[1]); break; case ir_binop_equal: ir_to_mesa_emit_op2(ir, OPCODE_SEQ, result_dst, op[0], op[1]); break; case ir_binop_logic_xor: case ir_binop_nequal: ir_to_mesa_emit_op2(ir, OPCODE_SNE, result_dst, op[0], op[1]); break; case ir_binop_logic_or: /* This could be a saturated add and skip the SNE. */ ir_to_mesa_emit_op2(ir, OPCODE_ADD, result_dst, op[0], op[1]); ir_to_mesa_emit_op2(ir, OPCODE_SNE, result_dst, result_src, src_reg_for_float(0.0)); break; case ir_binop_logic_and: /* the bool args are stored as float 0.0 or 1.0, so "mul" gives us "and". */ ir_to_mesa_emit_op2(ir, OPCODE_MUL, result_dst, op[0], op[1]); break; case ir_binop_dot: if (ir->operands[0]->type == vec4_type) { assert(ir->operands[1]->type == vec4_type); ir_to_mesa_emit_op2(ir, OPCODE_DP4, result_dst, op[0], op[1]); } else if (ir->operands[0]->type == vec3_type) { assert(ir->operands[1]->type == vec3_type); ir_to_mesa_emit_op2(ir, OPCODE_DP3, result_dst, op[0], op[1]); } else if (ir->operands[0]->type == vec2_type) { assert(ir->operands[1]->type == vec2_type); ir_to_mesa_emit_op2(ir, OPCODE_DP2, result_dst, op[0], op[1]); } break; case ir_binop_cross: ir_to_mesa_emit_op2(ir, OPCODE_XPD, result_dst, op[0], op[1]); break; case ir_unop_sqrt: ir_to_mesa_emit_scalar_op1(ir, OPCODE_RSQ, result_dst, op[0]); ir_to_mesa_emit_scalar_op1(ir, OPCODE_RCP, result_dst, result_src); /* For incoming channels < 0, set the result to 0. */ ir_to_mesa_emit_op3(ir, OPCODE_CMP, result_dst, op[0], src_reg_for_float(0.0), result_src); break; case ir_unop_rsq: ir_to_mesa_emit_scalar_op1(ir, OPCODE_RSQ, result_dst, op[0]); break; case ir_unop_i2f: case ir_unop_b2f: case ir_unop_b2i: /* Mesa IR lacks types, ints are stored as truncated floats. */ result_src = op[0]; break; case ir_unop_f2i: ir_to_mesa_emit_op1(ir, OPCODE_TRUNC, result_dst, op[0]); break; case ir_unop_f2b: case ir_unop_i2b: ir_to_mesa_emit_op2(ir, OPCODE_SNE, result_dst, result_src, src_reg_for_float(0.0)); break; case ir_unop_trunc: ir_to_mesa_emit_op1(ir, OPCODE_TRUNC, result_dst, op[0]); break; case ir_unop_ceil: op[0].negate = ~op[0].negate; ir_to_mesa_emit_op1(ir, OPCODE_FLR, result_dst, op[0]); result_src.negate = ~result_src.negate; break; case ir_unop_floor: ir_to_mesa_emit_op1(ir, OPCODE_FLR, result_dst, op[0]); break; case ir_unop_fract: ir_to_mesa_emit_op1(ir, OPCODE_FRC, result_dst, op[0]); break; case ir_binop_min: ir_to_mesa_emit_op2(ir, OPCODE_MIN, result_dst, op[0], op[1]); break; case ir_binop_max: ir_to_mesa_emit_op2(ir, OPCODE_MAX, result_dst, op[0], op[1]); break; case ir_binop_pow: ir_to_mesa_emit_scalar_op2(ir, OPCODE_POW, result_dst, op[0], op[1]); break; case ir_unop_bit_not: case ir_unop_u2f: case ir_binop_lshift: case ir_binop_rshift: case ir_binop_bit_and: case ir_binop_bit_xor: case ir_binop_bit_or: assert(!"GLSL 1.30 features unsupported"); break; } this->result = result_src; } void ir_to_mesa_visitor::visit(ir_swizzle *ir) { ir_to_mesa_src_reg src_reg; int i; int swizzle[4]; /* Note that this is only swizzles in expressions, not those on the left * hand side of an assignment, which do write masking. See ir_assignment * for that. */ ir->val->accept(this); src_reg = this->result; assert(src_reg.file != PROGRAM_UNDEFINED); for (i = 0; i < 4; i++) { if (i < ir->type->vector_elements) { switch (i) { case 0: swizzle[i] = GET_SWZ(src_reg.swizzle, ir->mask.x); break; case 1: swizzle[i] = GET_SWZ(src_reg.swizzle, ir->mask.y); break; case 2: swizzle[i] = GET_SWZ(src_reg.swizzle, ir->mask.z); break; case 3: swizzle[i] = GET_SWZ(src_reg.swizzle, ir->mask.w); break; } } else { /* If the type is smaller than a vec4, replicate the last * channel out. */ swizzle[i] = swizzle[ir->type->vector_elements - 1]; } } src_reg.swizzle = MAKE_SWIZZLE4(swizzle[0], swizzle[1], swizzle[2], swizzle[3]); this->result = src_reg; } static const struct { const char *name; const char *field; int tokens[STATE_LENGTH]; int swizzle; bool array_indexed; } statevars[] = { {"gl_DepthRange", "near", {STATE_DEPTH_RANGE, 0, 0}, SWIZZLE_XXXX, false}, {"gl_DepthRange", "far", {STATE_DEPTH_RANGE, 0, 0}, SWIZZLE_YYYY, false}, {"gl_DepthRange", "diff", {STATE_DEPTH_RANGE, 0, 0}, SWIZZLE_ZZZZ, false}, {"gl_ClipPlane", NULL, {STATE_CLIPPLANE, 0, 0}, SWIZZLE_XYZW, true} , {"gl_Point", "size", {STATE_POINT_SIZE}, SWIZZLE_XXXX, false}, {"gl_Point", "sizeMin", {STATE_POINT_SIZE}, SWIZZLE_YYYY, false}, {"gl_Point", "sizeMax", {STATE_POINT_SIZE}, SWIZZLE_ZZZZ, false}, {"gl_Point", "fadeThresholdSize", {STATE_POINT_SIZE}, SWIZZLE_WWWW, false}, {"gl_Point", "distanceConstantAttenuation", {STATE_POINT_ATTENUATION}, SWIZZLE_XXXX, false}, {"gl_Point", "distanceLinearAttenuation", {STATE_POINT_ATTENUATION}, SWIZZLE_YYYY, false}, {"gl_Point", "distanceQuadraticAttenuation", {STATE_POINT_ATTENUATION}, SWIZZLE_ZZZZ, false}, {"gl_FrontMaterial", "emission", {STATE_MATERIAL, 0, STATE_EMISSION}, SWIZZLE_XYZW, false}, {"gl_FrontMaterial", "ambient", {STATE_MATERIAL, 0, STATE_AMBIENT}, SWIZZLE_XYZW, false}, {"gl_FrontMaterial", "diffuse", {STATE_MATERIAL, 0, STATE_DIFFUSE}, SWIZZLE_XYZW, false}, {"gl_FrontMaterial", "specular", {STATE_MATERIAL, 0, STATE_SPECULAR}, SWIZZLE_XYZW, false}, {"gl_FrontMaterial", "shininess", {STATE_MATERIAL, 0, STATE_SHININESS}, SWIZZLE_XXXX, false}, {"gl_BackMaterial", "emission", {STATE_MATERIAL, 1, STATE_EMISSION}, SWIZZLE_XYZW, false}, {"gl_BackMaterial", "ambient", {STATE_MATERIAL, 1, STATE_AMBIENT}, SWIZZLE_XYZW, false}, {"gl_BackMaterial", "diffuse", {STATE_MATERIAL, 1, STATE_DIFFUSE}, SWIZZLE_XYZW, false}, {"gl_BackMaterial", "specular", {STATE_MATERIAL, 1, STATE_SPECULAR}, SWIZZLE_XYZW, false}, {"gl_BackMaterial", "shininess", {STATE_MATERIAL, 1, STATE_SHININESS}, SWIZZLE_XXXX, false}, {"gl_LightSource", "ambient", {STATE_LIGHT, 0, STATE_AMBIENT}, SWIZZLE_XYZW, true}, {"gl_LightSource", "diffuse", {STATE_LIGHT, 0, STATE_DIFFUSE}, SWIZZLE_XYZW, true}, {"gl_LightSource", "specular", {STATE_LIGHT, 0, STATE_SPECULAR}, SWIZZLE_XYZW, true}, {"gl_LightSource", "position", {STATE_LIGHT, 0, STATE_POSITION}, SWIZZLE_XYZW, true}, {"gl_LightSource", "halfVector", {STATE_LIGHT, 0, STATE_HALF_VECTOR}, SWIZZLE_XYZW, true}, {"gl_LightSource", "spotDirection", {STATE_LIGHT, 0, STATE_SPOT_DIRECTION}, SWIZZLE_XYZW, true}, {"gl_LightSource", "spotCosCutoff", {STATE_LIGHT, 0, STATE_SPOT_DIRECTION}, SWIZZLE_WWWW, true}, {"gl_LightSource", "spotCutoff", {STATE_LIGHT, 0, STATE_SPOT_CUTOFF}, SWIZZLE_XXXX, true}, {"gl_LightSource", "spotExponent", {STATE_LIGHT, 0, STATE_ATTENUATION}, SWIZZLE_WWWW, true}, {"gl_LightSource", "constantAttenuation", {STATE_LIGHT, 0, STATE_ATTENUATION}, SWIZZLE_XXXX, true}, {"gl_LightSource", "linearAttenuation", {STATE_LIGHT, 0, STATE_ATTENUATION}, SWIZZLE_YYYY, true}, {"gl_LightSource", "quadraticAttenuation", {STATE_LIGHT, 0, STATE_ATTENUATION}, SWIZZLE_ZZZZ, true}, {"gl_LightModel", NULL, {STATE_LIGHTMODEL_AMBIENT, 0}, SWIZZLE_XYZW, false}, {"gl_FrontLightModelProduct", NULL, {STATE_LIGHTMODEL_SCENECOLOR, 0}, SWIZZLE_XYZW, false}, {"gl_BackLightModelProduct", NULL, {STATE_LIGHTMODEL_SCENECOLOR, 1}, SWIZZLE_XYZW, false}, {"gl_FrontLightProduct", "ambient", {STATE_LIGHTPROD, 0, 0, STATE_AMBIENT}, SWIZZLE_XYZW, true}, {"gl_FrontLightProduct", "diffuse", {STATE_LIGHTPROD, 0, 0, STATE_DIFFUSE}, SWIZZLE_XYZW, true}, {"gl_FrontLightProduct", "specular", {STATE_LIGHTPROD, 0, 0, STATE_SPECULAR}, SWIZZLE_XYZW, true}, {"gl_BackLightProduct", "ambient", {STATE_LIGHTPROD, 0, 1, STATE_AMBIENT}, SWIZZLE_XYZW, true}, {"gl_BackLightProduct", "diffuse", {STATE_LIGHTPROD, 0, 1, STATE_DIFFUSE}, SWIZZLE_XYZW, true}, {"gl_BackLightProduct", "specular", {STATE_LIGHTPROD, 0, 1, STATE_SPECULAR}, SWIZZLE_XYZW, true}, {"gl_TextureEnvColor", "ambient", {STATE_TEXENV_COLOR, 0}, SWIZZLE_XYZW, true}, {"gl_EyePlaneS", NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_EYE_S}, SWIZZLE_XYZW, true}, {"gl_EyePlaneT", NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_EYE_T}, SWIZZLE_XYZW, true}, {"gl_EyePlaneR", NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_EYE_R}, SWIZZLE_XYZW, true}, {"gl_EyePlaneQ", NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_EYE_Q}, SWIZZLE_XYZW, true}, {"gl_ObjectPlaneS", NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_OBJECT_S}, SWIZZLE_XYZW, true}, {"gl_ObjectPlaneT", NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_OBJECT_T}, SWIZZLE_XYZW, true}, {"gl_ObjectPlaneR", NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_OBJECT_R}, SWIZZLE_XYZW, true}, {"gl_ObjectPlaneQ", NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_OBJECT_Q}, SWIZZLE_XYZW, true}, {"gl_Fog", "color", {STATE_FOG_COLOR}, SWIZZLE_XYZW, false}, {"gl_Fog", "density", {STATE_FOG_PARAMS}, SWIZZLE_XXXX, false}, {"gl_Fog", "start", {STATE_FOG_PARAMS}, SWIZZLE_YYYY, false}, {"gl_Fog", "end", {STATE_FOG_PARAMS}, SWIZZLE_ZZZZ, false}, {"gl_Fog", "scale", {STATE_FOG_PARAMS}, SWIZZLE_WWWW, false}, }; static ir_to_mesa_src_reg get_builtin_uniform_reg(struct gl_program *prog, const char *name, int array_index, const char *field) { unsigned int i; ir_to_mesa_src_reg src_reg; int tokens[STATE_LENGTH]; for (i = 0; i < Elements(statevars); i++) { if (strcmp(statevars[i].name, name) != 0) continue; if (!field && statevars[i].field) { assert(!"FINISHME: whole-structure state var dereference"); } if (field && strcmp(statevars[i].field, field) != 0) continue; break; } if (i == Elements(statevars)) { printf("builtin uniform %s%s%s not found\n", name, field ? "." : "", field ? field : ""); abort(); } memcpy(&tokens, statevars[i].tokens, sizeof(tokens)); if (statevars[i].array_indexed) tokens[1] = array_index; src_reg.file = PROGRAM_STATE_VAR; src_reg.index = _mesa_add_state_reference(prog->Parameters, (gl_state_index *)tokens); src_reg.swizzle = statevars[i].swizzle; src_reg.negate = 0; src_reg.reladdr = false; return src_reg; } static int add_matrix_ref(struct gl_program *prog, int *tokens) { int base_pos = -1; int i; /* Add a ref for each column. It looks like the reason we do * it this way is that _mesa_add_state_reference doesn't work * for things that aren't vec4s, so the tokens[2]/tokens[3] * range has to be equal. */ for (i = 0; i < 4; i++) { tokens[2] = i; tokens[3] = i; int pos = _mesa_add_state_reference(prog->Parameters, (gl_state_index *)tokens); if (base_pos == -1) base_pos = pos; else assert(base_pos + i == pos); } return base_pos; } static variable_storage * get_builtin_matrix_ref(void *mem_ctx, struct gl_program *prog, ir_variable *var, ir_rvalue *array_index) { /* * NOTE: The ARB_vertex_program extension specified that matrices get * loaded in registers in row-major order. With GLSL, we want column- * major order. So, we need to transpose all matrices here... */ static const struct { const char *name; int matrix; int modifier; } matrices[] = { { "gl_ModelViewMatrix", STATE_MODELVIEW_MATRIX, STATE_MATRIX_TRANSPOSE }, { "gl_ModelViewMatrixInverse", STATE_MODELVIEW_MATRIX, STATE_MATRIX_INVTRANS }, { "gl_ModelViewMatrixTranspose", STATE_MODELVIEW_MATRIX, 0 }, { "gl_ModelViewMatrixInverseTranspose", STATE_MODELVIEW_MATRIX, STATE_MATRIX_INVERSE }, { "gl_ProjectionMatrix", STATE_PROJECTION_MATRIX, STATE_MATRIX_TRANSPOSE }, { "gl_ProjectionMatrixInverse", STATE_PROJECTION_MATRIX, STATE_MATRIX_INVTRANS }, { "gl_ProjectionMatrixTranspose", STATE_PROJECTION_MATRIX, 0 }, { "gl_ProjectionMatrixInverseTranspose", STATE_PROJECTION_MATRIX, STATE_MATRIX_INVERSE }, { "gl_ModelViewProjectionMatrix", STATE_MVP_MATRIX, STATE_MATRIX_TRANSPOSE }, { "gl_ModelViewProjectionMatrixInverse", STATE_MVP_MATRIX, STATE_MATRIX_INVTRANS }, { "gl_ModelViewProjectionMatrixTranspose", STATE_MVP_MATRIX, 0 }, { "gl_ModelViewProjectionMatrixInverseTranspose", STATE_MVP_MATRIX, STATE_MATRIX_INVERSE }, { "gl_TextureMatrix", STATE_TEXTURE_MATRIX, STATE_MATRIX_TRANSPOSE }, { "gl_TextureMatrixInverse", STATE_TEXTURE_MATRIX, STATE_MATRIX_INVTRANS }, { "gl_TextureMatrixTranspose", STATE_TEXTURE_MATRIX, 0 }, { "gl_TextureMatrixInverseTranspose", STATE_TEXTURE_MATRIX, STATE_MATRIX_INVERSE }, { "gl_NormalMatrix", STATE_MODELVIEW_MATRIX, STATE_MATRIX_INVERSE }, }; unsigned int i; variable_storage *entry; /* C++ gets angry when we try to use an int as a gl_state_index, so we use * ints for gl_state_index. Make sure they're compatible. */ assert(sizeof(gl_state_index) == sizeof(int)); for (i = 0; i < Elements(matrices); i++) { if (strcmp(var->name, matrices[i].name) == 0) { int tokens[STATE_LENGTH]; int base_pos = -1; tokens[0] = matrices[i].matrix; tokens[4] = matrices[i].modifier; if (matrices[i].matrix == STATE_TEXTURE_MATRIX) { ir_constant *index = array_index->constant_expression_value(); if (index) { tokens[1] = index->value.i[0]; base_pos = add_matrix_ref(prog, tokens); } else { for (i = 0; i < var->type->length; i++) { tokens[1] = i; int pos = add_matrix_ref(prog, tokens); if (base_pos == -1) base_pos = pos; else assert(base_pos + (int)i * 4 == pos); } } } else { tokens[1] = 0; /* unused array index */ base_pos = add_matrix_ref(prog, tokens); } tokens[4] = matrices[i].modifier; entry = new(mem_ctx) variable_storage(var, PROGRAM_STATE_VAR, base_pos); return entry; } } return NULL; } int ir_to_mesa_visitor::add_uniform(const char *name, const glsl_type *type, ir_constant *constant) { int len; if (type->is_vector() || type->is_scalar()) { len = type->vector_elements; } else { len = type_size(type) * 4; } float *values = NULL; if (constant && type->is_array()) { values = (float *)malloc(type->length * 4 * sizeof(float)); assert(type->fields.array->is_scalar() || type->fields.array->is_vector() || !"FINISHME: uniform array initializers for non-vector"); for (unsigned int i = 0; i < type->length; i++) { ir_constant *element = constant->array_elements[i]; unsigned int c; for (c = 0; c < type->fields.array->vector_elements; c++) { switch (type->fields.array->base_type) { case GLSL_TYPE_FLOAT: values[4 * i + c] = element->value.f[c]; break; case GLSL_TYPE_INT: values[4 * i + c] = element->value.i[c]; break; case GLSL_TYPE_UINT: values[4 * i + c] = element->value.u[c]; break; case GLSL_TYPE_BOOL: values[4 * i + c] = element->value.b[c]; break; default: assert(!"not reached"); } } } } else if (constant) { values = (float *)malloc(16 * sizeof(float)); for (unsigned int i = 0; i < type->components(); i++) { switch (type->base_type) { case GLSL_TYPE_FLOAT: values[i] = constant->value.f[i]; break; case GLSL_TYPE_INT: values[i] = constant->value.i[i]; break; case GLSL_TYPE_UINT: values[i] = constant->value.u[i]; break; case GLSL_TYPE_BOOL: values[i] = constant->value.b[i]; break; default: assert(!"not reached"); } } } int loc = _mesa_add_uniform(this->prog->Parameters, name, len, type->gl_type, values); free(values); return loc; } /* Recursively add all the members of the aggregate uniform as uniform names * to Mesa, moving those uniforms to our structured temporary. */ void ir_to_mesa_visitor::add_aggregate_uniform(ir_instruction *ir, const char *name, const struct glsl_type *type, ir_constant *constant, struct ir_to_mesa_dst_reg temp) { int loc; if (type->is_record()) { void *mem_ctx = talloc_new(NULL); ir_constant *field_constant = NULL; if (constant) field_constant = (ir_constant *)constant->components.get_head(); for (unsigned int i = 0; i < type->length; i++) { const glsl_type *field_type = type->fields.structure[i].type; add_aggregate_uniform(ir, talloc_asprintf(mem_ctx, "%s.%s", name, type->fields.structure[i].name), field_type, field_constant, temp); temp.index += type_size(field_type); if (constant) field_constant = (ir_constant *)field_constant->next; } talloc_free(mem_ctx); return; } assert(type->is_vector() || type->is_scalar() || !"FINISHME: other types"); loc = add_uniform(name, type, constant); ir_to_mesa_src_reg uniform(PROGRAM_UNIFORM, loc, type); for (int i = 0; i < type_size(type); i++) { ir_to_mesa_emit_op1(ir, OPCODE_MOV, temp, uniform); temp.index++; uniform.index++; } } void ir_to_mesa_visitor::visit(ir_dereference_variable *ir) { variable_storage *entry = find_variable_storage(ir->var); unsigned int loc; if (!entry) { switch (ir->var->mode) { case ir_var_uniform: entry = get_builtin_matrix_ref(this->mem_ctx, this->prog, ir->var, NULL); if (entry) break; /* FINISHME: Fix up uniform name for arrays and things */ if (ir->var->type->base_type == GLSL_TYPE_SAMPLER || (ir->var->type->base_type == GLSL_TYPE_ARRAY && ir->var->type->fields.array->base_type == GLSL_TYPE_SAMPLER)) { int array_length; if (ir->var->type->base_type == GLSL_TYPE_ARRAY) array_length = ir->var->type->length; else array_length = 1; int sampler = _mesa_add_sampler(this->prog->Parameters, ir->var->name, ir->var->type->gl_type, array_length); set_sampler_location(ir->var, sampler); entry = new(mem_ctx) variable_storage(ir->var, PROGRAM_SAMPLER, sampler); this->variables.push_tail(entry); break; } assert(ir->var->type->gl_type != 0 && ir->var->type->gl_type != GL_INVALID_ENUM); /* Oh, the joy of aggregate types in Mesa. Like constants, * we can only really do vec4s. So, make a temp, chop the * aggregate up into vec4s, and move those vec4s to the temp. */ if (ir->var->type->is_record()) { ir_to_mesa_src_reg temp = get_temp(ir->var->type); entry = new(mem_ctx) variable_storage(ir->var, temp.file, temp.index); this->variables.push_tail(entry); add_aggregate_uniform(ir->var, ir->var->name, ir->var->type, ir->var->constant_value, ir_to_mesa_dst_reg_from_src(temp)); break; } loc = add_uniform(ir->var->name, ir->var->type, ir->var->constant_value); /* Always mark the uniform used at this point. If it isn't * used, dead code elimination should have nuked the decl already. */ this->prog->Parameters->Parameters[loc].Used = GL_TRUE; entry = new(mem_ctx) variable_storage(ir->var, PROGRAM_UNIFORM, loc); this->variables.push_tail(entry); break; case ir_var_in: case ir_var_out: case ir_var_inout: /* The linker assigns locations for varyings and attributes, * including deprecated builtins (like gl_Color), user-assign * generic attributes (glBindVertexLocation), and * user-defined varyings. * * FINISHME: We would hit this path for function arguments. Fix! */ assert(ir->var->location != -1); if (ir->var->mode == ir_var_in || ir->var->mode == ir_var_inout) { entry = new(mem_ctx) variable_storage(ir->var, PROGRAM_INPUT, ir->var->location); if (this->prog->Target == GL_VERTEX_PROGRAM_ARB && ir->var->location >= VERT_ATTRIB_GENERIC0) { _mesa_add_attribute(prog->Attributes, ir->var->name, _mesa_sizeof_glsl_type(ir->var->type->gl_type), ir->var->type->gl_type, ir->var->location - VERT_ATTRIB_GENERIC0); } } else { entry = new(mem_ctx) variable_storage(ir->var, PROGRAM_OUTPUT, ir->var->location); } break; case ir_var_auto: case ir_var_temporary: entry = new(mem_ctx) variable_storage(ir->var, PROGRAM_TEMPORARY, this->next_temp); this->variables.push_tail(entry); next_temp += type_size(ir->var->type); break; } if (!entry) { printf("Failed to make storage for %s\n", ir->var->name); exit(1); } } this->result = ir_to_mesa_src_reg(entry->file, entry->index, ir->var->type); } void ir_to_mesa_visitor::visit(ir_dereference_array *ir) { ir_variable *var = ir->variable_referenced(); ir_constant *index; ir_to_mesa_src_reg src_reg; ir_dereference_variable *deref_var = ir->array->as_dereference_variable(); int element_size = type_size(ir->type); index = ir->array_index->constant_expression_value(); if (deref_var && strncmp(deref_var->var->name, "gl_TextureMatrix", strlen("gl_TextureMatrix")) == 0) { struct variable_storage *entry; entry = get_builtin_matrix_ref(this->mem_ctx, this->prog, deref_var->var, ir->array_index); assert(entry); ir_to_mesa_src_reg src_reg(entry->file, entry->index, ir->type); if (index) { src_reg.reladdr = NULL; } else { ir_to_mesa_src_reg index_reg = get_temp(glsl_type::float_type); ir->array_index->accept(this); ir_to_mesa_emit_op2(ir, OPCODE_MUL, ir_to_mesa_dst_reg_from_src(index_reg), this->result, src_reg_for_float(element_size)); src_reg.reladdr = talloc(mem_ctx, ir_to_mesa_src_reg); memcpy(src_reg.reladdr, &index_reg, sizeof(index_reg)); } this->result = src_reg; return; } if (strncmp(var->name, "gl_", 3) == 0 && var->mode == ir_var_uniform && !var->type->is_matrix()) { ir_dereference_record *record = NULL; if (ir->array->ir_type == ir_type_dereference_record) record = (ir_dereference_record *)ir->array; assert(index || !"FINISHME: variable-indexed builtin uniform access"); this->result = get_builtin_uniform_reg(prog, var->name, index->value.i[0], record ? record->field : NULL); } ir->array->accept(this); src_reg = this->result; if (index) { src_reg.index += index->value.i[0] * element_size; } else { ir_to_mesa_src_reg array_base = this->result; /* Variable index array dereference. It eats the "vec4" of the * base of the array and an index that offsets the Mesa register * index. */ ir->array_index->accept(this); ir_to_mesa_src_reg index_reg; if (element_size == 1) { index_reg = this->result; } else { index_reg = get_temp(glsl_type::float_type); ir_to_mesa_emit_op2(ir, OPCODE_MUL, ir_to_mesa_dst_reg_from_src(index_reg), this->result, src_reg_for_float(element_size)); } src_reg.reladdr = talloc(mem_ctx, ir_to_mesa_src_reg); memcpy(src_reg.reladdr, &index_reg, sizeof(index_reg)); } /* If the type is smaller than a vec4, replicate the last channel out. */ if (ir->type->is_scalar() || ir->type->is_vector()) src_reg.swizzle = swizzle_for_size(ir->type->vector_elements); else src_reg.swizzle = SWIZZLE_NOOP; this->result = src_reg; } void ir_to_mesa_visitor::visit(ir_dereference_record *ir) { unsigned int i; const glsl_type *struct_type = ir->record->type; int offset = 0; ir_variable *var = ir->record->variable_referenced(); if (strncmp(var->name, "gl_", 3) == 0 && var->mode == ir_var_uniform) { assert(var); this->result = get_builtin_uniform_reg(prog, var->name, 0, ir->field); return; } ir->record->accept(this); for (i = 0; i < struct_type->length; i++) { if (strcmp(struct_type->fields.structure[i].name, ir->field) == 0) break; offset += type_size(struct_type->fields.structure[i].type); } this->result.swizzle = swizzle_for_size(ir->type->vector_elements); this->result.index += offset; } /** * We want to be careful in assignment setup to hit the actual storage * instead of potentially using a temporary like we might with the * ir_dereference handler. */ static struct ir_to_mesa_dst_reg get_assignment_lhs(ir_dereference *ir, ir_to_mesa_visitor *v) { /* The LHS must be a dereference. If the LHS is a variable indexed array * access of a vector, it must be separated into a series conditional moves * before reaching this point (see ir_vec_index_to_cond_assign). */ assert(ir->as_dereference()); ir_dereference_array *deref_array = ir->as_dereference_array(); if (deref_array) { assert(!deref_array->array->type->is_vector()); } /* Use the rvalue deref handler for the most part. We'll ignore * swizzles in it and write swizzles using writemask, though. */ ir->accept(v); return ir_to_mesa_dst_reg_from_src(v->result); } void ir_to_mesa_visitor::visit(ir_assignment *ir) { struct ir_to_mesa_dst_reg l; struct ir_to_mesa_src_reg r; int i; ir->rhs->accept(this); r = this->result; l = get_assignment_lhs(ir->lhs, this); /* FINISHME: This should really set to the correct maximal writemask for each * FINISHME: component written (in the loops below). This case can only * FINISHME: occur for matrices, arrays, and structures. */ if (ir->write_mask == 0) { assert(!ir->lhs->type->is_scalar() && !ir->lhs->type->is_vector()); l.writemask = WRITEMASK_XYZW; } else if (ir->lhs->type->is_scalar()) { /* FINISHME: This hack makes writing to gl_FragData, which lives in the * FINISHME: W component of fragment shader output zero, work correctly. */ l.writemask = WRITEMASK_XYZW; } else { assert(ir->lhs->type->is_vector()); l.writemask = ir->write_mask; } assert(l.file != PROGRAM_UNDEFINED); assert(r.file != PROGRAM_UNDEFINED); if (ir->condition) { ir_to_mesa_src_reg condition; ir->condition->accept(this); condition = this->result; /* We use the OPCODE_CMP (a < 0 ? b : c) for conditional moves, * and the condition we produced is 0.0 or 1.0. By flipping the * sign, we can choose which value OPCODE_CMP produces without * an extra computing the condition. */ condition.negate = ~condition.negate; for (i = 0; i < type_size(ir->lhs->type); i++) { ir_to_mesa_emit_op3(ir, OPCODE_CMP, l, condition, r, ir_to_mesa_src_reg_from_dst(l)); l.index++; r.index++; } } else { for (i = 0; i < type_size(ir->lhs->type); i++) { ir_to_mesa_emit_op1(ir, OPCODE_MOV, l, r); l.index++; r.index++; } } } void ir_to_mesa_visitor::visit(ir_constant *ir) { ir_to_mesa_src_reg src_reg; GLfloat stack_vals[4]; GLfloat *values = stack_vals; unsigned int i; /* Unfortunately, 4 floats is all we can get into * _mesa_add_unnamed_constant. So, make a temp to store an * aggregate constant and move each constant value into it. If we * get lucky, copy propagation will eliminate the extra moves. */ if (ir->type->base_type == GLSL_TYPE_STRUCT) { ir_to_mesa_src_reg temp_base = get_temp(ir->type); ir_to_mesa_dst_reg temp = ir_to_mesa_dst_reg_from_src(temp_base); foreach_iter(exec_list_iterator, iter, ir->components) { ir_constant *field_value = (ir_constant *)iter.get(); int size = type_size(field_value->type); assert(size > 0); field_value->accept(this); src_reg = this->result; for (i = 0; i < (unsigned int)size; i++) { ir_to_mesa_emit_op1(ir, OPCODE_MOV, temp, src_reg); src_reg.index++; temp.index++; } } this->result = temp_base; return; } if (ir->type->is_array()) { ir_to_mesa_src_reg temp_base = get_temp(ir->type); ir_to_mesa_dst_reg temp = ir_to_mesa_dst_reg_from_src(temp_base); int size = type_size(ir->type->fields.array); assert(size > 0); for (i = 0; i < ir->type->length; i++) { ir->array_elements[i]->accept(this); src_reg = this->result; for (int j = 0; j < size; j++) { ir_to_mesa_emit_op1(ir, OPCODE_MOV, temp, src_reg); src_reg.index++; temp.index++; } } this->result = temp_base; return; } if (ir->type->is_matrix()) { ir_to_mesa_src_reg mat = get_temp(ir->type); ir_to_mesa_dst_reg mat_column = ir_to_mesa_dst_reg_from_src(mat); for (i = 0; i < ir->type->matrix_columns; i++) { assert(ir->type->base_type == GLSL_TYPE_FLOAT); values = &ir->value.f[i * ir->type->vector_elements]; src_reg = ir_to_mesa_src_reg(PROGRAM_CONSTANT, -1, NULL); src_reg.index = _mesa_add_unnamed_constant(this->prog->Parameters, values, ir->type->vector_elements, &src_reg.swizzle); ir_to_mesa_emit_op1(ir, OPCODE_MOV, mat_column, src_reg); mat_column.index++; } this->result = mat; } src_reg.file = PROGRAM_CONSTANT; switch (ir->type->base_type) { case GLSL_TYPE_FLOAT: values = &ir->value.f[0]; break; case GLSL_TYPE_UINT: for (i = 0; i < ir->type->vector_elements; i++) { values[i] = ir->value.u[i]; } break; case GLSL_TYPE_INT: for (i = 0; i < ir->type->vector_elements; i++) { values[i] = ir->value.i[i]; } break; case GLSL_TYPE_BOOL: for (i = 0; i < ir->type->vector_elements; i++) { values[i] = ir->value.b[i]; } break; default: assert(!"Non-float/uint/int/bool constant"); } this->result = ir_to_mesa_src_reg(PROGRAM_CONSTANT, -1, ir->type); this->result.index = _mesa_add_unnamed_constant(this->prog->Parameters, values, ir->type->vector_elements, &this->result.swizzle); } function_entry * ir_to_mesa_visitor::get_function_signature(ir_function_signature *sig) { function_entry *entry; foreach_iter(exec_list_iterator, iter, this->function_signatures) { entry = (function_entry *)iter.get(); if (entry->sig == sig) return entry; } entry = talloc(mem_ctx, function_entry); entry->sig = sig; entry->sig_id = this->next_signature_id++; entry->bgn_inst = NULL; /* Allocate storage for all the parameters. */ foreach_iter(exec_list_iterator, iter, sig->parameters) { ir_variable *param = (ir_variable *)iter.get(); variable_storage *storage; storage = find_variable_storage(param); assert(!storage); storage = new(mem_ctx) variable_storage(param, PROGRAM_TEMPORARY, this->next_temp); this->variables.push_tail(storage); this->next_temp += type_size(param->type); } if (!sig->return_type->is_void()) { entry->return_reg = get_temp(sig->return_type); } else { entry->return_reg = ir_to_mesa_undef; } this->function_signatures.push_tail(entry); return entry; } void ir_to_mesa_visitor::visit(ir_call *ir) { ir_to_mesa_instruction *call_inst; ir_function_signature *sig = ir->get_callee(); function_entry *entry = get_function_signature(sig); int i; /* Process in parameters. */ exec_list_iterator sig_iter = sig->parameters.iterator(); foreach_iter(exec_list_iterator, iter, *ir) { ir_rvalue *param_rval = (ir_rvalue *)iter.get(); ir_variable *param = (ir_variable *)sig_iter.get(); if (param->mode == ir_var_in || param->mode == ir_var_inout) { variable_storage *storage = find_variable_storage(param); assert(storage); param_rval->accept(this); ir_to_mesa_src_reg r = this->result; ir_to_mesa_dst_reg l; l.file = storage->file; l.index = storage->index; l.reladdr = NULL; l.writemask = WRITEMASK_XYZW; l.cond_mask = COND_TR; for (i = 0; i < type_size(param->type); i++) { ir_to_mesa_emit_op1(ir, OPCODE_MOV, l, r); l.index++; r.index++; } } sig_iter.next(); } assert(!sig_iter.has_next()); /* Emit call instruction */ call_inst = ir_to_mesa_emit_op1(ir, OPCODE_CAL, ir_to_mesa_undef_dst, ir_to_mesa_undef); call_inst->function = entry; /* Process out parameters. */ sig_iter = sig->parameters.iterator(); foreach_iter(exec_list_iterator, iter, *ir) { ir_rvalue *param_rval = (ir_rvalue *)iter.get(); ir_variable *param = (ir_variable *)sig_iter.get(); if (param->mode == ir_var_out || param->mode == ir_var_inout) { variable_storage *storage = find_variable_storage(param); assert(storage); ir_to_mesa_src_reg r; r.file = storage->file; r.index = storage->index; r.reladdr = NULL; r.swizzle = SWIZZLE_NOOP; r.negate = 0; param_rval->accept(this); ir_to_mesa_dst_reg l = ir_to_mesa_dst_reg_from_src(this->result); for (i = 0; i < type_size(param->type); i++) { ir_to_mesa_emit_op1(ir, OPCODE_MOV, l, r); l.index++; r.index++; } } sig_iter.next(); } assert(!sig_iter.has_next()); /* Process return value. */ this->result = entry->return_reg; } void ir_to_mesa_visitor::visit(ir_texture *ir) { ir_to_mesa_src_reg result_src, coord, lod_info, projector; ir_to_mesa_dst_reg result_dst, coord_dst; ir_to_mesa_instruction *inst = NULL; prog_opcode opcode = OPCODE_NOP; ir->coordinate->accept(this); /* Put our coords in a temp. We'll need to modify them for shadow, * projection, or LOD, so the only case we'd use it as is is if * we're doing plain old texturing. Mesa IR optimization should * handle cleaning up our mess in that case. */ coord = get_temp(glsl_type::vec4_type); coord_dst = ir_to_mesa_dst_reg_from_src(coord); ir_to_mesa_emit_op1(ir, OPCODE_MOV, coord_dst, this->result); if (ir->projector) { ir->projector->accept(this); projector = this->result; } /* Storage for our result. Ideally for an assignment we'd be using * the actual storage for the result here, instead. */ result_src = get_temp(glsl_type::vec4_type); result_dst = ir_to_mesa_dst_reg_from_src(result_src); switch (ir->op) { case ir_tex: opcode = OPCODE_TEX; break; case ir_txb: opcode = OPCODE_TXB; ir->lod_info.bias->accept(this); lod_info = this->result; break; case ir_txl: opcode = OPCODE_TXL; ir->lod_info.lod->accept(this); lod_info = this->result; break; case ir_txd: case ir_txf: assert(!"GLSL 1.30 features unsupported"); break; } if (ir->projector) { if (opcode == OPCODE_TEX) { /* Slot the projector in as the last component of the coord. */ coord_dst.writemask = WRITEMASK_W; ir_to_mesa_emit_op1(ir, OPCODE_MOV, coord_dst, projector); coord_dst.writemask = WRITEMASK_XYZW; opcode = OPCODE_TXP; } else { ir_to_mesa_src_reg coord_w = coord; coord_w.swizzle = SWIZZLE_WWWW; /* For the other TEX opcodes there's no projective version * since the last slot is taken up by lod info. Do the * projective divide now. */ coord_dst.writemask = WRITEMASK_W; ir_to_mesa_emit_op1(ir, OPCODE_RCP, coord_dst, projector); coord_dst.writemask = WRITEMASK_XYZ; ir_to_mesa_emit_op2(ir, OPCODE_MUL, coord_dst, coord, coord_w); coord_dst.writemask = WRITEMASK_XYZW; coord.swizzle = SWIZZLE_XYZW; } } if (ir->shadow_comparitor) { /* Slot the shadow value in as the second to last component of the * coord. */ ir->shadow_comparitor->accept(this); coord_dst.writemask = WRITEMASK_Z; ir_to_mesa_emit_op1(ir, OPCODE_MOV, coord_dst, this->result); coord_dst.writemask = WRITEMASK_XYZW; } if (opcode == OPCODE_TXL || opcode == OPCODE_TXB) { /* Mesa IR stores lod or lod bias in the last channel of the coords. */ coord_dst.writemask = WRITEMASK_W; ir_to_mesa_emit_op1(ir, OPCODE_MOV, coord_dst, lod_info); coord_dst.writemask = WRITEMASK_XYZW; } inst = ir_to_mesa_emit_op1(ir, opcode, result_dst, coord); if (ir->shadow_comparitor) inst->tex_shadow = GL_TRUE; ir_variable *sampler = ir->sampler->variable_referenced(); /* generate the mapping, remove when we generate storage at * declaration time */ ir->sampler->accept(this); inst->sampler = get_sampler_location(sampler); ir_dereference_array *sampler_array = ir->sampler->as_dereference_array(); if (sampler_array) { ir_constant *array_index = sampler_array->array_index->constant_expression_value(); /* GLSL 1.10 and 1.20 allowed variable sampler array indices, * while GLSL 1.30 requires that the array indices be constant * integer expressions. We don't expect any driver to actually * work with a really variable array index, and in 1.20 all that * would work would be an unrolled loop counter, so assert that * we ended up with a constant at least.. */ assert(array_index); inst->sampler += array_index->value.i[0]; } const glsl_type *sampler_type = sampler->type; while (sampler_type->base_type == GLSL_TYPE_ARRAY) sampler_type = sampler_type->fields.array; switch (sampler_type->sampler_dimensionality) { case GLSL_SAMPLER_DIM_1D: inst->tex_target = (sampler_type->sampler_array) ? TEXTURE_1D_ARRAY_INDEX : TEXTURE_1D_INDEX; break; case GLSL_SAMPLER_DIM_2D: inst->tex_target = (sampler_type->sampler_array) ? TEXTURE_2D_ARRAY_INDEX : TEXTURE_2D_INDEX; break; case GLSL_SAMPLER_DIM_3D: inst->tex_target = TEXTURE_3D_INDEX; break; case GLSL_SAMPLER_DIM_CUBE: inst->tex_target = TEXTURE_CUBE_INDEX; break; case GLSL_SAMPLER_DIM_RECT: inst->tex_target = TEXTURE_RECT_INDEX; break; case GLSL_SAMPLER_DIM_BUF: assert(!"FINISHME: Implement ARB_texture_buffer_object"); break; default: assert(!"Should not get here."); } this->result = result_src; } void ir_to_mesa_visitor::visit(ir_return *ir) { assert(current_function); if (ir->get_value()) { ir_to_mesa_dst_reg l; int i; ir->get_value()->accept(this); ir_to_mesa_src_reg r = this->result; l = ir_to_mesa_dst_reg_from_src(current_function->return_reg); for (i = 0; i < type_size(current_function->sig->return_type); i++) { ir_to_mesa_emit_op1(ir, OPCODE_MOV, l, r); l.index++; r.index++; } } ir_to_mesa_emit_op0(ir, OPCODE_RET); } void ir_to_mesa_visitor::visit(ir_discard *ir) { assert(ir->condition == NULL); /* FINISHME */ ir_to_mesa_emit_op0(ir, OPCODE_KIL_NV); } void ir_to_mesa_visitor::visit(ir_if *ir) { ir_to_mesa_instruction *cond_inst, *if_inst, *else_inst = NULL; ir_to_mesa_instruction *prev_inst; prev_inst = (ir_to_mesa_instruction *)this->instructions.get_tail(); ir->condition->accept(this); assert(this->result.file != PROGRAM_UNDEFINED); if (ctx->Shader.EmitCondCodes) { cond_inst = (ir_to_mesa_instruction *)this->instructions.get_tail(); /* See if we actually generated any instruction for generating * the condition. If not, then cook up a move to a temp so we * have something to set cond_update on. */ if (cond_inst == prev_inst) { ir_to_mesa_src_reg temp = get_temp(glsl_type::bool_type); cond_inst = ir_to_mesa_emit_op1(ir->condition, OPCODE_MOV, ir_to_mesa_dst_reg_from_src(temp), result); } cond_inst->cond_update = GL_TRUE; if_inst = ir_to_mesa_emit_op0(ir->condition, OPCODE_IF); if_inst->dst_reg.cond_mask = COND_NE; } else { if_inst = ir_to_mesa_emit_op1(ir->condition, OPCODE_IF, ir_to_mesa_undef_dst, this->result); } this->instructions.push_tail(if_inst); visit_exec_list(&ir->then_instructions, this); if (!ir->else_instructions.is_empty()) { else_inst = ir_to_mesa_emit_op0(ir->condition, OPCODE_ELSE); visit_exec_list(&ir->else_instructions, this); } if_inst = ir_to_mesa_emit_op1(ir->condition, OPCODE_ENDIF, ir_to_mesa_undef_dst, ir_to_mesa_undef); } ir_to_mesa_visitor::ir_to_mesa_visitor() { result.file = PROGRAM_UNDEFINED; next_temp = 1; next_signature_id = 1; sampler_map = NULL; current_function = NULL; } ir_to_mesa_visitor::~ir_to_mesa_visitor() { if (this->sampler_map) hash_table_dtor(this->sampler_map); } static struct prog_src_register mesa_src_reg_from_ir_src_reg(ir_to_mesa_src_reg reg) { struct prog_src_register mesa_reg; mesa_reg.File = reg.file; assert(reg.index < (1 << INST_INDEX_BITS) - 1); mesa_reg.Index = reg.index; mesa_reg.Swizzle = reg.swizzle; mesa_reg.RelAddr = reg.reladdr != NULL; mesa_reg.Negate = reg.negate; mesa_reg.Abs = 0; mesa_reg.HasIndex2 = GL_FALSE; return mesa_reg; } static void set_branchtargets(ir_to_mesa_visitor *v, struct prog_instruction *mesa_instructions, int num_instructions) { int if_count = 0, loop_count = 0; int *if_stack, *loop_stack; int if_stack_pos = 0, loop_stack_pos = 0; int i, j; for (i = 0; i < num_instructions; i++) { switch (mesa_instructions[i].Opcode) { case OPCODE_IF: if_count++; break; case OPCODE_BGNLOOP: loop_count++; break; case OPCODE_BRK: case OPCODE_CONT: mesa_instructions[i].BranchTarget = -1; break; default: break; } } if_stack = (int *)calloc(if_count, sizeof(*if_stack)); loop_stack = (int *)calloc(loop_count, sizeof(*loop_stack)); for (i = 0; i < num_instructions; i++) { switch (mesa_instructions[i].Opcode) { case OPCODE_IF: if_stack[if_stack_pos] = i; if_stack_pos++; break; case OPCODE_ELSE: mesa_instructions[if_stack[if_stack_pos - 1]].BranchTarget = i; if_stack[if_stack_pos - 1] = i; break; case OPCODE_ENDIF: mesa_instructions[if_stack[if_stack_pos - 1]].BranchTarget = i; if_stack_pos--; break; case OPCODE_BGNLOOP: loop_stack[loop_stack_pos] = i; loop_stack_pos++; break; case OPCODE_ENDLOOP: loop_stack_pos--; /* Rewrite any breaks/conts at this nesting level (haven't * already had a BranchTarget assigned) to point to the end * of the loop. */ for (j = loop_stack[loop_stack_pos]; j < i; j++) { if (mesa_instructions[j].Opcode == OPCODE_BRK || mesa_instructions[j].Opcode == OPCODE_CONT) { if (mesa_instructions[j].BranchTarget == -1) { mesa_instructions[j].BranchTarget = i; } } } /* The loop ends point at each other. */ mesa_instructions[i].BranchTarget = loop_stack[loop_stack_pos]; mesa_instructions[loop_stack[loop_stack_pos]].BranchTarget = i; break; case OPCODE_CAL: foreach_iter(exec_list_iterator, iter, v->function_signatures) { function_entry *entry = (function_entry *)iter.get(); if (entry->sig_id == mesa_instructions[i].BranchTarget) { mesa_instructions[i].BranchTarget = entry->inst; break; } } break; default: break; } } free(if_stack); } static void print_program(struct prog_instruction *mesa_instructions, ir_instruction **mesa_instruction_annotation, int num_instructions) { ir_instruction *last_ir = NULL; int i; int indent = 0; for (i = 0; i < num_instructions; i++) { struct prog_instruction *mesa_inst = mesa_instructions + i; ir_instruction *ir = mesa_instruction_annotation[i]; fprintf(stdout, "%3d: ", i); if (last_ir != ir && ir) { int j; for (j = 0; j < indent; j++) { fprintf(stdout, " "); } ir->print(); printf("\n"); last_ir = ir; fprintf(stdout, " "); /* line number spacing. */ } indent = _mesa_fprint_instruction_opt(stdout, mesa_inst, indent, PROG_PRINT_DEBUG, NULL); } } static void count_resources(struct gl_program *prog) { unsigned int i; prog->SamplersUsed = 0; for (i = 0; i < prog->NumInstructions; i++) { struct prog_instruction *inst = &prog->Instructions[i]; /* Instead of just using the uniform's value to map to a * sampler, Mesa first allocates a separate number for the * sampler (_mesa_add_sampler), then we reindex it down to a * small integer (sampler_map[], SamplersUsed), then that gets * mapped to the uniform's value, and we get an actual sampler. */ if (_mesa_is_tex_instruction(inst->Opcode)) { prog->SamplerTargets[inst->TexSrcUnit] = (gl_texture_index)inst->TexSrcTarget; prog->SamplersUsed |= 1 << inst->TexSrcUnit; if (inst->TexShadow) { prog->ShadowSamplers |= 1 << inst->TexSrcUnit; } } } _mesa_update_shader_textures_used(prog); } /* Each stage has some uniforms in its Parameters list. The Uniforms * list for the linked shader program has a pointer to these uniforms * in each of the stage's Parameters list, so that their values can be * updated when a uniform is set. */ static void link_uniforms_to_shared_uniform_list(struct gl_uniform_list *uniforms, struct gl_program *prog) { unsigned int i; for (i = 0; i < prog->Parameters->NumParameters; i++) { const struct gl_program_parameter *p = prog->Parameters->Parameters + i; if (p->Type == PROGRAM_UNIFORM || p->Type == PROGRAM_SAMPLER) { struct gl_uniform *uniform = _mesa_append_uniform(uniforms, p->Name, prog->Target, i); if (uniform) uniform->Initialized = p->Initialized; } } } struct gl_program * get_mesa_program(GLcontext *ctx, struct gl_shader_program *shader_program, struct gl_shader *shader) { void *mem_ctx = shader_program; ir_to_mesa_visitor v; struct prog_instruction *mesa_instructions, *mesa_inst; ir_instruction **mesa_instruction_annotation; int i; struct gl_program *prog; GLenum target; const char *target_string; GLboolean progress; switch (shader->Type) { case GL_VERTEX_SHADER: target = GL_VERTEX_PROGRAM_ARB; target_string = "vertex"; break; case GL_FRAGMENT_SHADER: target = GL_FRAGMENT_PROGRAM_ARB; target_string = "fragment"; break; default: assert(!"should not be reached"); break; } validate_ir_tree(shader->ir); prog = ctx->Driver.NewProgram(ctx, target, shader_program->Name); if (!prog) return NULL; prog->Parameters = _mesa_new_parameter_list(); prog->Varying = _mesa_new_parameter_list(); prog->Attributes = _mesa_new_parameter_list(); v.ctx = ctx; v.prog = prog; v.mem_ctx = talloc_new(NULL); /* Emit Mesa IR for main(). */ visit_exec_list(shader->ir, &v); v.ir_to_mesa_emit_op0(NULL, OPCODE_END); /* Now emit bodies for any functions that were used. */ do { progress = GL_FALSE; foreach_iter(exec_list_iterator, iter, v.function_signatures) { function_entry *entry = (function_entry *)iter.get(); if (!entry->bgn_inst) { v.current_function = entry; entry->bgn_inst = v.ir_to_mesa_emit_op0(NULL, OPCODE_BGNSUB); entry->bgn_inst->function = entry; visit_exec_list(&entry->sig->body, &v); ir_to_mesa_instruction *last; last = (ir_to_mesa_instruction *)v.instructions.get_tail(); if (last->op != OPCODE_RET) v.ir_to_mesa_emit_op0(NULL, OPCODE_RET); ir_to_mesa_instruction *end; end = v.ir_to_mesa_emit_op0(NULL, OPCODE_ENDSUB); end->function = entry; progress = GL_TRUE; } } } while (progress); prog->NumTemporaries = v.next_temp; int num_instructions = 0; foreach_iter(exec_list_iterator, iter, v.instructions) { num_instructions++; } mesa_instructions = (struct prog_instruction *)calloc(num_instructions, sizeof(*mesa_instructions)); mesa_instruction_annotation = talloc_array(mem_ctx, ir_instruction *, num_instructions); mesa_inst = mesa_instructions; i = 0; foreach_iter(exec_list_iterator, iter, v.instructions) { ir_to_mesa_instruction *inst = (ir_to_mesa_instruction *)iter.get(); mesa_inst->Opcode = inst->op; mesa_inst->CondUpdate = inst->cond_update; mesa_inst->DstReg.File = inst->dst_reg.file; mesa_inst->DstReg.Index = inst->dst_reg.index; mesa_inst->DstReg.CondMask = inst->dst_reg.cond_mask; mesa_inst->DstReg.WriteMask = inst->dst_reg.writemask; mesa_inst->DstReg.RelAddr = inst->dst_reg.reladdr != NULL; mesa_inst->SrcReg[0] = mesa_src_reg_from_ir_src_reg(inst->src_reg[0]); mesa_inst->SrcReg[1] = mesa_src_reg_from_ir_src_reg(inst->src_reg[1]); mesa_inst->SrcReg[2] = mesa_src_reg_from_ir_src_reg(inst->src_reg[2]); mesa_inst->TexSrcUnit = inst->sampler; mesa_inst->TexSrcTarget = inst->tex_target; mesa_inst->TexShadow = inst->tex_shadow; mesa_instruction_annotation[i] = inst->ir; if (ctx->Shader.EmitNoIfs && mesa_inst->Opcode == OPCODE_IF) { shader_program->InfoLog = talloc_asprintf_append(shader_program->InfoLog, "Couldn't flatten if statement\n"); shader_program->LinkStatus = false; } switch (mesa_inst->Opcode) { case OPCODE_BGNSUB: inst->function->inst = i; mesa_inst->Comment = strdup(inst->function->sig->function_name()); break; case OPCODE_ENDSUB: mesa_inst->Comment = strdup(inst->function->sig->function_name()); break; case OPCODE_CAL: mesa_inst->BranchTarget = inst->function->sig_id; /* rewritten later */ break; case OPCODE_ARL: prog->NumAddressRegs = 1; break; default: break; } mesa_inst++; i++; } set_branchtargets(&v, mesa_instructions, num_instructions); if (ctx->Shader.Flags & GLSL_DUMP) { printf("\n"); printf("GLSL IR for linked %s program %d:\n", target_string, shader_program->Name); _mesa_print_ir(shader->ir, NULL); printf("\n"); printf("\n"); printf("Mesa IR for linked %s program %d:\n", target_string, shader_program->Name); print_program(mesa_instructions, mesa_instruction_annotation, num_instructions); } prog->Instructions = mesa_instructions; prog->NumInstructions = num_instructions; do_set_program_inouts(shader->ir, prog); count_resources(prog); _mesa_reference_program(ctx, &shader->Program, prog); if ((ctx->Shader.Flags & GLSL_NO_OPT) == 0) { _mesa_optimize_program(ctx, prog); } return prog; } extern "C" { GLboolean _mesa_ir_compile_shader(GLcontext *ctx, struct gl_shader *shader) { assert(shader->CompileStatus); (void) ctx; return GL_TRUE; } GLboolean _mesa_ir_link_shader(GLcontext *ctx, struct gl_shader_program *prog) { assert(prog->LinkStatus); for (unsigned i = 0; i < prog->_NumLinkedShaders; i++) { bool progress; exec_list *ir = prog->_LinkedShaders[i]->ir; do { progress = false; /* Lowering */ do_mat_op_to_vec(ir); do_mod_to_fract(ir); do_div_to_mul_rcp(ir); do_explog_to_explog2(ir); progress = do_common_optimization(ir, true) || progress; if (ctx->Shader.EmitNoIfs) progress = do_if_to_cond_assign(ir) || progress; progress = do_vec_index_to_cond_assign(ir) || progress; } while (progress); validate_ir_tree(ir); } for (unsigned i = 0; i < prog->_NumLinkedShaders; i++) { struct gl_program *linked_prog; bool ok = true; linked_prog = get_mesa_program(ctx, prog, prog->_LinkedShaders[i]); link_uniforms_to_shared_uniform_list(prog->Uniforms, linked_prog); switch (prog->_LinkedShaders[i]->Type) { case GL_VERTEX_SHADER: _mesa_reference_vertprog(ctx, &prog->VertexProgram, (struct gl_vertex_program *)linked_prog); ok = ctx->Driver.ProgramStringNotify(ctx, GL_VERTEX_PROGRAM_ARB, linked_prog); break; case GL_FRAGMENT_SHADER: _mesa_reference_fragprog(ctx, &prog->FragmentProgram, (struct gl_fragment_program *)linked_prog); ok = ctx->Driver.ProgramStringNotify(ctx, GL_FRAGMENT_PROGRAM_ARB, linked_prog); break; } if (!ok) { return GL_FALSE; } } return GL_TRUE; } void _mesa_glsl_compile_shader(GLcontext *ctx, struct gl_shader *shader) { struct _mesa_glsl_parse_state *state = new(shader) _mesa_glsl_parse_state(ctx, shader->Type, shader); const char *source = shader->Source; state->error = preprocess(state, &source, &state->info_log, &ctx->Extensions); if (!state->error) { _mesa_glsl_lexer_ctor(state, source); _mesa_glsl_parse(state); _mesa_glsl_lexer_dtor(state); } shader->ir = new(shader) exec_list; if (!state->error && !state->translation_unit.is_empty()) _mesa_ast_to_hir(shader->ir, state); if (!state->error && !shader->ir->is_empty()) { validate_ir_tree(shader->ir); /* Do some optimization at compile time to reduce shader IR size * and reduce later work if the same shader is linked multiple times */ while (do_common_optimization(shader->ir, false)) ; validate_ir_tree(shader->ir); } shader->symbols = state->symbols; shader->CompileStatus = !state->error; shader->InfoLog = state->info_log; shader->Version = state->language_version; memcpy(shader->builtins_to_link, state->builtins_to_link, sizeof(shader->builtins_to_link[0]) * state->num_builtins_to_link); shader->num_builtins_to_link = state->num_builtins_to_link; if (ctx->Shader.Flags & GLSL_LOG) { _mesa_write_shader_to_file(shader); } if (ctx->Shader.Flags & GLSL_DUMP) { printf("GLSL source for shader %d:\n", shader->Name); printf("%s\n", shader->Source); if (shader->CompileStatus) { printf("GLSL IR for shader %d:\n", shader->Name); _mesa_print_ir(shader->ir, NULL); printf("\n\n"); } } /* Retain any live IR, but trash the rest. */ reparent_ir(shader->ir, shader); talloc_free(state); if (shader->CompileStatus) { if (!ctx->Driver.CompileShader(ctx, shader)) shader->CompileStatus = GL_FALSE; } } void _mesa_glsl_link_shader(GLcontext *ctx, struct gl_shader_program *prog) { unsigned int i; _mesa_clear_shader_program_data(ctx, prog); prog->LinkStatus = GL_TRUE; for (i = 0; i < prog->NumShaders; i++) { if (!prog->Shaders[i]->CompileStatus) { prog->InfoLog = talloc_asprintf_append(prog->InfoLog, "linking with uncompiled shader"); prog->LinkStatus = GL_FALSE; } } prog->Varying = _mesa_new_parameter_list(); _mesa_reference_vertprog(ctx, &prog->VertexProgram, NULL); _mesa_reference_fragprog(ctx, &prog->FragmentProgram, NULL); if (prog->LinkStatus) { link_shaders(prog); /* We don't use the linker's uniforms list, and cook up our own at * generate time. */ free(prog->Uniforms); prog->Uniforms = _mesa_new_uniform_list(); } if (prog->LinkStatus) { if (!ctx->Driver.LinkShader(ctx, prog)) prog->LinkStatus = GL_FALSE; } } } /* extern "C" */