/* * Copyright (C) 2005-2007 Brian Paul All Rights Reserved. * Copyright (C) 2008 VMware, Inc. All Rights Reserved. * Copyright © 2010 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #include "ir.h" #include "glsl_types.h" #include "ir_visitor.h" extern "C" { #include "main/compiler.h" #include "main/mtypes.h" #include "program/prog_parameter.h" } static void fail_link(struct gl_shader_program *prog, const char *fmt, ...) PRINTFLIKE(2, 3); static void fail_link(struct gl_shader_program *prog, const char *fmt, ...) { va_list args; va_start(args, fmt); ralloc_vasprintf_append(&prog->InfoLog, fmt, args); va_end(args); prog->LinkStatus = GL_FALSE; } class get_sampler_name : public ir_hierarchical_visitor { public: get_sampler_name(ir_dereference *last, struct gl_shader_program *shader_program) { this->mem_ctx = ralloc_context(NULL); this->shader_program = shader_program; this->name = NULL; this->offset = 0; this->last = last; } ~get_sampler_name() { ralloc_free(this->mem_ctx); } virtual ir_visitor_status visit(ir_dereference_variable *ir) { this->name = ir->var->name; return visit_continue; } virtual ir_visitor_status visit_leave(ir_dereference_record *ir) { this->name = ralloc_asprintf(mem_ctx, "%s.%s", name, ir->field); return visit_continue; } virtual ir_visitor_status visit_leave(ir_dereference_array *ir) { ir_constant *index = ir->array_index->as_constant(); int i; if (index) { i = index->value.i[0]; } else { /* GLSL 1.10 and 1.20 allowed variable sampler array indices, * while GLSL 1.30 requires that the array indices be * constant integer expressions. We don't expect any driver * to actually work with a really variable array index, so * all that would work would be an unrolled loop counter that ends * up being constant above. */ ralloc_strcat(&shader_program->InfoLog, "warning: Variable sampler array index unsupported.\n" "This feature of the language was removed in GLSL 1.20 " "and is unlikely to be supported for 1.10 in Mesa.\n"); i = 0; } if (ir != last) { this->name = ralloc_asprintf(mem_ctx, "%s[%d]", name, i); } else { offset = i; } return visit_continue; } struct gl_shader_program *shader_program; const char *name; void *mem_ctx; int offset; ir_dereference *last; }; extern "C" { int _mesa_get_sampler_uniform_value(class ir_dereference *sampler, struct gl_shader_program *shader_program, const struct gl_program *prog) { get_sampler_name getname(sampler, shader_program); sampler->accept(&getname); GLint index = _mesa_lookup_parameter_index(prog->Parameters, -1, getname.name); if (index < 0) { fail_link(shader_program, "failed to find sampler named %s.\n", getname.name); return 0; } index += getname.offset; return prog->Parameters->ParameterValues[index][0]; } }