/* * Mesa 3-D graphics library * Version: 6.2 * * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #define DEBUG_FP 0 /** * \file arbfragparse.c * ARB_fragment_program parser. * \author Karl Rasche */ #include "glheader.h" #include "context.h" #include "imports.h" #include "macros.h" #include "mtypes.h" #include "program.h" #include "arbprogparse.h" #include "arbfragparse.h" void _mesa_debug_fp_inst(GLint num, struct prog_instruction *fp) { GLint a; static const char swz[] = "xyzw01??"; for (a=0; aInstructions) _mesa_free(program->Instructions); program->Instructions = newInstructions; program->Base.String = ap.Base.String; program->Base.NumInstructions = ap.Base.NumInstructions; program->Base.NumTemporaries = ap.Base.NumTemporaries; program->Base.NumParameters = ap.Base.NumParameters; program->Base.NumAttributes = ap.Base.NumAttributes; program->Base.NumAddressRegs = ap.Base.NumAddressRegs; program->NumAluInstructions = ap.NumAluInstructions; program->NumTexInstructions = ap.NumTexInstructions; program->NumTexIndirections = ap.NumTexIndirections; program->InputsRead = ap.InputsRead; program->OutputsWritten = ap.OutputsWritten; for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++) program->TexturesUsed[i] = ap.TexturesUsed[i]; if (program->Parameters) { /* free previous program's parameters */ _mesa_free_parameter_list(program->Parameters); } program->Parameters = ap.Parameters; program->FogOption = ap.FogOption; #if DEBUG_FP _mesa_debug_fp_inst(ap.Base.NumInstructions, ap.FPInstructions); #endif }