/* * Mesa 3-D graphics library * Version: 6.1 * * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef ARBPROGPARSE_H #define ARBPROGPARSE_H #include "context.h" #include "mtypes.h" #include "nvvertprog.h" #include "nvfragprog.h" /** * This is basically a union of the vertex_program and fragment_program * structs that we can use to parse the program into * * XXX: this should go into mtypes.h? */ struct arb_program { struct program Base; struct program_parameter_list *Parameters; GLuint InputsRead; GLuint OutputsWritten; GLuint Position; /* Just used for error reporting while parsing */ GLuint MajorVersion; GLuint MinorVersion; /* ARB_vertex_program specifics */ struct vp_instruction *VPInstructions; /* Options currently recognized by the parser */ /* ARB_fp */ GLenum PrecisionOption; /* GL_DONT_CARE, GL_NICEST or GL_FASTEST */ GLenum FogOption; /* GL_NONE, GL_LINEAR, GL_EXP or GL_EXP2 */ /* ARB_fp & _vp */ GLboolean HintPositionInvariant; /* ARB_fragment_program sepecifics */ struct fp_instruction *FPInstructions; GLuint TexturesUsed[MAX_TEXTURE_IMAGE_UNITS]; GLuint NumAluInstructions; GLuint NumTexInstructions; GLuint NumTexIndirections; }; extern GLuint _mesa_parse_arb_program( GLcontext *ctx, const GLubyte *str, GLsizei len, struct arb_program *Program ); #endif