/* * Mesa 3-D graphics library * Version: 6.5.2 * * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /** * \file nvvertexec.c * Code to execute vertex programs. * \author Brian Paul */ #include "glheader.h" #include "context.h" #include "imports.h" #include "macros.h" #include "nvvertexec.h" #include "prog_parameter.h" #include "prog_statevars.h" #include "prog_instruction.h" #include "math/m_matrix.h" static const GLfloat ZeroVec[4] = { 0.0F, 0.0F, 0.0F, 0.0F }; /** * Load/initialize the vertex program registers which need to be set * per-vertex. */ void _mesa_init_vp_per_vertex_registers(GLcontext *ctx, struct vp_machine *machine) { /* Input registers get initialized from the current vertex attribs */ MEMCPY(machine->Inputs, ctx->Current.Attrib, MAX_VERTEX_PROGRAM_ATTRIBS * 4 * sizeof(GLfloat)); if (ctx->VertexProgram.Current->IsNVProgram) { GLuint i; /* Output/result regs are initialized to [0,0,0,1] */ for (i = 0; i < MAX_NV_VERTEX_PROGRAM_OUTPUTS; i++) { ASSIGN_4V(machine->Outputs[i], 0.0F, 0.0F, 0.0F, 1.0F); } /* Temp regs are initialized to [0,0,0,0] */ for (i = 0; i < MAX_NV_VERTEX_PROGRAM_TEMPS; i++) { ASSIGN_4V(machine->Temporaries[i], 0.0F, 0.0F, 0.0F, 0.0F); } for (i = 0; i < MAX_VERTEX_PROGRAM_ADDRESS_REGS; i++) { ASSIGN_4V(machine->AddressReg[i], 0, 0, 0, 0); } } } /** * Copy the 16 elements of a matrix into four consecutive program * registers starting at 'pos'. */ static void load_matrix(GLfloat registers[][4], GLuint pos, const GLfloat mat[16]) { GLuint i; for (i = 0; i < 4; i++) { registers[pos + i][0] = mat[0 + i]; registers[pos + i][1] = mat[4 + i]; registers[pos + i][2] = mat[8 + i]; registers[pos + i][3] = mat[12 + i]; } } /** * As above, but transpose the matrix. */ static void load_transpose_matrix(GLfloat registers[][4], GLuint pos, const GLfloat mat[16]) { MEMCPY(registers[pos], mat, 16 * sizeof(GLfloat)); } /** * Load program parameter registers with tracked matrices (if NV program) * or GL state values (if ARB program). * This needs to be done per glBegin/glEnd, not per-vertex. */ void _mesa_init_vp_per_primitive_registers(GLcontext *ctx) { if (ctx->VertexProgram.Current->IsNVProgram) { GLuint i; for (i = 0; i < MAX_NV_VERTEX_PROGRAM_PARAMS / 4; i++) { /* point 'mat' at source matrix */ GLmatrix *mat; if (ctx->VertexProgram.TrackMatrix[i] == GL_MODELVIEW) { mat = ctx->ModelviewMatrixStack.Top; } else if (ctx->VertexProgram.TrackMatrix[i] == GL_PROJECTION) { mat = ctx->ProjectionMatrixStack.Top; } else if (ctx->VertexProgram.TrackMatrix[i] == GL_TEXTURE) { mat = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top; } else if (ctx->VertexProgram.TrackMatrix[i] == GL_COLOR) { mat = ctx->ColorMatrixStack.Top; } else if (ctx->VertexProgram.TrackMatrix[i]==GL_MODELVIEW_PROJECTION_NV) { /* XXX verify the combined matrix is up to date */ mat = &ctx->_ModelProjectMatrix; } else if (ctx->VertexProgram.TrackMatrix[i] >= GL_MATRIX0_NV && ctx->VertexProgram.TrackMatrix[i] <= GL_MATRIX7_NV) { GLuint n = ctx->VertexProgram.TrackMatrix[i] - GL_MATRIX0_NV; ASSERT(n < MAX_PROGRAM_MATRICES); mat = ctx->ProgramMatrixStack[n].Top; } else { /* no matrix is tracked, but we leave the register values as-is */ assert(ctx->VertexProgram.TrackMatrix[i] == GL_NONE); continue; } /* load the matrix values into sequential registers */ if (ctx->VertexProgram.TrackMatrixTransform[i] == GL_IDENTITY_NV) { load_matrix(ctx->VertexProgram.Parameters, i*4, mat->m); } else if (ctx->VertexProgram.TrackMatrixTransform[i] == GL_INVERSE_NV) { _math_matrix_analyse(mat); /* update the inverse */ ASSERT(!_math_matrix_is_dirty(mat)); load_matrix(ctx->VertexProgram.Parameters, i*4, mat->inv); } else if (ctx->VertexProgram.TrackMatrixTransform[i] == GL_TRANSPOSE_NV) { load_transpose_matrix(ctx->VertexProgram.Parameters, i*4, mat->m); } else { assert(ctx->VertexProgram.TrackMatrixTransform[i] == GL_INVERSE_TRANSPOSE_NV); _math_matrix_analyse(mat); /* update the inverse */ ASSERT(!_math_matrix_is_dirty(mat)); load_transpose_matrix(ctx->VertexProgram.Parameters, i*4, mat->inv); } } } else { /* ARB vertex program */ if (ctx->VertexProgram.Current->Base.Parameters) { /* Grab the state GL state and put into registers */ _mesa_load_state_parameters(ctx, ctx->VertexProgram.Current->Base.Parameters); } } } /** * For debugging. Dump the current vertex program machine registers. */ void _mesa_dump_vp_state( const struct gl_vertex_program_state *state, const struct vp_machine *machine) { int i; _mesa_printf("VertexIn:\n"); for (i = 0; i < MAX_NV_VERTEX_PROGRAM_INPUTS; i++) { _mesa_printf("%d: %f %f %f %f ", i, machine->Inputs[i][0], machine->Inputs[i][1], machine->Inputs[i][2], machine->Inputs[i][3]); } _mesa_printf("\n"); _mesa_printf("VertexOut:\n"); for (i = 0; i < MAX_NV_VERTEX_PROGRAM_OUTPUTS; i++) { _mesa_printf("%d: %f %f %f %f ", i, machine->Outputs[i][0], machine->Outputs[i][1], machine->Outputs[i][2], machine->Outputs[i][3]); } _mesa_printf("\n"); _mesa_printf("Registers:\n"); for (i = 0; i < MAX_PROGRAM_TEMPS; i++) { _mesa_printf("%d: %f %f %f %f ", i, machine->Temporaries[i][0], machine->Temporaries[i][1], machine->Temporaries[i][2], machine->Temporaries[i][3]); } _mesa_printf("\n"); _mesa_printf("Parameters:\n"); for (i = 0; i < MAX_NV_VERTEX_PROGRAM_PARAMS; i++) { _mesa_printf("%d: %f %f %f %f ", i, state->Parameters[i][0], state->Parameters[i][1], state->Parameters[i][2], state->Parameters[i][3]); } _mesa_printf("\n"); } /** * Return a pointer to the 4-element float vector specified by the given * source register. */ static INLINE const GLfloat * get_register_pointer( GLcontext *ctx, const struct prog_src_register *source, struct vp_machine *machine, const struct gl_vertex_program *program ) { if (source->RelAddr) { const GLint reg = source->Index + machine->AddressReg[0][0]; ASSERT(source->File == PROGRAM_ENV_PARAM || source->File == PROGRAM_STATE_VAR || source->File == PROGRAM_LOCAL_PARAM); if (reg < 0 || reg > MAX_NV_VERTEX_PROGRAM_PARAMS) return ZeroVec; else if (source->File == PROGRAM_ENV_PARAM) return ctx->VertexProgram.Parameters[reg]; else { ASSERT(source->File == PROGRAM_LOCAL_PARAM || source->File == PROGRAM_STATE_VAR); return program->Base.Parameters->ParameterValues[reg]; } } else { switch (source->File) { case PROGRAM_TEMPORARY: ASSERT(source->Index < MAX_PROGRAM_TEMPS); return machine->Temporaries[source->Index]; case PROGRAM_INPUT: ASSERT(source->Index < VERT_ATTRIB_MAX); return machine->Inputs[source->Index]; case PROGRAM_OUTPUT: /* This is only needed for the PRINT instruction */ ASSERT(source->Index < MAX_NV_VERTEX_PROGRAM_OUTPUTS); return machine->Outputs[source->Index]; case PROGRAM_LOCAL_PARAM: ASSERT(source->Index < MAX_PROGRAM_LOCAL_PARAMS); return program->Base.LocalParams[source->Index]; case PROGRAM_ENV_PARAM: ASSERT(source->Index < MAX_NV_VERTEX_PROGRAM_PARAMS); return ctx->VertexProgram.Parameters[source->Index]; case PROGRAM_STATE_VAR: /* Fallthrough */ case PROGRAM_CONSTANT: /* Fallthrough */ case PROGRAM_UNIFORM: /* Fallthrough */ case PROGRAM_NAMED_PARAM: ASSERT(source->Index < program->Base.Parameters->NumParameters); return program->Base.Parameters->ParameterValues[source->Index]; default: _mesa_problem(NULL, "Bad source register file in get_register_pointer"); return NULL; } } return NULL; } /** * Fetch a 4-element float vector from the given source register. * Apply swizzling and negating as needed. */ static INLINE void fetch_vector4( GLcontext *ctx, const struct prog_src_register *source, struct vp_machine *machine, const struct gl_vertex_program *program, GLfloat result[4] ) { const GLfloat *src = get_register_pointer(ctx, source, machine, program); ASSERT(src); result[0] = src[GET_SWZ(source->Swizzle, 0)]; result[1] = src[GET_SWZ(source->Swizzle, 1)]; result[2] = src[GET_SWZ(source->Swizzle, 2)]; result[3] = src[GET_SWZ(source->Swizzle, 3)]; if (source->NegateBase) { result[0] = -result[0]; result[1] = -result[1]; result[2] = -result[2]; result[3] = -result[3]; } } /** * As above, but only return result[0] element. */ static INLINE void fetch_vector1( GLcontext *ctx, const struct prog_src_register *source, struct vp_machine *machine, const struct gl_vertex_program *program, GLfloat result[4] ) { const GLfloat *src = get_register_pointer(ctx, source, machine, program); ASSERT(src); result[0] = src[GET_SWZ(source->Swizzle, 0)]; if (source->NegateBase) { result[0] = -result[0]; } } /** * Store 4 floats into a register. */ static void store_vector4( const struct prog_instruction *inst, struct vp_machine *machine, const GLfloat value[4] ) { const struct prog_dst_register *dest = &(inst->DstReg); GLfloat *dst; switch (dest->File) { case PROGRAM_OUTPUT: dst = machine->Outputs[dest->Index]; break; case PROGRAM_TEMPORARY: dst = machine->Temporaries[dest->Index]; break; case PROGRAM_ENV_PARAM: /* Only for VP state programs */ { /* a slight hack */ GET_CURRENT_CONTEXT(ctx); dst = ctx->VertexProgram.Parameters[dest->Index]; } break; default: _mesa_problem(NULL, "Invalid register file in store_vector4(file=%d)", dest->File); return; } if (dest->WriteMask & WRITEMASK_X) dst[0] = value[0]; if (dest->WriteMask & WRITEMASK_Y) dst[1] = value[1]; if (dest->WriteMask & WRITEMASK_Z) dst[2] = value[2]; if (dest->WriteMask & WRITEMASK_W) dst[3] = value[3]; } /** * Set x to positive or negative infinity. */ #if defined(USE_IEEE) || defined(_WIN32) #define SET_POS_INFINITY(x) ( *((GLuint *) (void *)&x) = 0x7F800000 ) #define SET_NEG_INFINITY(x) ( *((GLuint *) (void *)&x) = 0xFF800000 ) #elif defined(VMS) #define SET_POS_INFINITY(x) x = __MAXFLOAT #define SET_NEG_INFINITY(x) x = -__MAXFLOAT #else #define SET_POS_INFINITY(x) x = (GLfloat) HUGE_VAL #define SET_NEG_INFINITY(x) x = (GLfloat) -HUGE_VAL #endif #define SET_FLOAT_BITS(x, bits) ((fi_type *) (void *) &(x))->i = bits /** * Execute the given vertex program */ void _mesa_exec_vertex_program(GLcontext *ctx, struct vp_machine *machine, const struct gl_vertex_program *program) { const struct prog_instruction *inst; ctx->_CurrentProgram = GL_VERTEX_PROGRAM_ARB; /* or NV, doesn't matter */ /* If the program is position invariant, multiply the input position * by the MVP matrix and store in the vertex position result register. */ if (ctx->VertexProgram.Current->IsPositionInvariant) { TRANSFORM_POINT( machine->Outputs[VERT_RESULT_HPOS], ctx->_ModelProjectMatrix.m, machine->Inputs[VERT_ATTRIB_POS]); /* XXX: This could go elsewhere */ ctx->VertexProgram.Current->Base.OutputsWritten |= VERT_BIT_POS; } for (inst = program->Base.Instructions; ; inst++) { if (ctx->VertexProgram.CallbackEnabled && ctx->VertexProgram.Callback) { ctx->VertexProgram.CurrentPosition = inst->StringPos; ctx->VertexProgram.Callback(program->Base.Target, ctx->VertexProgram.CallbackData); } switch (inst->Opcode) { case OPCODE_MOV: { GLfloat t[4]; fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t ); store_vector4( inst, machine, t ); } break; case OPCODE_LIT: { const GLfloat epsilon = 1.0F / 256.0F; /* per NV spec */ GLfloat t[4], lit[4]; fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t ); t[0] = MAX2(t[0], 0.0F); t[1] = MAX2(t[1], 0.0F); t[3] = CLAMP(t[3], -(128.0F - epsilon), (128.0F - epsilon)); lit[0] = 1.0; lit[1] = t[0]; lit[2] = (t[0] > 0.0) ? (GLfloat) _mesa_pow(t[1], t[3]) : 0.0F; lit[3] = 1.0; store_vector4( inst, machine, lit ); } break; case OPCODE_RCP: { GLfloat t[4]; fetch_vector1( ctx, &inst->SrcReg[0], machine, program, t ); if (t[0] != 1.0F) t[0] = 1.0F / t[0]; /* div by zero is infinity! */ t[1] = t[2] = t[3] = t[0]; store_vector4( inst, machine, t ); } break; case OPCODE_RSQ: { GLfloat t[4]; fetch_vector1( ctx, &inst->SrcReg[0], machine, program, t ); t[0] = INV_SQRTF(FABSF(t[0])); t[1] = t[2] = t[3] = t[0]; store_vector4( inst, machine, t ); } break; case OPCODE_EXP: { GLfloat t[4], q[4], floor_t0; fetch_vector1( ctx, &inst->SrcReg[0], machine, program, t ); floor_t0 = FLOORF(t[0]); if (floor_t0 > FLT_MAX_EXP) { SET_POS_INFINITY(q[0]); SET_POS_INFINITY(q[2]); } else if (floor_t0 < FLT_MIN_EXP) { q[0] = 0.0F; q[2] = 0.0F; } else { #ifdef USE_IEEE GLint ii = (GLint) floor_t0; ii = (ii < 23) + 0x3f800000; SET_FLOAT_BITS(q[0], ii); q[0] = *((GLfloat *) (void *)&ii); #else q[0] = (GLfloat) pow(2.0, floor_t0); #endif q[2] = (GLfloat) (q[0] * LOG2(q[1])); } q[1] = t[0] - floor_t0; q[3] = 1.0F; store_vector4( inst, machine, q ); } break; case OPCODE_LOG: { GLfloat t[4], q[4], abs_t0; fetch_vector1( ctx, &inst->SrcReg[0], machine, program, t ); abs_t0 = FABSF(t[0]); if (abs_t0 != 0.0F) { /* Since we really can't handle infinite values on VMS * like other OSes we'll use __MAXFLOAT to represent * infinity. This may need some tweaking. */ #ifdef VMS if (abs_t0 == __MAXFLOAT) #else if (IS_INF_OR_NAN(abs_t0)) #endif { SET_POS_INFINITY(q[0]); q[1] = 1.0F; SET_POS_INFINITY(q[2]); } else { int exponent; GLfloat mantissa = FREXPF(t[0], &exponent); q[0] = (GLfloat) (exponent - 1); q[1] = (GLfloat) (2.0 * mantissa); /* map [.5, 1) -> [1, 2) */ q[2] = (GLfloat) (q[0] + LOG2(q[1])); } } else { SET_NEG_INFINITY(q[0]); q[1] = 1.0F; SET_NEG_INFINITY(q[2]); } q[3] = 1.0; store_vector4( inst, machine, q ); } break; case OPCODE_MUL: { GLfloat t[4], u[4], prod[4]; fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t ); fetch_vector4( ctx, &inst->SrcReg[1], machine, program, u ); prod[0] = t[0] * u[0]; prod[1] = t[1] * u[1]; prod[2] = t[2] * u[2]; prod[3] = t[3] * u[3]; store_vector4( inst, machine, prod ); } break; case OPCODE_ADD: { GLfloat t[4], u[4], sum[4]; fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t ); fetch_vector4( ctx, &inst->SrcReg[1], machine, program, u ); sum[0] = t[0] + u[0]; sum[1] = t[1] + u[1]; sum[2] = t[2] + u[2]; sum[3] = t[3] + u[3]; store_vector4( inst, machine, sum ); } break; case OPCODE_DP3: { GLfloat t[4], u[4], dot[4]; fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t ); fetch_vector4( ctx, &inst->SrcReg[1], machine, program, u ); dot[0] = t[0] * u[0] + t[1] * u[1] + t[2] * u[2]; dot[1] = dot[2] = dot[3] = dot[0]; store_vector4( inst, machine, dot ); } break; case OPCODE_DP4: { GLfloat t[4], u[4], dot[4]; fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t ); fetch_vector4( ctx, &inst->SrcReg[1], machine, program, u ); dot[0] = t[0] * u[0] + t[1] * u[1] + t[2] * u[2] + t[3] * u[3]; dot[1] = dot[2] = dot[3] = dot[0]; store_vector4( inst, machine, dot ); } break; case OPCODE_DST: { GLfloat t[4], u[4], dst[4]; fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t ); fetch_vector4( ctx, &inst->SrcReg[1], machine, program, u ); dst[0] = 1.0F; dst[1] = t[1] * u[1]; dst[2] = t[2]; dst[3] = u[3]; store_vector4( inst, machine, dst ); } break; case OPCODE_MIN: { GLfloat t[4], u[4], min[4]; fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t ); fetch_vector4( ctx, &inst->SrcReg[1], machine, program, u ); min[0] = (t[0] < u[0]) ? t[0] : u[0]; min[1] = (t[1] < u[1]) ? t[1] : u[1]; min[2] = (t[2] < u[2]) ? t[2] : u[2]; min[3] = (t[3] < u[3]) ? t[3] : u[3]; store_vector4( inst, machine, min ); } break; case OPCODE_MAX: { GLfloat t[4], u[4], max[4]; fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t ); fetch_vector4( ctx, &inst->SrcReg[1], machine, program, u ); max[0] = (t[0] > u[0]) ? t[0] : u[0]; max[1] = (t[1] > u[1]) ? t[1] : u[1]; max[2] = (t[2] > u[2]) ? t[2] : u[2]; max[3] = (t[3] > u[3]) ? t[3] : u[3]; store_vector4( inst, machine, max ); } break; case OPCODE_SLT: { GLfloat t[4], u[4], slt[4]; fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t ); fetch_vector4( ctx, &inst->SrcReg[1], machine, program, u ); slt[0] = (t[0] < u[0]) ? 1.0F : 0.0F; slt[1] = (t[1] < u[1]) ? 1.0F : 0.0F; slt[2] = (t[2] < u[2]) ? 1.0F : 0.0F; slt[3] = (t[3] < u[3]) ? 1.0F : 0.0F; store_vector4( inst, machine, slt ); } break; case OPCODE_SGE: { GLfloat t[4], u[4], sge[4]; fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t ); fetch_vector4( ctx, &inst->SrcReg[1], machine, program, u ); sge[0] = (t[0] >= u[0]) ? 1.0F : 0.0F; sge[1] = (t[1] >= u[1]) ? 1.0F : 0.0F; sge[2] = (t[2] >= u[2]) ? 1.0F : 0.0F; sge[3] = (t[3] >= u[3]) ? 1.0F : 0.0F; store_vector4( inst, machine, sge ); } break; case OPCODE_MAD: { GLfloat t[4], u[4], v[4], sum[4]; fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t ); fetch_vector4( ctx, &inst->SrcReg[1], machine, program, u ); fetch_vector4( ctx, &inst->SrcReg[2], machine, program, v ); sum[0] = t[0] * u[0] + v[0]; sum[1] = t[1] * u[1] + v[1]; sum[2] = t[2] * u[2] + v[2]; sum[3] = t[3] * u[3] + v[3]; store_vector4( inst, machine, sum ); } break; case OPCODE_ARL: { GLfloat t[4]; fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t ); machine->AddressReg[0][0] = (GLint) FLOORF(t[0]); } break; case OPCODE_DPH: { GLfloat t[4], u[4], dot[4]; fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t ); fetch_vector4( ctx, &inst->SrcReg[1], machine, program, u ); dot[0] = t[0] * u[0] + t[1] * u[1] + t[2] * u[2] + u[3]; dot[1] = dot[2] = dot[3] = dot[0]; store_vector4( inst, machine, dot ); } break; case OPCODE_RCC: { GLfloat t[4], u; fetch_vector1( ctx, &inst->SrcReg[0], machine, program, t ); if (t[0] == 1.0F) u = 1.0F; else u = 1.0F / t[0]; if (u > 0.0F) { if (u > 1.884467e+019F) { u = 1.884467e+019F; /* IEEE 32-bit binary value 0x5F800000 */ } else if (u < 5.42101e-020F) { u = 5.42101e-020F; /* IEEE 32-bit binary value 0x1F800000 */ } } else { if (u < -1.884467e+019F) { u = -1.884467e+019F; /* IEEE 32-bit binary value 0xDF800000 */ } else if (u > -5.42101e-020F) { u = -5.42101e-020F; /* IEEE 32-bit binary value 0x9F800000 */ } } t[0] = t[1] = t[2] = t[3] = u; store_vector4( inst, machine, t ); } break; case OPCODE_SUB: /* GL_NV_vertex_program1_1 */ { GLfloat t[4], u[4], sum[4]; fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t ); fetch_vector4( ctx, &inst->SrcReg[1], machine, program, u ); sum[0] = t[0] - u[0]; sum[1] = t[1] - u[1]; sum[2] = t[2] - u[2]; sum[3] = t[3] - u[3]; store_vector4( inst, machine, sum ); } break; case OPCODE_ABS: /* GL_NV_vertex_program1_1 */ { GLfloat t[4]; fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t ); if (t[0] < 0.0) t[0] = -t[0]; if (t[1] < 0.0) t[1] = -t[1]; if (t[2] < 0.0) t[2] = -t[2]; if (t[3] < 0.0) t[3] = -t[3]; store_vector4( inst, machine, t ); } break; case OPCODE_FLR: /* GL_ARB_vertex_program */ { GLfloat t[4]; fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t ); t[0] = FLOORF(t[0]); t[1] = FLOORF(t[1]); t[2] = FLOORF(t[2]); t[3] = FLOORF(t[3]); store_vector4( inst, machine, t ); } break; case OPCODE_FRC: /* GL_ARB_vertex_program */ { GLfloat t[4]; fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t ); t[0] = t[0] - FLOORF(t[0]); t[1] = t[1] - FLOORF(t[1]); t[2] = t[2] - FLOORF(t[2]); t[3] = t[3] - FLOORF(t[3]); store_vector4( inst, machine, t ); } break; case OPCODE_EX2: /* GL_ARB_vertex_program */ { GLfloat t[4]; fetch_vector1( ctx, &inst->SrcReg[0], machine, program, t ); t[0] = t[1] = t[2] = t[3] = (GLfloat)_mesa_pow(2.0, t[0]); store_vector4( inst, machine, t ); } break; case OPCODE_LG2: /* GL_ARB_vertex_program */ { GLfloat t[4]; fetch_vector1( ctx, &inst->SrcReg[0], machine, program, t ); t[0] = t[1] = t[2] = t[3] = LOG2(t[0]); store_vector4( inst, machine, t ); } break; case OPCODE_POW: /* GL_ARB_vertex_program */ { GLfloat t[4], u[4]; fetch_vector1( ctx, &inst->SrcReg[0], machine, program, t ); fetch_vector1( ctx, &inst->SrcReg[1], machine, program, u ); t[0] = t[1] = t[2] = t[3] = (GLfloat)_mesa_pow(t[0], u[0]); store_vector4( inst, machine, t ); } break; case OPCODE_XPD: /* GL_ARB_vertex_program */ { GLfloat t[4], u[4], cross[4]; fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t ); fetch_vector4( ctx, &inst->SrcReg[1], machine, program, u ); cross[0] = t[1] * u[2] - t[2] * u[1]; cross[1] = t[2] * u[0] - t[0] * u[2]; cross[2] = t[0] * u[1] - t[1] * u[0]; store_vector4( inst, machine, cross ); } break; case OPCODE_SWZ: /* GL_ARB_vertex_program */ { const struct prog_src_register *source = &inst->SrcReg[0]; const GLfloat *src = get_register_pointer(ctx, source, machine, program); GLfloat result[4]; GLuint i; /* do extended swizzling here */ for (i = 0; i < 4; i++) { const GLuint swz = GET_SWZ(source->Swizzle, i); if (swz == SWIZZLE_ZERO) result[i] = 0.0; else if (swz == SWIZZLE_ONE) result[i] = 1.0; else { ASSERT(swz >= 0); ASSERT(swz <= 3); result[i] = src[swz]; } if (source->NegateBase & (1 << i)) result[i] = -result[i]; } store_vector4( inst, machine, result ); } break; case OPCODE_PRINT: if (inst->SrcReg[0].File) { GLfloat t[4]; fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t ); _mesa_printf("%s%g, %g, %g, %g\n", (char *) inst->Data, t[0], t[1], t[2], t[3]); } else { _mesa_printf("%s\n", (char *) inst->Data); } break; case OPCODE_END: ctx->_CurrentProgram = 0; return; case OPCODE_BRA: /* XXX implement */ /* FALLTHROUGH */ case OPCODE_NOP: break; default: /* bad instruction opcode */ _mesa_problem(ctx, "Bad VP Opcode in _mesa_exec_vertex_program"); ctx->_CurrentProgram = 0; return; } /* switch */ } /* for */ ctx->_CurrentProgram = 0; } /** * Execute a vertex state program. * \sa _mesa_ExecuteProgramNV */ void _mesa_exec_vertex_state_program(GLcontext *ctx, struct gl_vertex_program *vprog, const GLfloat *params) { struct vp_machine machine; _mesa_init_vp_per_vertex_registers(ctx, &machine); _mesa_init_vp_per_primitive_registers(ctx); COPY_4V(machine.Inputs[VERT_ATTRIB_POS], params); _mesa_exec_vertex_program(ctx, &machine, vprog); }