/* * Mesa 3-D graphics library * Version: 7.5 * * Copyright (C) 2009 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * VMWARE BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "main/glheader.h" #include "main/context.h" #include "main/macros.h" #include "program.h" #include "prog_instruction.h" #include "prog_optimize.h" #include "prog_print.h" static GLboolean dbg = GL_FALSE; /** * In 'prog' remove instruction[i] if removeFlags[i] == TRUE. * \return number of instructions removed */ static GLuint remove_instructions(struct gl_program *prog, const GLboolean *removeFlags) { GLint i, removeEnd = 0, removeCount = 0; GLuint totalRemoved = 0; /* go backward */ for (i = prog->NumInstructions - 1; i >= 0; i--) { if (removeFlags[i]) { totalRemoved++; if (removeCount == 0) { /* begin a run of instructions to remove */ removeEnd = i; removeCount = 1; } else { /* extend the run of instructions to remove */ removeCount++; } } else { /* don't remove this instruction, but check if the preceeding * instructions are to be removed. */ if (removeCount > 0) { GLint removeStart = removeEnd - removeCount + 1; _mesa_delete_instructions(prog, removeStart, removeCount); removeStart = removeCount = 0; /* reset removal info */ } } } return totalRemoved; } /** * Consolidate temporary registers to use low numbers. For example, if the * shader only uses temps 4, 5, 8, replace them with 0, 1, 2. */ static void _mesa_consolidate_registers(struct gl_program *prog) { GLboolean tempUsed[MAX_PROGRAM_TEMPS]; GLuint tempMap[MAX_PROGRAM_TEMPS]; GLuint tempMax = 0, i; if (dbg) { _mesa_printf("Optimize: Begin register consolidation\n"); } memset(tempUsed, 0, sizeof(tempUsed)); /* set tempUsed[i] if temporary [i] is referenced */ for (i = 0; i < prog->NumInstructions; i++) { const struct prog_instruction *inst = prog->Instructions + i; const GLuint numSrc = _mesa_num_inst_src_regs(inst->Opcode); GLuint j; for (j = 0; j < numSrc; j++) { if (inst->SrcReg[j].File == PROGRAM_TEMPORARY) { const GLuint index = inst->SrcReg[j].Index; ASSERT(index < MAX_PROGRAM_TEMPS); tempUsed[index] = GL_TRUE; tempMax = MAX2(tempMax, index); break; } } if (inst->DstReg.File == PROGRAM_TEMPORARY) { const GLuint index = inst->DstReg.Index; ASSERT(index < MAX_PROGRAM_TEMPS); tempUsed[index] = GL_TRUE; tempMax = MAX2(tempMax, index); } } /* allocate a new index for each temp that's used */ { GLuint freeTemp = 0; for (i = 0; i <= tempMax; i++) { if (tempUsed[i]) { tempMap[i] = freeTemp++; /*_mesa_printf("replace %u with %u\n", i, tempMap[i]);*/ } } if (freeTemp == tempMax + 1) { /* no consolidation possible */ return; } if (dbg) { _mesa_printf("Replace regs 0..%u with 0..%u\n", tempMax, freeTemp-1); } } /* now replace occurances of old temp indexes with new indexes */ for (i = 0; i < prog->NumInstructions; i++) { struct prog_instruction *inst = prog->Instructions + i; const GLuint numSrc = _mesa_num_inst_src_regs(inst->Opcode); GLuint j; for (j = 0; j < numSrc; j++) { if (inst->SrcReg[j].File == PROGRAM_TEMPORARY) { GLuint index = inst->SrcReg[j].Index; assert(index <= tempMax); assert(tempUsed[index]); inst->SrcReg[j].Index = tempMap[index]; } } if (inst->DstReg.File == PROGRAM_TEMPORARY) { const GLuint index = inst->DstReg.Index; assert(tempUsed[index]); assert(index <= tempMax); inst->DstReg.Index = tempMap[index]; } } if (dbg) { _mesa_printf("Optimize: End register consolidation\n"); } } /** * Remove dead instructions from the given program. * This is very primitive for now. Basically look for temp registers * that are written to but never read. Remove any instructions that * write to such registers. Be careful with condition code setters. */ static void _mesa_remove_dead_code(struct gl_program *prog) { GLboolean tempWritten[MAX_PROGRAM_TEMPS], tempRead[MAX_PROGRAM_TEMPS]; GLboolean *removeInst; /* per-instruction removal flag */ GLuint i, rem; memset(tempWritten, 0, sizeof(tempWritten)); memset(tempRead, 0, sizeof(tempRead)); if (dbg) { _mesa_printf("Optimize: Begin dead code removal\n"); /*_mesa_print_program(prog);*/ } removeInst = (GLboolean *) _mesa_calloc(prog->NumInstructions * sizeof(GLboolean)); /* Determine which temps are read and written */ for (i = 0; i < prog->NumInstructions; i++) { const struct prog_instruction *inst = prog->Instructions + i; const GLuint numSrc = _mesa_num_inst_src_regs(inst->Opcode); GLuint j; /* check src regs */ for (j = 0; j < numSrc; j++) { if (inst->SrcReg[j].File == PROGRAM_TEMPORARY) { const GLuint index = inst->SrcReg[j].Index; ASSERT(index < MAX_PROGRAM_TEMPS); if (inst->SrcReg[j].RelAddr) { if (dbg) _mesa_printf("abort remove dead code (indirect temp)\n"); return; } tempRead[index] = GL_TRUE; } } /* check dst reg */ if (inst->DstReg.File == PROGRAM_TEMPORARY) { const GLuint index = inst->DstReg.Index; ASSERT(index < MAX_PROGRAM_TEMPS); if (inst->DstReg.RelAddr) { if (dbg) _mesa_printf("abort remove dead code (indirect temp)\n"); return; } tempWritten[index] = GL_TRUE; if (inst->CondUpdate) { /* If we're writing to this register and setting condition * codes we cannot remove the instruction. Prevent removal * by setting the 'read' flag. */ tempRead[index] = GL_TRUE; } } } if (dbg) { for (i = 0; i < MAX_PROGRAM_TEMPS; i++) { if (tempWritten[i] && !tempRead[i]) _mesa_printf("Remove writes to tmp %u\n", i); } } /* find instructions that write to dead registers, flag for removal */ for (i = 0; i < prog->NumInstructions; i++) { const struct prog_instruction *inst = prog->Instructions + i; if (inst->DstReg.File == PROGRAM_TEMPORARY) { GLint index = inst->DstReg.Index; removeInst[i] = (tempWritten[index] && !tempRead[index]); if (dbg && removeInst[i]) { _mesa_printf("Remove inst %u: ", i); _mesa_print_instruction(inst); } } } /* now remove the instructions which aren't needed */ rem = remove_instructions(prog, removeInst); _mesa_free(removeInst); if (dbg) { _mesa_printf("Optimize: End dead code removal. %u instructions removed\n", rem); /*_mesa_print_program(prog);*/ } } enum temp_use { READ, WRITE, FLOW, END }; /** * Scan forward in program from 'start' for the next occurance of TEMP[index]. * Return READ, WRITE, FLOW or END to indicate the next usage or an indicator * that we can't look further. */ static enum temp_use find_next_temp_use(const struct gl_program *prog, GLuint start, GLuint index) { GLuint i; for (i = start; i < prog->NumInstructions; i++) { const struct prog_instruction *inst = prog->Instructions + i; switch (inst->Opcode) { case OPCODE_BGNLOOP: case OPCODE_ENDLOOP: case OPCODE_BGNSUB: case OPCODE_ENDSUB: return FLOW; default: { const GLuint numSrc = _mesa_num_inst_src_regs(inst->Opcode); GLuint j; for (j = 0; j < numSrc; j++) { if (inst->SrcReg[j].File == PROGRAM_TEMPORARY && inst->SrcReg[j].Index == index) return READ; } if (inst->DstReg.File == PROGRAM_TEMPORARY && inst->DstReg.Index == index) return WRITE; } } } return END; } /** * Try to remove extraneous MOV instructions from the given program. */ static void _mesa_remove_extra_moves(struct gl_program *prog) { GLboolean *removeInst; /* per-instruction removal flag */ GLuint i, rem, loopNesting = 0, subroutineNesting = 0; if (dbg) { _mesa_printf("Optimize: Begin remove extra moves\n"); _mesa_print_program(prog); } removeInst = (GLboolean *) _mesa_calloc(prog->NumInstructions * sizeof(GLboolean)); /* * Look for sequences such as this: * FOO tmpX, arg0, arg1; * MOV tmpY, tmpX; * and convert into: * FOO tmpY, arg0, arg1; */ for (i = 0; i < prog->NumInstructions; i++) { const struct prog_instruction *inst = prog->Instructions + i; switch (inst->Opcode) { case OPCODE_BGNLOOP: loopNesting++; break; case OPCODE_ENDLOOP: loopNesting--; break; case OPCODE_BGNSUB: subroutineNesting++; break; case OPCODE_ENDSUB: subroutineNesting--; break; case OPCODE_MOV: if (i > 0 && loopNesting == 0 && subroutineNesting == 0 && inst->SrcReg[0].File == PROGRAM_TEMPORARY && inst->SrcReg[0].Swizzle == SWIZZLE_XYZW) { /* see if this MOV can be removed */ const GLuint tempIndex = inst->SrcReg[0].Index; struct prog_instruction *prevInst; GLuint prevI; /* get pointer to previous instruction */ prevI = i - 1; while (removeInst[prevI] && prevI > 0) prevI--; prevInst = prog->Instructions + prevI; if (prevInst->DstReg.File == PROGRAM_TEMPORARY && prevInst->DstReg.Index == tempIndex && prevInst->DstReg.WriteMask == WRITEMASK_XYZW) { enum temp_use next_use = find_next_temp_use(prog, i + 1, tempIndex); if (next_use == WRITE || next_use == END) { /* OK, we can safely remove this MOV instruction. * Transform: * prevI: FOO tempIndex, x, y; * i: MOV z, tempIndex; * Into: * prevI: FOO z, x, y; */ /* patch up prev inst */ prevInst->DstReg.File = inst->DstReg.File; prevInst->DstReg.Index = inst->DstReg.Index; /* flag this instruction for removal */ removeInst[i] = GL_TRUE; if (dbg) { _mesa_printf("Remove MOV at %u\n", i); _mesa_printf("new prev inst %u: ", prevI); _mesa_print_instruction(prevInst); } } } } break; default: ; /* nothing */ } } /* now remove the instructions which aren't needed */ rem = remove_instructions(prog, removeInst); if (dbg) { _mesa_printf("Optimize: End remove extra moves. %u instructions removed\n", rem); /*_mesa_print_program(prog);*/ } } /** * Apply optimizations to the given program to eliminate unnecessary * instructions, temp regs, etc. */ void _mesa_optimize_program(GLcontext *ctx, struct gl_program *program) { if (1) _mesa_remove_dead_code(program); if (0) /* not test much yet */ _mesa_remove_extra_moves(program); if (1) _mesa_consolidate_registers(program); }