/* * Mesa 3-D graphics library * Version: 6.1 * * Copyright (C) 2004 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "glheader.h" #include "shaderobjects.h" #include "mtypes.h" #include "context.h" #include "macros.h" void GLAPIENTRY _mesa_DeleteObjectARB(GLhandleARB obj) { } GLhandleARB GLAPIENTRY _mesa_GetHandleARB(GLenum pname) { return 0; } void GLAPIENTRY _mesa_DetachObjectARB (GLhandleARB containerObj, GLhandleARB attachedObj) { } GLhandleARB GLAPIENTRY _mesa_CreateShaderObjectARB (GLenum shaderType) { return 0; } void GLAPIENTRY _mesa_ShaderSourceARB (GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length) { } void GLAPIENTRY _mesa_CompileShaderARB (GLhandleARB shaderObj) { } GLhandleARB GLAPIENTRY _mesa_CreateProgramObjectARB (void) { return 0; } void GLAPIENTRY _mesa_AttachObjectARB (GLhandleARB containerObj, GLhandleARB obj) { } void GLAPIENTRY _mesa_LinkProgramARB (GLhandleARB programObj) { } GLboolean _mesa_use_program_object( GLcontext *ctx, struct gl_program_object *pobj ) { return GL_FALSE; } void GLAPIENTRY _mesa_UseProgramObjectARB (GLhandleARB programObj) { } void GLAPIENTRY _mesa_ValidateProgramARB (GLhandleARB programObj) { } void GLAPIENTRY _mesa_Uniform1fARB (GLint location, GLfloat v0) { } void GLAPIENTRY _mesa_Uniform2fARB (GLint location, GLfloat v0, GLfloat v1) { } void GLAPIENTRY _mesa_Uniform3fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2) { } void GLAPIENTRY _mesa_Uniform4fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) { } void GLAPIENTRY _mesa_Uniform1iARB (GLint location, GLint v0) { } void GLAPIENTRY _mesa_Uniform2iARB (GLint location, GLint v0, GLint v1) { } void GLAPIENTRY _mesa_Uniform3iARB (GLint location, GLint v0, GLint v1, GLint v2) { } void GLAPIENTRY _mesa_Uniform4iARB (GLint location, GLint v0, GLint v1, GLint v2, GLint v3) { } void GLAPIENTRY _mesa_Uniform1fvARB (GLint location, GLsizei count, const GLfloat *value) { } void GLAPIENTRY _mesa_Uniform2fvARB (GLint location, GLsizei count, const GLfloat *value) { } void GLAPIENTRY _mesa_Uniform3fvARB (GLint location, GLsizei count, const GLfloat *value) { } void GLAPIENTRY _mesa_Uniform4fvARB (GLint location, GLsizei count, const GLfloat *value) { } void GLAPIENTRY _mesa_Uniform1ivARB (GLint location, GLsizei count, const GLint *value) { } void GLAPIENTRY _mesa_Uniform2ivARB (GLint location, GLsizei count, const GLint *value) { } void GLAPIENTRY _mesa_Uniform3ivARB (GLint location, GLsizei count, const GLint *value) { } void GLAPIENTRY _mesa_Uniform4ivARB (GLint location, GLsizei count, const GLint *value) { } void GLAPIENTRY _mesa_UniformMatrix2fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { } void GLAPIENTRY _mesa_UniformMatrix3fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { } void GLAPIENTRY _mesa_UniformMatrix4fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { } void GLAPIENTRY _mesa_GetObjectParameterfvARB (GLhandleARB obj, GLenum pname, GLfloat *params) { } void GLAPIENTRY _mesa_GetObjectParameterivARB (GLhandleARB obj, GLenum pname, GLint *params) { } void GLAPIENTRY _mesa_GetInfoLogARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog) { } void GLAPIENTRY _mesa_GetAttachedObjectsARB (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj) { } GLint GLAPIENTRY _mesa_GetUniformLocationARB (GLhandleARB programObj, const GLcharARB *name) { return -1; } void GLAPIENTRY _mesa_GetActiveUniformARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name) { } void GLAPIENTRY _mesa_GetUniformfvARB (GLhandleARB programObj, GLint location, GLfloat *params) { } void GLAPIENTRY _mesa_GetUniformivARB (GLhandleARB programObj, GLint location, GLint *params) { } void GLAPIENTRY _mesa_GetShaderSourceARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source) { } /* GL_ARB_vertex_shader */ void GLAPIENTRY _mesa_BindAttribLocationARB (GLhandleARB programObj, GLuint index, const GLcharARB *name) { } void GLAPIENTRY _mesa_GetActiveAttribARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name) { } GLint GLAPIENTRY _mesa_GetAttribLocationARB (GLhandleARB programObj, const GLcharARB *name) { return 0; } void _mesa_init_shaderobjects( GLcontext * ctx ) { }