/* * Mesa 3-D graphics library * Version: 6.3 * * Copyright (C) 2005 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /** * \file shaderobjects_3dlabs.c * shader objects definitions for 3dlabs compiler * \author Michal Krol */ #include "glheader.h" #include "shaderobjects.h" #include "shaderobjects_3dlabs.h" #include "context.h" #include "macros.h" #include "hash.h" struct gl2_unknown_obj { GLuint reference_count; void (* _destructor) (struct gl2_unknown_intf **); }; struct gl2_unknown_impl { struct gl2_unknown_intf *_vftbl; struct gl2_unknown_obj _obj; }; static void _unknown_destructor (struct gl2_unknown_intf **intf) { } static void _unknown_AddRef (struct gl2_unknown_intf **intf) { struct gl2_unknown_impl *impl = (struct gl2_unknown_impl *) intf; impl->_obj.reference_count++; } static void _unknown_Release (struct gl2_unknown_intf **intf) { struct gl2_unknown_impl *impl = (struct gl2_unknown_impl *) intf; impl->_obj.reference_count--; if (impl->_obj.reference_count == 0) { impl->_obj._destructor (intf); _mesa_free ((void *) intf); } } static struct gl2_unknown_intf ** _unknown_QueryInterface (struct gl2_unknown_intf **intf, enum gl2_uiid uiid) { if (uiid == UIID_UNKNOWN) { (**intf).AddRef (intf); return intf; } return NULL; } static struct gl2_unknown_intf _unknown_vftbl = { _unknown_AddRef, _unknown_Release, _unknown_QueryInterface }; static void _unknown_constructor (struct gl2_unknown_impl *impl) { impl->_vftbl = &_unknown_vftbl; impl->_obj.reference_count = 1; impl->_obj._destructor = _unknown_destructor; } struct gl2_generic_obj { struct gl2_unknown_obj _unknown; GLhandleARB name; GLboolean delete_status; GLcharARB *info_log; }; struct gl2_generic_impl { struct gl2_generic_intf *_vftbl; struct gl2_generic_obj _obj; }; static void _generic_destructor (struct gl2_unknown_intf **intf) { GET_CURRENT_CONTEXT(ctx); struct gl2_generic_impl *impl = (struct gl2_generic_impl *) intf; _mesa_free ((void *) impl->_obj.info_log); _glthread_LOCK_MUTEX (ctx->Shared->Mutex); _mesa_HashRemove (ctx->Shared->GL2Objects, impl->_obj.name); _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex); _unknown_destructor (intf); } static struct gl2_unknown_intf ** _generic_QueryInterface (struct gl2_unknown_intf **intf, enum gl2_uiid uiid) { if (uiid == UIID_GENERIC) { (**intf).AddRef (intf); return intf; } return _unknown_QueryInterface (intf, uiid); } static void _generic_Delete (struct gl2_generic_intf **intf) { struct gl2_generic_impl *impl = (struct gl2_generic_impl *) intf; if (impl->_obj.delete_status == GL_FALSE) { impl->_obj.delete_status = GL_TRUE; (**intf)._unknown.Release ((struct gl2_unknown_intf **) intf); } } static GLhandleARB _generic_GetName (struct gl2_generic_intf **intf) { struct gl2_generic_impl *impl = (struct gl2_generic_impl *) intf; return impl->_obj.name; } static GLboolean _generic_GetDeleteStatus (struct gl2_generic_intf **intf) { struct gl2_generic_impl *impl = (struct gl2_generic_impl *) intf; return impl->_obj.delete_status; } static const GLcharARB * _generic_GetInfoLog (struct gl2_generic_intf **intf) { struct gl2_generic_impl *impl = (struct gl2_generic_impl *) intf; return impl->_obj.info_log; } static struct gl2_generic_intf _generic_vftbl = { { _unknown_AddRef, _unknown_Release, _generic_QueryInterface }, _generic_Delete, NULL, _generic_GetName, _generic_GetDeleteStatus, _generic_GetInfoLog }; static void _generic_constructor (struct gl2_generic_impl *impl) { GET_CURRENT_CONTEXT(ctx); _unknown_constructor ((struct gl2_unknown_impl *) impl); impl->_vftbl = &_generic_vftbl; impl->_obj._unknown._destructor = _generic_destructor; impl->_obj.delete_status = GL_FALSE; impl->_obj.info_log = NULL; _glthread_LOCK_MUTEX (ctx->Shared->Mutex); impl->_obj.name = _mesa_HashFindFreeKeyBlock (ctx->Shared->GL2Objects, 1); _mesa_HashInsert (ctx->Shared->GL2Objects, impl->_obj.name, (void *) impl); _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex); } struct gl2_container_obj { struct gl2_generic_obj _generic; struct gl2_generic_intf ***attached; GLuint attached_count; }; struct gl2_container_impl { struct gl2_container_intf *_vftbl; struct gl2_container_obj _obj; }; static void _container_destructor (struct gl2_unknown_intf **intf) { struct gl2_container_impl *impl = (struct gl2_container_impl *) intf; GLuint i; for (i = 0; i < impl->_obj.attached_count; i++) { struct gl2_generic_intf **x = impl->_obj.attached[i]; (**x)._unknown.Release ((struct gl2_unknown_intf **) x); } _generic_destructor (intf); } static struct gl2_unknown_intf ** _container_QueryInterface (struct gl2_unknown_intf **intf, enum gl2_uiid uiid) { if (uiid == UIID_CONTAINER) { (**intf).AddRef (intf); return intf; } return _generic_QueryInterface (intf, uiid); } static GLboolean _container_Attach (struct gl2_container_intf **intf, struct gl2_generic_intf **att) { GET_CURRENT_CONTEXT(ctx); struct gl2_container_impl *impl = (struct gl2_container_impl *) intf; GLuint i; for (i = 0; i < impl->_obj.attached_count; i++) if (impl->_obj.attached[i] == att) { _mesa_error (ctx, GL_INVALID_OPERATION, "_container_Attach"); return GL_FALSE; } impl->_obj.attached = (struct gl2_generic_intf ***) _mesa_realloc (impl->_obj.attached, impl->_obj.attached_count * sizeof (*impl->_obj.attached), (impl->_obj.attached_count + 1) * sizeof (*impl->_obj.attached)); if (impl->_obj.attached == NULL) return GL_FALSE; impl->_obj.attached[impl->_obj.attached_count] = att; impl->_obj.attached_count++; (**att)._unknown.AddRef ((struct gl2_unknown_intf **) att); return GL_TRUE; } static GLboolean _container_Detach (struct gl2_container_intf **intf, struct gl2_generic_intf **att) { GET_CURRENT_CONTEXT(ctx); struct gl2_container_impl *impl = (struct gl2_container_impl *) intf; GLuint i, j; for (i = 0; i < impl->_obj.attached_count; i++) if (impl->_obj.attached[i] == att) { for (j = i; j < impl->_obj.attached_count - 1; j++) impl->_obj.attached[j] = impl->_obj.attached[j + 1]; impl->_obj.attached = (struct gl2_generic_intf ***) _mesa_realloc (impl->_obj.attached, impl->_obj.attached_count * sizeof (*impl->_obj.attached), (impl->_obj.attached_count - 1) * sizeof (*impl->_obj.attached)); impl->_obj.attached_count--; (**att)._unknown.Release ((struct gl2_unknown_intf **) att); return GL_TRUE; } _mesa_error (ctx, GL_INVALID_OPERATION, "_container_Detach"); return GL_FALSE; } static GLsizei _container_GetAttachedCount (struct gl2_container_intf **intf) { struct gl2_container_impl *impl = (struct gl2_container_impl *) intf; return impl->_obj.attached_count; } static struct gl2_generic_intf ** _container_GetAttached (struct gl2_container_intf **intf, GLuint index) { struct gl2_container_impl *impl = (struct gl2_container_impl *) intf; (**impl->_obj.attached[index])._unknown.AddRef ( (struct gl2_unknown_intf **)impl->_obj.attached[index]); return impl->_obj.attached[index]; } static struct gl2_container_intf _container_vftbl = { { { _unknown_AddRef, _unknown_Release, _container_QueryInterface, }, _generic_Delete, NULL, _generic_GetName, _generic_GetDeleteStatus, _generic_GetInfoLog, }, _container_Attach, _container_Detach, _container_GetAttachedCount, _container_GetAttached }; static void _container_constructor (struct gl2_container_impl *impl) { _generic_constructor ((struct gl2_generic_impl *) impl); impl->_vftbl = &_container_vftbl; impl->_obj._generic._unknown._destructor = _container_destructor; impl->_obj.attached = NULL; impl->_obj.attached_count = 0; } struct gl2_shader_obj { struct gl2_generic_obj _generic; GLboolean compile_status; GLcharARB *source; GLint *offsets; GLsizei offset_count; }; struct gl2_shader_impl { struct gl2_shader_intf *_vftbl; struct gl2_shader_obj _obj; }; static void _shader_destructor (struct gl2_unknown_intf **intf) { struct gl2_shader_impl *impl = (struct gl2_shader_impl *) intf; _mesa_free ((void *) impl->_obj.source); _mesa_free ((void *) impl->_obj.offsets); _generic_destructor (intf); } static struct gl2_unknown_intf ** _shader_QueryInterface (struct gl2_unknown_intf **intf, enum gl2_uiid uiid) { if (uiid == UIID_SHADER) { (**intf).AddRef (intf); return intf; } return _generic_QueryInterface (intf, uiid); } static GLenum _shader_GetType (struct gl2_generic_intf **intf) { return GL_SHADER_OBJECT_ARB; } static GLboolean _shader_GetCompileStatus (struct gl2_shader_intf **intf) { struct gl2_shader_impl *impl = (struct gl2_shader_impl *) intf; return impl->_obj.compile_status; } static GLvoid _shader_SetSource (struct gl2_shader_intf **intf, GLcharARB *src, GLint *off, GLsizei cnt) { struct gl2_shader_impl *impl = (struct gl2_shader_impl *) intf; _mesa_free ((void *) impl->_obj.source); impl->_obj.source = src; _mesa_free ((void *) impl->_obj.offsets); impl->_obj.offsets = off; impl->_obj.offset_count = cnt; } static const GLcharARB * _shader_GetSource (struct gl2_shader_intf **intf) { struct gl2_shader_impl *impl = (struct gl2_shader_impl *) intf; return impl->_obj.source; } static GLvoid _shader_Compile (struct gl2_shader_intf **intf) { struct gl2_shader_impl *impl = (struct gl2_shader_impl *) intf; impl->_obj.compile_status = GL_FALSE; _mesa_free ((void *) impl->_obj._generic.info_log); impl->_obj._generic.info_log = NULL; /* TODO compile */ } static struct gl2_shader_intf _shader_vftbl = { { { _unknown_AddRef, _unknown_Release, _shader_QueryInterface, }, _generic_Delete, _shader_GetType, _generic_GetName, _generic_GetDeleteStatus, _generic_GetInfoLog, }, NULL, _shader_GetCompileStatus, _shader_SetSource, _shader_GetSource, _shader_Compile }; static void _shader_constructor (struct gl2_shader_impl *impl) { _generic_constructor ((struct gl2_generic_impl *) impl); impl->_vftbl = &_shader_vftbl; impl->_obj._generic._unknown._destructor = _shader_destructor; impl->_obj.compile_status = GL_FALSE; impl->_obj.source = NULL; impl->_obj.offsets = NULL; impl->_obj.offset_count = 0; } struct gl2_program_obj { struct gl2_container_obj _container; GLboolean link_status; GLboolean validate_status; }; struct gl2_program_impl { struct gl2_program_intf *_vftbl; struct gl2_program_obj _obj; }; static void _program_destructor (struct gl2_unknown_intf **intf) { struct gl2_program_impl *impl = (struct gl2_program_impl *) intf; (void) impl; _container_destructor (intf); } static struct gl2_unknown_intf ** _program_QueryInterface (struct gl2_unknown_intf **intf, enum gl2_uiid uiid) { if (uiid == UIID_PROGRAM) { (**intf).AddRef (intf); return intf; } return _container_QueryInterface (intf, uiid); } static GLenum _program_GetType (struct gl2_generic_intf **intf) { return GL_PROGRAM_OBJECT_ARB; } static GLboolean _program_Attach (struct gl2_container_intf **intf, struct gl2_generic_intf **att) { GET_CURRENT_CONTEXT(ctx); struct gl2_unknown_intf **sha; sha = (**att)._unknown.QueryInterface ((struct gl2_unknown_intf **) att, UIID_SHADER); if (sha == NULL) { _mesa_error (ctx, GL_INVALID_OPERATION, "_program_Attach"); return GL_FALSE; } (**sha).Release (sha); return _container_Attach (intf, att); } static GLboolean _program_GetLinkStatus (struct gl2_program_intf **intf) { struct gl2_program_impl *impl = (struct gl2_program_impl *) intf; return impl->_obj.link_status; } static GLboolean _program_GetValidateStatus (struct gl2_program_intf **intf) { struct gl2_program_impl *impl = (struct gl2_program_impl *) intf; return impl->_obj.validate_status; } static GLvoid _program_Link (struct gl2_program_intf **intf) { struct gl2_program_impl *impl = (struct gl2_program_impl *) intf; impl->_obj.link_status = GL_FALSE; _mesa_free ((void *) impl->_obj._container._generic.info_log); impl->_obj._container._generic.info_log = NULL; /* TODO link */ } static GLvoid _program_Validate (struct gl2_program_intf **intf) { struct gl2_program_impl *impl = (struct gl2_program_impl *) intf; impl->_obj.validate_status = GL_FALSE; /* TODO validate */ } static struct gl2_program_intf _program_vftbl = { { { { _unknown_AddRef, _unknown_Release, _program_QueryInterface, }, _generic_Delete, _program_GetType, _generic_GetName, _generic_GetDeleteStatus, _generic_GetInfoLog, }, _program_Attach, _container_Detach, _container_GetAttachedCount, _container_GetAttached, }, _program_GetLinkStatus, _program_GetValidateStatus, _program_Link, _program_Validate }; static void _program_constructor (struct gl2_program_impl *impl) { _container_constructor ((struct gl2_container_impl *) impl); impl->_vftbl = &_program_vftbl; impl->_obj._container._generic._unknown._destructor = _program_destructor; impl->_obj.link_status = GL_FALSE; impl->_obj.validate_status = GL_FALSE; } struct gl2_fragment_shader_obj { struct gl2_shader_obj _shader; }; struct gl2_fragment_shader_impl { struct gl2_fragment_shader_intf *_vftbl; struct gl2_fragment_shader_obj _obj; }; static void _fragment_shader_destructor (struct gl2_unknown_intf **intf) { struct gl2_fragment_shader_impl *impl = (struct gl2_fragment_shader_impl *) intf; (void) impl; /* TODO free fragment shader data */ _shader_destructor (intf); } static struct gl2_unknown_intf ** _fragment_shader_QueryInterface (struct gl2_unknown_intf **intf, enum gl2_uiid uiid) { if (uiid == UIID_FRAGMENT_SHADER) { (**intf).AddRef (intf); return intf; } return _shader_QueryInterface (intf, uiid); } static GLenum _fragment_shader_GetSubType (struct gl2_shader_intf **intf) { return GL_FRAGMENT_SHADER_ARB; } static struct gl2_fragment_shader_intf _fragment_shader_vftbl = { { { { _unknown_AddRef, _unknown_Release, _fragment_shader_QueryInterface, }, _generic_Delete, _shader_GetType, _generic_GetName, _generic_GetDeleteStatus, _generic_GetInfoLog, }, _fragment_shader_GetSubType, _shader_GetCompileStatus, _shader_SetSource, _shader_GetSource, _shader_Compile } }; static void _fragment_shader_constructor (struct gl2_fragment_shader_impl *impl) { _shader_constructor ((struct gl2_shader_impl *) impl); impl->_vftbl = &_fragment_shader_vftbl; impl->_obj._shader._generic._unknown._destructor = _fragment_shader_destructor; } struct gl2_vertex_shader_obj { struct gl2_shader_obj _shader; }; struct gl2_vertex_shader_impl { struct gl2_vertex_shader_intf *_vftbl; struct gl2_vertex_shader_obj _obj; }; static void _vertex_shader_destructor (struct gl2_unknown_intf **intf) { struct gl2_vertex_shader_impl *impl = (struct gl2_vertex_shader_impl *) intf; (void) impl; /* TODO free vertex shader data */ _shader_destructor (intf); } static struct gl2_unknown_intf ** _vertex_shader_QueryInterface (struct gl2_unknown_intf **intf, enum gl2_uiid uiid) { if (uiid == UIID_VERTEX_SHADER) { (**intf).AddRef (intf); return intf; } return _shader_QueryInterface (intf, uiid); } static GLenum _vertex_shader_GetSubType (struct gl2_shader_intf **intf) { return GL_VERTEX_SHADER_ARB; } static struct gl2_vertex_shader_intf _vertex_shader_vftbl = { { { { _unknown_AddRef, _unknown_Release, _vertex_shader_QueryInterface, }, _generic_Delete, _shader_GetType, _generic_GetName, _generic_GetDeleteStatus, _generic_GetInfoLog, }, _vertex_shader_GetSubType, _shader_GetCompileStatus, _shader_SetSource, _shader_GetSource, _shader_Compile } }; static void _vertex_shader_constructor (struct gl2_vertex_shader_impl *impl) { _shader_constructor ((struct gl2_shader_impl *) impl); impl->_vftbl = &_vertex_shader_vftbl; impl->_obj._shader._generic._unknown._destructor = _vertex_shader_destructor; } GLhandleARB _mesa_3dlabs_create_shader_object (GLenum shaderType) { GET_CURRENT_CONTEXT(ctx); (void) ctx; switch (shaderType) { case GL_FRAGMENT_SHADER_ARB: { struct gl2_fragment_shader_impl *x = (struct gl2_fragment_shader_impl *) _mesa_malloc ( sizeof (struct gl2_fragment_shader_impl)); if (x != NULL) { _fragment_shader_constructor (x); return x->_obj._shader._generic.name; } } break; case GL_VERTEX_SHADER_ARB: { struct gl2_vertex_shader_impl *x = (struct gl2_vertex_shader_impl *) _mesa_malloc ( sizeof (struct gl2_vertex_shader_impl)); if (x != NULL) { _vertex_shader_constructor (x); return x->_obj._shader._generic.name; } } break; } return 0; } GLhandleARB _mesa_3dlabs_create_program_object (void) { GET_CURRENT_CONTEXT(ctx); struct gl2_program_impl *x = (struct gl2_program_impl *) _mesa_malloc (sizeof (struct gl2_program_impl)); (void) ctx; if (x != NULL) { _program_constructor (x); return x->_obj._container._generic.name; } return 0; }