// //Copyright (C) 2002-2005 3Dlabs Inc. Ltd. //All rights reserved. // //Redistribution and use in source and binary forms, with or without //modification, are permitted provided that the following conditions //are met: // // Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // // Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // // Neither the name of 3Dlabs Inc. Ltd. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // //THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS //"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT //LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS //FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE //COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, //INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, //BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; //LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER //CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT //LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN //ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE //POSSIBILITY OF SUCH DAMAGE. // #ifndef _SHHANDLE_INCLUDED_ #define _SHHANDLE_INCLUDED_ // // Machine independent part of the compiler private objects // sent as ShHandle to the driver. // // This should not be included by driver code. // #define SH_EXPORTING #include "../Public/ShaderLangExt.h" #include "InfoSink.h" class TCompiler; class TLinker; class TUniformMap; namespace Lf { class TBindingList; class TLinker; class TLibrary; } // // The base class used to back handles returned to the driver. // class TShHandleBase { public: TShHandleBase() { } virtual ~TShHandleBase() { } virtual TCompiler* getAsCompiler() { return 0; } virtual TLinker* getAsLinker() { return 0; } virtual Lf::TLinker* getAsNewLinker() { return 0; } virtual TUniformMap* getAsUniformMap() { return 0; } virtual Lf::TBindingList* getAsBindingList() { return 0; } virtual Lf::TLibrary* getAsLibrary() { return 0; } }; // // The base class for the machine dependent linker to derive from // for managing where uniforms live. // class TUniformMap : public TShHandleBase { public: TUniformMap() { } virtual ~TUniformMap() { } virtual TUniformMap* getAsUniformMap() { return this; } virtual int getLocation(const char* name) = 0; virtual TInfoSink& getInfoSink() { return infoSink; } TInfoSink infoSink; }; class TIntermNode; // // The base class for the machine dependent compiler to derive from // for managing object code from the compile. // class TCompiler : public TShHandleBase { public: TCompiler(EShLanguage l, TInfoSink& sink) : infoSink(sink) , language(l), haveValidObjectCode(false) { } virtual ~TCompiler() { } EShLanguage getLanguage() { return language; } virtual TInfoSink& getInfoSink() { return infoSink; } virtual bool compile(TIntermNode* root) = 0; virtual TCompiler* getAsCompiler() { return this; } virtual bool linkable() { return haveValidObjectCode; } TInfoSink& infoSink; protected: EShLanguage language; bool haveValidObjectCode; }; // // Link operations are base on a list of compile results... // typedef TVector TCompilerList; typedef TVector THandleList; // // The base class for the machine dependent linker to derive from // to manage the resulting executable. // class TLinker : public TShHandleBase { public: TLinker(EShExecutable e, TInfoSink& iSink) : infoSink(iSink), executable(e), haveReturnableObjectCode(false), appAttributeBindings(0), fixedAttributeBindings(0), excludedAttributes(0), excludedCount(0), uniformBindings(0) { } virtual TLinker* getAsLinker() { return this; } virtual ~TLinker() { } virtual bool link(TCompilerList&, TUniformMap*) = 0; virtual bool link(THandleList&) { return false; } virtual void setAppAttributeBindings(const ShBindingTable* t) { appAttributeBindings = t; } virtual void setFixedAttributeBindings(const ShBindingTable* t) { fixedAttributeBindings = t; } virtual void getAttributeBindings(ShBindingTable const **t) const = 0; virtual void setExcludedAttributes(const int* attributes, int count) { excludedAttributes = attributes; excludedCount = count; } virtual ShBindingTable* getUniformBindings() const { return uniformBindings; } virtual const void* getObjectCode() const { return 0; } // a real compiler would be returning object code here virtual TInfoSink& getInfoSink() { return infoSink; } TInfoSink& infoSink; protected: EShExecutable executable; bool haveReturnableObjectCode; // true when objectCode is acceptable to send to driver const ShBindingTable* appAttributeBindings; const ShBindingTable* fixedAttributeBindings; const int* excludedAttributes; int excludedCount; ShBindingTable* uniformBindings; // created by the linker }; // // This is the interface between the machine independent code // and the machine dependent code. // // The machine dependent code should derive from the classes // above. Then Construct*() and Delete*() will create and // destroy the machine dependent objects, which contain the // above machine independent information. // TCompiler* ConstructCompiler(EShLanguage, int); TShHandleBase* ConstructLinker(EShExecutable, int); TShHandleBase* ConstructBindings(); TShHandleBase* ConstructLibrary(); void DeleteLinker(TShHandleBase*); TUniformMap* ConstructUniformMap(); void DeleteCompiler(TCompiler*); void DeleteUniformMap(TUniformMap*); void freeTargetDependentData(void*); #endif // _SHHANDLE_INCLUDED_