// //Copyright (C) 2002-2005 3Dlabs Inc. Ltd. //All rights reserved. // //Redistribution and use in source and binary forms, with or without //modification, are permitted provided that the following conditions //are met: // // Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // // Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // // Neither the name of 3Dlabs Inc. Ltd. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // //THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS //"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT //LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS //FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE //COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, //INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, //BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; //LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER //CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT //LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN //ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE //POSSIBILITY OF SUCH DAMAGE. // #include "../Include/intermediate.h" // // Traverse the intermediate representation tree, and // call a node type specific function for each node. // Done recursively through the member function Traverse(). // Node types can be skipped if their function to call is 0, // but their subtree will still be traversed. // Nodes with children can have their whole subtree skipped // if preVisit is turned on and the type specific function // returns false. // // preVisit, postVisit, and rightToLeft control what order // nodes are visited in. // // // Traversal functions for terminals are straighforward.... // void TIntermSymbol::traverse(TIntermTraverser* it) { if (it->visitSymbol) it->visitSymbol(this, it); } void TIntermConstantUnion::traverse(TIntermTraverser* it) { if (it->visitConstantUnion) it->visitConstantUnion(this, it); } // // Traverse a binary node. // void TIntermBinary::traverse(TIntermTraverser* it) { bool visit = true; // // visit the node before children if pre-visiting. // if (it->preVisit && it->visitBinary) visit = it->visitBinary(true, this, it); // // Visit the children, in the right order. // if (visit) { ++it->depth; if (it->rightToLeft) { if (right) right->traverse(it); if (left) left->traverse(it); } else { if (left) left->traverse(it); if (right) right->traverse(it); } --it->depth; } // // Visit the node after the children, if requested and the traversal // hasn't been cancelled yet. // if (visit && it->postVisit && it->visitBinary) it->visitBinary(false, this, it); } // // Traverse a unary node. Same comments in binary node apply here. // void TIntermUnary::traverse(TIntermTraverser* it) { bool visit = true; if (it->preVisit && it->visitUnary) visit = it->visitUnary(true, this, it); if (visit) { ++it->depth; operand->traverse(it); --it->depth; } if (visit && it->postVisit && it->visitUnary) it->visitUnary(false, this, it); } // // Traverse an aggregate node. Same comments in binary node apply here. // void TIntermAggregate::traverse(TIntermTraverser* it) { bool visit = true; if (it->preVisit && it->visitAggregate) visit = it->visitAggregate(true, this, it); if (visit) { ++it->depth; TIntermSequence::iterator sit; if (it->rightToLeft) { sit = sequence.end(); while (sit != sequence.begin()) { --sit; (*sit)->traverse(it); } } else { for (sit = sequence.begin(); sit != sequence.end(); ++sit) (*sit)->traverse(it); } --it->depth; } if (visit && it->postVisit && it->visitAggregate) it->visitAggregate(false, this, it); } // // Traverse a selection node. Same comments in binary node apply here. // void TIntermSelection::traverse(TIntermTraverser* it) { bool visit = true; if (it->preVisit && it->visitSelection) visit = it->visitSelection(true, this, it); if (visit) { ++it->depth; if (it->rightToLeft) { if (falseBlock) falseBlock->traverse(it); if (trueBlock) trueBlock->traverse(it); condition->traverse(it); } else { condition->traverse(it); if (trueBlock) trueBlock->traverse(it); if (falseBlock) falseBlock->traverse(it); } --it->depth; } if (visit && it->postVisit && it->visitSelection) it->visitSelection(false, this, it); } // // Traverse a loop node. Same comments in binary node apply here. // void TIntermLoop::traverse(TIntermTraverser* it) { bool visit = true; if (it->preVisit && it->visitLoop) visit = it->visitLoop(true, this, it); if (visit) { ++it->depth; if (it->rightToLeft) { if (terminal) terminal->traverse(it); if (body) body->traverse(it); if (test) test->traverse(it); } else { if (test) test->traverse(it); if (body) body->traverse(it); if (terminal) terminal->traverse(it); } --it->depth; } if (visit && it->postVisit && it->visitLoop) it->visitLoop(false, this, it); } // // Traverse a branch node. Same comments in binary node apply here. // void TIntermBranch::traverse(TIntermTraverser* it) { bool visit = true; if (it->preVisit && it->visitBranch) visit = it->visitBranch(true, this, it); if (visit && expression) { ++it->depth; expression->traverse(it); --it->depth; } if (visit && it->postVisit && it->visitBranch) it->visitBranch(false, this, it); }