/* * Mesa 3-D graphics library * Version: 6.5.2 * * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef SLANG_ASSEMBLE_H #define SLANG_ASSEMBLE_H #include "slang_utility.h" #if defined __cplusplus extern "C" { #endif struct slang_operation_; typedef enum slang_assembly_type_ { /* core */ slang_asm_none, slang_asm_float_copy, slang_asm_float_move, slang_asm_float_push, slang_asm_float_deref, slang_asm_float_add, slang_asm_float_multiply, slang_asm_float_divide, slang_asm_float_negate, slang_asm_float_less, slang_asm_float_equal_exp, slang_asm_float_equal_int, slang_asm_float_to_int, slang_asm_float_sine, slang_asm_float_arcsine, slang_asm_float_arctan, slang_asm_float_power, slang_asm_float_log2, slang_asm_float_floor, slang_asm_float_ceil, slang_asm_float_noise1, slang_asm_float_noise2, slang_asm_float_noise3, slang_asm_float_noise4, slang_asm_int_copy, slang_asm_int_move, slang_asm_int_push, slang_asm_int_deref, slang_asm_int_to_float, slang_asm_int_to_addr, slang_asm_bool_copy, slang_asm_bool_move, slang_asm_bool_push, slang_asm_bool_deref, slang_asm_addr_copy, slang_asm_addr_push, slang_asm_addr_deref, slang_asm_addr_add, slang_asm_addr_multiply, slang_asm_vec4_tex1d, slang_asm_vec4_tex2d, slang_asm_vec4_tex3d, slang_asm_vec4_texcube, slang_asm_vec4_shad1d, slang_asm_vec4_shad2d, slang_asm_jump, slang_asm_jump_if_zero, slang_asm_enter, slang_asm_leave, slang_asm_local_alloc, slang_asm_local_free, slang_asm_local_addr, slang_asm_global_addr, slang_asm_call, slang_asm_return, slang_asm_discard, slang_asm_exit, /* GL_MESA_shader_debug */ slang_asm_float_print, slang_asm_int_print, slang_asm_bool_print, /* vec4 */ slang_asm_float_to_vec4, slang_asm_vec4_add, slang_asm_vec4_subtract, slang_asm_vec4_multiply, slang_asm_vec4_divide, slang_asm_vec4_negate, slang_asm_vec4_dot, slang_asm_vec4_copy, slang_asm_vec4_deref, slang_asm_vec4_equal_int, /* not a real assembly instruction */ slang_asm__last } slang_assembly_type; typedef struct slang_assembly_ { slang_assembly_type type; GLfloat literal; GLuint param[2]; } slang_assembly; typedef struct slang_assembly_file_ { slang_assembly *code; GLuint count; GLuint capacity; } slang_assembly_file; extern GLvoid _slang_assembly_file_ctr(slang_assembly_file *); extern GLvoid slang_assembly_file_destruct(slang_assembly_file *); extern GLboolean slang_assembly_file_push(slang_assembly_file *, slang_assembly_type); extern GLboolean slang_assembly_file_push_label(slang_assembly_file *, slang_assembly_type, GLuint); extern GLboolean slang_assembly_file_push_label2(slang_assembly_file *, slang_assembly_type, GLuint, GLuint); extern GLboolean slang_assembly_file_push_literal(slang_assembly_file *, slang_assembly_type, GLfloat); typedef struct slang_assembly_file_restore_point_ { GLuint count; } slang_assembly_file_restore_point; extern GLboolean slang_assembly_file_restore_point_save(slang_assembly_file *, slang_assembly_file_restore_point *); extern GLboolean slang_assembly_file_restore_point_load(slang_assembly_file *, slang_assembly_file_restore_point *); typedef struct slang_assembly_flow_control_ { GLuint loop_start; /**< for "continue" statement */ GLuint loop_end; /**< for "break" statement */ GLuint function_end; /**< for "return" statement */ } slang_assembly_flow_control; typedef struct slang_assembly_local_info_ { GLuint ret_size; GLuint addr_tmp; GLuint swizzle_tmp; } slang_assembly_local_info; typedef enum { slang_ref_force, slang_ref_forbid /**< slang_ref_freelance */ } slang_ref_type; /** * Holds complete information about vector swizzle - the * array contains vector component source indices, where 0 is "x", 1 * is "y", 2 is "z" and 3 is "w". * Example: "xwz" --> { 3, { 0, 3, 2, not used } }. */ typedef struct slang_swizzle_ { GLuint num_components; GLuint swizzle[4]; } slang_swizzle; typedef struct slang_assembly_name_space_ { struct slang_function_scope_ *funcs; struct slang_struct_scope_ *structs; struct slang_variable_scope_ *vars; } slang_assembly_name_space; typedef struct slang_assemble_ctx_ { slang_assembly_file *file; struct slang_machine_ *mach; slang_atom_pool *atoms; slang_assembly_name_space space; slang_assembly_flow_control flow; slang_assembly_local_info local; slang_ref_type ref; slang_swizzle swz; } slang_assemble_ctx; extern struct slang_function_ * _slang_locate_function(const struct slang_function_scope_ *funcs, slang_atom name, const struct slang_operation_ *params, GLuint num_params, const slang_assembly_name_space *space, slang_atom_pool *); extern GLboolean _slang_assemble_function(slang_assemble_ctx *, struct slang_function_ *); extern GLboolean _slang_assemble_function2(slang_assemble_ctx * , struct slang_function_ *); extern GLboolean _slang_cleanup_stack(slang_assemble_ctx *, struct slang_operation_ *); extern GLboolean _slang_dereference(slang_assemble_ctx *, struct slang_operation_ *); extern GLboolean _slang_assemble_function_call(slang_assemble_ctx *, struct slang_function_ *, struct slang_operation_ *, GLuint, GLboolean); extern GLboolean _slang_assemble_function_call_name(slang_assemble_ctx *, const char *, struct slang_operation_ *, GLuint, GLboolean); extern GLboolean _slang_assemble_operation(slang_assemble_ctx *, struct slang_operation_ *, slang_ref_type); #ifdef __cplusplus } #endif #include "slang_assemble_assignment.h" #include "slang_assemble_typeinfo.h" #include "slang_assemble_constructor.h" #include "slang_assemble_conditional.h" #endif