/* * Mesa 3-D graphics library * Version: 6.5 * * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #if !defined SLANG_COMPILE_H #define SLANG_COMPILE_H #include "main/imports.h" #include "main/mtypes.h" #include "slang_typeinfo.h" #include "slang_compile_variable.h" #include "slang_compile_struct.h" #include "slang_compile_operation.h" #include "slang_compile_function.h" #if defined __cplusplus extern "C" { #endif typedef struct slang_name_space_ { struct slang_function_scope_ *funcs; struct slang_struct_scope_ *structs; struct slang_variable_scope_ *vars; } slang_name_space; typedef enum slang_unit_type_ { SLANG_UNIT_FRAGMENT_SHADER, SLANG_UNIT_VERTEX_SHADER, SLANG_UNIT_FRAGMENT_BUILTIN, SLANG_UNIT_VERTEX_BUILTIN } slang_unit_type; typedef struct slang_code_unit_ { slang_variable_scope vars; slang_function_scope funs; slang_struct_scope structs; slang_unit_type type; struct slang_code_object_ *object; } slang_code_unit; extern GLvoid _slang_code_unit_ctr (slang_code_unit *, struct slang_code_object_ *); extern GLvoid _slang_code_unit_dtr (slang_code_unit *); #define SLANG_BUILTIN_CORE 0 #define SLANG_BUILTIN_120_CORE 1 #define SLANG_BUILTIN_COMMON 2 #define SLANG_BUILTIN_TARGET 3 #define SLANG_BUILTIN_TOTAL 4 typedef struct slang_code_object_ { slang_code_unit builtin[SLANG_BUILTIN_TOTAL]; slang_code_unit unit; slang_atom_pool atompool; } slang_code_object; extern GLvoid _slang_code_object_ctr (slang_code_object *); extern GLvoid _slang_code_object_dtr (slang_code_object *); extern GLboolean _slang_compile (GLcontext *ctx, struct gl_shader *shader); #ifdef __cplusplus } #endif #endif