/* * Mesa 3-D graphics library * Version: 6.5.2 * * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef SLANG_COMPILE_OPERATION_H #define SLANG_COMPILE_OPERATION_H /** * Types of slang operations. * These are the types of the AST (abstract syntax tree) nodes. * [foo] indicates a sub-tree or reference to another type of node */ typedef enum slang_operation_type_ { SLANG_OPER_NONE, SLANG_OPER_BLOCK_NO_NEW_SCOPE, /* "{" sequence "}" */ SLANG_OPER_BLOCK_NEW_SCOPE, /* "{" sequence "}" */ SLANG_OPER_VARIABLE_DECL, /* [type] [var] or [var] = [expr] */ SLANG_OPER_ASM, SLANG_OPER_BREAK, /* "break" statement */ SLANG_OPER_CONTINUE, /* "continue" statement */ SLANG_OPER_DISCARD, /* "discard" (kill fragment) statement */ SLANG_OPER_RETURN, /* "return" [expr] */ SLANG_OPER_LABEL, /* a jump target */ SLANG_OPER_EXPRESSION, /* [expr] */ SLANG_OPER_IF, /* "if" [0] then [1] else [2] */ SLANG_OPER_WHILE, /* "while" [cond] [body] */ SLANG_OPER_DO, /* "do" [body] "while" [cond] */ SLANG_OPER_FOR, /* "for" [init] [while] [incr] [body] */ SLANG_OPER_VOID, /* nop */ SLANG_OPER_LITERAL_BOOL, /* "true" or "false" */ SLANG_OPER_LITERAL_INT, /* integer literal */ SLANG_OPER_LITERAL_FLOAT, /* float literal */ SLANG_OPER_IDENTIFIER, /* var name, func name, etc */ SLANG_OPER_SEQUENCE, /* [expr] "," [expr] "," etc */ SLANG_OPER_ASSIGN, /* [var] "=" [expr] */ SLANG_OPER_ADDASSIGN, /* [var] "+=" [expr] */ SLANG_OPER_SUBASSIGN, /* [var] "-=" [expr] */ SLANG_OPER_MULASSIGN, /* [var] "*=" [expr] */ SLANG_OPER_DIVASSIGN, /* [var] "/=" [expr] */ /*SLANG_OPER_MODASSIGN, */ /*SLANG_OPER_LSHASSIGN, */ /*SLANG_OPER_RSHASSIGN, */ /*SLANG_OPER_ORASSIGN, */ /*SLANG_OPER_XORASSIGN, */ /*SLANG_OPER_ANDASSIGN, */ SLANG_OPER_SELECT, /* [expr] "?" [expr] ":" [expr] */ SLANG_OPER_LOGICALOR, /* [expr] "||" [expr] */ SLANG_OPER_LOGICALXOR, /* [expr] "^^" [expr] */ SLANG_OPER_LOGICALAND, /* [expr] "&&" [expr] */ /*SLANG_OPER_BITOR, */ /*SLANG_OPER_BITXOR, */ /*SLANG_OPER_BITAND, */ SLANG_OPER_EQUAL, /* [expr] "==" [expr] */ SLANG_OPER_NOTEQUAL, /* [expr] "!=" [expr] */ SLANG_OPER_LESS, /* [expr] "<" [expr] */ SLANG_OPER_GREATER, /* [expr] ">" [expr] */ SLANG_OPER_LESSEQUAL, /* [expr] "<=" [expr] */ SLANG_OPER_GREATEREQUAL, /* [expr] ">=" [expr] */ /*SLANG_OPER_LSHIFT, */ /*SLANG_OPER_RSHIFT, */ SLANG_OPER_ADD, /* [expr] "+" [expr] */ SLANG_OPER_SUBTRACT, /* [expr] "-" [expr] */ SLANG_OPER_MULTIPLY, /* [expr] "*" [expr] */ SLANG_OPER_DIVIDE, /* [expr] "/" [expr] */ /*SLANG_OPER_MODULUS, */ SLANG_OPER_PREINCREMENT, /* "++" [var] */ SLANG_OPER_PREDECREMENT, /* "--" [var] */ SLANG_OPER_PLUS, /* "-" [expr] */ SLANG_OPER_MINUS, /* "+" [expr] */ /*SLANG_OPER_COMPLEMENT, */ SLANG_OPER_NOT, /* "!" [expr] */ SLANG_OPER_SUBSCRIPT, /* [expr] "[" [expr] "]" */ SLANG_OPER_CALL, /* [func name] [param] [param] [...] */ SLANG_OPER_NON_INLINED_CALL, /* a real function call */ SLANG_OPER_METHOD, /* method call, such as v.length() */ SLANG_OPER_FIELD, /* i.e.: ".next" or ".xzy" or ".xxx" etc */ SLANG_OPER_POSTINCREMENT, /* [var] "++" */ SLANG_OPER_POSTDECREMENT /* [var] "--" */ } slang_operation_type; /** * A slang_operation is basically a compiled instruction (such as assignment, * a while-loop, a conditional, a multiply, a function call, etc). * The AST (abstract syntax tree) is built from these nodes. * NOTE: This structure could have been implemented as a union of simpler * structs which would correspond to the operation types above. */ typedef struct slang_operation_ { slang_operation_type type; struct slang_operation_ *children; GLuint num_children; GLfloat literal[4]; /**< Used for float, int and bool values */ GLuint literal_size; /**< 1, 2, 3, or 4 */ slang_atom a_id; /**< type: asm, identifier, call, field */ slang_atom a_obj; /**< object in a method call */ slang_variable_scope *locals; /**< local vars for scope */ struct slang_function_ *fun; /**< If type == SLANG_OPER_CALL */ struct slang_variable_ *var; /**< If type == slang_oper_identier */ struct slang_label_ *label; /**< If type == SLANG_OPER_LABEL */ /** If type==SLANG_OPER_CALL and we're calling an array constructor, * for which there's no real function, we need to have a flag to * indicate such. num_children indicates number of elements. */ GLboolean array_constructor; double x; } slang_operation; extern GLboolean slang_operation_construct(slang_operation *); extern void slang_operation_destruct(slang_operation *); extern void slang_replace_scope(slang_operation *oper, slang_variable_scope *oldScope, slang_variable_scope *newScope); extern GLboolean slang_operation_copy(slang_operation *, const slang_operation *); extern slang_operation * slang_operation_new(GLuint count); extern void slang_operation_delete(slang_operation *oper); extern slang_operation * slang_operation_grow(GLuint *numChildren, slang_operation **children); extern slang_operation * slang_operation_insert(GLuint *numChildren, slang_operation **children, GLuint pos); extern void _slang_operation_swap(slang_operation *oper0, slang_operation *oper1); #endif /* SLANG_COMPILE_OPERATION_H */