/* * Mesa 3-D graphics library * Version: 6.5 * * Copyright (C) 2006 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /** * \file slang_link.c * slang linker * \author Michal Krol */ #include "imports.h" #include "slang_link.h" #include "slang_analyse.h" static GLboolean entry_has_gl_prefix (slang_atom name, slang_atom_pool *atoms) { const char *str = slang_atom_pool_id (atoms, name); return str[0] == 'g' && str[1] == 'l' && str[2] == '_'; } /* * slang_active_variables */ static GLvoid slang_active_variables_ctr (slang_active_variables *self) { self->table = NULL; self->count = 0; } static GLvoid slang_active_variables_dtr (slang_active_variables *self) { GLuint i; for (i = 0; i < self->count; i++) slang_alloc_free (self->table[i].name); slang_alloc_free (self->table); } static GLboolean add_simple_variable (slang_active_variables *self, slang_export_data_quant *q, const char *name) { const GLuint n = self->count; self->table = (slang_active_variable *) slang_alloc_realloc (self->table, n * sizeof (slang_active_variable), (n + 1) * sizeof (slang_active_variable)); if (self->table == NULL) return GL_FALSE; self->table[n].quant = q; self->table[n].name = slang_string_duplicate (name); if (self->table[n].name == NULL) return GL_FALSE; self->count++; return GL_TRUE; } static GLboolean add_complex_variable (slang_active_variables *self, slang_export_data_quant *q, char *name, slang_atom_pool *atoms) { slang_string_concat (name, slang_atom_pool_id (atoms, q->name)); if (slang_export_data_quant_array (q)) slang_string_concat (name, "[0]"); if (slang_export_data_quant_struct (q)) { GLuint dot_pos, i; const GLuint fields = slang_export_data_quant_fields (q); slang_string_concat (name, "."); dot_pos = slang_string_length (name); for (i = 0; i < fields; i++) { if (!add_complex_variable (self, &q->structure[i], name, atoms)) return GL_FALSE; name[dot_pos] = '\0'; } return GL_TRUE; } return add_simple_variable (self, q, name); } static GLboolean gather_active_variables (slang_active_variables *self, slang_export_data_table *tbl, slang_export_data_access access) { GLuint i; for (i = 0; i < tbl->count; i++) if (tbl->entries[i].access == access) { char name[1024] = ""; if (!add_complex_variable (self, &tbl->entries[i].quant, name, tbl->atoms)) return GL_FALSE; } return GL_TRUE; } /* * slang_attrib_overrides */ static GLvoid slang_attrib_overrides_ctr (slang_attrib_overrides *self) { self->table = NULL; self->count = 0; } static GLvoid slang_attrib_overrides_dtr (slang_attrib_overrides *self) { GLuint i; for (i = 0; i < self->count; i++) slang_alloc_free (self->table[i].name); slang_alloc_free (self->table); } GLboolean slang_attrib_overrides_add (slang_attrib_overrides *self, GLuint index, const GLchar *name) { const GLuint n = self->count; GLuint i; for (i = 0; i < n; i++) if (slang_string_compare (name, self->table[i].name) == 0) { self->table[i].index = index; return GL_TRUE; } self->table = (slang_attrib_override *) slang_alloc_realloc (self->table, n * sizeof (slang_attrib_override), (n + 1) * sizeof (slang_attrib_override)); if (self->table == NULL) return GL_FALSE; self->table[n].index = index; self->table[n].name = slang_string_duplicate (name); if (self->table[n].name == NULL) return GL_FALSE; self->count++; return GL_TRUE; } static GLuint lookup_attrib_override (slang_attrib_overrides *self, const GLchar *name) { GLuint i; for (i = 0; self->count; i++) if (slang_string_compare (name, self->table[i].name) == 0) return self->table[i].index; return MAX_VERTEX_ATTRIBS; } /* * slang_uniform_bindings */ static GLvoid slang_uniform_bindings_ctr (slang_uniform_bindings *self) { self->table = NULL; self->count = 0; } static GLvoid slang_uniform_bindings_dtr (slang_uniform_bindings *self) { GLuint i; for (i = 0; i < self->count; i++) slang_alloc_free (self->table[i].name); slang_alloc_free (self->table); } static GLboolean add_simple_uniform_binding (slang_uniform_bindings *self, slang_export_data_quant *q, const char *name, GLuint index, GLuint addr) { const GLuint n = self->count; GLuint i; for (i = 0; i < n; i++) if (slang_string_compare (self->table[i].name, name) == 0) { self->table[i].address[index] = addr; return GL_TRUE; } self->table = (slang_uniform_binding *) slang_alloc_realloc (self->table, n * sizeof (slang_uniform_binding), (n + 1) * sizeof (slang_uniform_binding)); if (self->table == NULL) return GL_FALSE; self->table[n].quant = q; self->table[n].name = slang_string_duplicate (name); if (self->table[n].name == NULL) return GL_FALSE; for (i = 0; i < SLANG_SHADER_MAX; i++) self->table[n].address[i] = ~0; self->table[n].address[index] = addr; self->count++; return GL_TRUE; } static GLboolean add_complex_uniform_binding (slang_uniform_bindings *self, slang_export_data_quant *q, char *name, slang_atom_pool *atoms, GLuint index, GLuint addr) { GLuint count, i; slang_string_concat (name, slang_atom_pool_id (atoms, q->name)); count = slang_export_data_quant_elements (q); for (i = 0; i < count; i++) { GLuint bracket_pos; bracket_pos = slang_string_length (name); if (slang_export_data_quant_array (q)) _mesa_sprintf (name + slang_string_length (name), "[%d]", i); if (slang_export_data_quant_struct (q)) { GLuint dot_pos, i; const GLuint fields = slang_export_data_quant_fields (q); slang_string_concat (name, "."); dot_pos = slang_string_length (name); for (i = 0; i < fields; i++) { if (!add_complex_uniform_binding (self, &q->structure[i], name, atoms, index, addr)) return GL_FALSE; name[dot_pos] = '\0'; addr += slang_export_data_quant_size (&q->structure[i]); } } else { if (!add_simple_uniform_binding (self, q, name, index, addr)) return GL_FALSE; addr += slang_export_data_quant_size (q); } name[bracket_pos] = '\0'; } return GL_TRUE; } static GLboolean gather_uniform_bindings (slang_uniform_bindings *self, slang_export_data_table *tbl, GLuint index) { GLuint i; for (i = 0; i < tbl->count; i++) if (tbl->entries[i].access == slang_exp_uniform) { char name[1024] = ""; if (!add_complex_uniform_binding (self, &tbl->entries[i].quant, name, tbl->atoms, index, tbl->entries[i].address)) return GL_FALSE; } return GL_TRUE; } /* * slang_attrib_bindings */ static GLvoid slang_attrib_bindings_ctr (slang_attrib_bindings *self) { GLuint i; self->binding_count = 0; for (i = 0; i < MAX_VERTEX_ATTRIBS; i++) self->slots[i].addr = ~0; } static GLvoid slang_attrib_bindings_dtr (slang_attrib_bindings *self) { GLuint i; for (i = 0; i < self->binding_count; i++) slang_alloc_free (self->bindings[i].name); } static GLuint can_allocate_attrib_slots (slang_attrib_bindings *self, GLuint index, GLuint count) { GLuint i; for (i = 0; i < count; i++) if (self->slots[index + i].addr != ~0) break; return i; } static GLuint allocate_attrib_slots (slang_attrib_bindings *self, GLuint count) { GLuint i; for (i = 0; i <= MAX_VERTEX_ATTRIBS - count; i++) { GLuint size; size = can_allocate_attrib_slots (self, i, count); if (size == count) return i; /* speed-up the search a bit */ i += count; } return MAX_VERTEX_ATTRIBS; } static GLboolean add_attrib_binding (slang_attrib_bindings *self, slang_export_data_quant *q, const char *name, GLuint addr, GLuint index_override) { const GLuint n = self->binding_count; GLuint slot_span, slot_index; GLuint i; assert (slang_export_data_quant_simple (q)); switch (slang_export_data_quant_type (q)) { case GL_FLOAT: case GL_FLOAT_VEC2: case GL_FLOAT_VEC3: case GL_FLOAT_VEC4: slot_span = 1; break; case GL_FLOAT_MAT2: slot_span = 2; break; case GL_FLOAT_MAT3: slot_span = 3; break; case GL_FLOAT_MAT4: slot_span = 4; break; default: assert (0); } if (index_override == MAX_VERTEX_ATTRIBS) slot_index = allocate_attrib_slots (self, slot_span); else if (can_allocate_attrib_slots (self, index_override, slot_span) == slot_span) slot_index = index_override; else slot_index = MAX_VERTEX_ATTRIBS; if (slot_index == MAX_VERTEX_ATTRIBS) { /* TODO: info log: error: MAX_VERTEX_ATTRIBS exceeded */ return GL_FALSE; } self->bindings[n].quant = q; self->bindings[n].name = slang_string_duplicate (name); if (self->bindings[n].name == NULL) return GL_FALSE; self->bindings[n].first_slot_index = slot_index; self->binding_count++; for (i = 0; i < slot_span; i++) self->slots[self->bindings[n].first_slot_index + i].addr = addr + i * 4; return GL_TRUE; } static GLboolean gather_attrib_bindings (slang_attrib_bindings *self, slang_export_data_table *tbl, slang_attrib_overrides *ovr) { GLuint i; /* First pass. Gather attribs that have overriden index slots. */ for (i = 0; i < tbl->count; i++) if (tbl->entries[i].access == slang_exp_attribute && !entry_has_gl_prefix (tbl->entries[i].quant.name, tbl->atoms)) { slang_export_data_quant *quant = &tbl->entries[i].quant; const GLchar *id = slang_atom_pool_id (tbl->atoms, quant->name); GLuint index = lookup_attrib_override (ovr, id); if (index != MAX_VERTEX_ATTRIBS) { if (!add_attrib_binding (self, quant, id, tbl->entries[i].address, index)) return GL_FALSE; } } /* Second pass. Gather attribs that have *NOT* overriden index slots. */ for (i = 0; i < tbl->count; i++) if (tbl->entries[i].access == slang_exp_attribute && !entry_has_gl_prefix (tbl->entries[i].quant.name, tbl->atoms)) { slang_export_data_quant *quant = &tbl->entries[i].quant; const GLchar *id = slang_atom_pool_id (tbl->atoms, quant->name); GLuint index = lookup_attrib_override (ovr, id); if (index == MAX_VERTEX_ATTRIBS) { if (!add_attrib_binding (self, quant, id, tbl->entries[i].address, index)) return GL_FALSE; } } return GL_TRUE; } /* * slang_varying_bindings */ static GLvoid slang_varying_bindings_ctr (slang_varying_bindings *self) { self->binding_count = 0; self->slot_count = 0; } static GLvoid slang_varying_bindings_dtr (slang_varying_bindings *self) { GLuint i; for (i = 0; i < self->binding_count; i++) slang_alloc_free (self->bindings[i].name); } static GLvoid update_varying_slots (slang_varying_slot *slots, GLuint count, GLboolean is_vert, GLuint addr, GLuint do_offset) { GLuint i; for (i = 0; i < count; i++) *(is_vert ? &slots[i].vert_addr : &slots[i].frag_addr) = addr + i * 4 * do_offset; } static GLboolean add_varying_binding (slang_varying_bindings *self, slang_export_data_quant *q, const char *name, GLboolean is_vert, GLuint addr) { const GLuint n = self->binding_count; const GLuint slot_span = slang_export_data_quant_components (q) * slang_export_data_quant_elements (q); GLuint i; for (i = 0; i < n; i++) if (slang_string_compare (self->bindings[i].name, name) == 0) { /* TODO: data quantities must match, or else link fails */ update_varying_slots (&self->slots[self->bindings[i].first_slot_index], slot_span, is_vert, addr, 1); return GL_TRUE; } if (self->slot_count + slot_span > MAX_VARYING_FLOATS) { /* TODO: info log: error: MAX_VARYING_FLOATS exceeded */ return GL_FALSE; } self->bindings[n].quant = q; self->bindings[n].name = slang_string_duplicate (name); if (self->bindings[n].name == NULL) return GL_FALSE; self->bindings[n].first_slot_index = self->slot_count; self->binding_count++; update_varying_slots (&self->slots[self->bindings[n].first_slot_index], slot_span, is_vert, addr, 1); update_varying_slots (&self->slots[self->bindings[n].first_slot_index], slot_span, !is_vert, ~0, 0); self->slot_count += slot_span; return GL_TRUE; } static GLboolean gather_varying_bindings (slang_varying_bindings *self, slang_export_data_table *tbl, GLboolean is_vert) { GLuint i; for (i = 0; i < tbl->count; i++) if (tbl->entries[i].access == slang_exp_varying && !entry_has_gl_prefix (tbl->entries[i].quant.name, tbl->atoms)) { if (!add_varying_binding (self, &tbl->entries[i].quant, slang_atom_pool_id (tbl->atoms, tbl->entries[i].quant.name), is_vert, tbl->entries[i].address)) return GL_FALSE; } return GL_TRUE; } /* * slang_texture_bindings */ GLvoid slang_texture_usages_ctr (slang_texture_usages *self) { self->table = NULL; self->count = 0; } GLvoid slang_texture_usages_dtr (slang_texture_usages *self) { slang_alloc_free (self->table); } /* * slang_program */ GLvoid slang_program_ctr (slang_program *self) { GLuint i; slang_active_variables_ctr (&self->active_uniforms); slang_active_variables_ctr (&self->active_attribs); slang_attrib_overrides_ctr (&self->attrib_overrides); slang_uniform_bindings_ctr (&self->uniforms); slang_attrib_bindings_ctr (&self->attribs); slang_varying_bindings_ctr (&self->varyings); slang_texture_usages_ctr (&self->texture_usage); for (i = 0; i < SLANG_SHADER_MAX; i++) { GLuint j; for (j = 0; j < SLANG_COMMON_FIXED_MAX; j++) self->common_fixed_entries[i][j] = ~0; for (j = 0; j < SLANG_COMMON_CODE_MAX; j++) self->code[i][j] = ~0; self->machines[i] = NULL; self->assemblies[i] = NULL; } for (i = 0; i < SLANG_VERTEX_FIXED_MAX; i++) self->vertex_fixed_entries[i] = ~0; for (i = 0; i < SLANG_FRAGMENT_FIXED_MAX; i++) self->fragment_fixed_entries[i] = ~0; } GLvoid slang_program_dtr (slang_program *self) { slang_active_variables_dtr (&self->active_uniforms); slang_active_variables_dtr (&self->active_attribs); slang_attrib_overrides_dtr (&self->attrib_overrides); slang_uniform_bindings_dtr (&self->uniforms); slang_attrib_bindings_dtr (&self->attribs); slang_varying_bindings_dtr (&self->varyings); slang_texture_usages_dtr (&self->texture_usage); } static GLvoid slang_program_rst (slang_program *self) { GLuint i; slang_active_variables_dtr (&self->active_uniforms); slang_active_variables_dtr (&self->active_attribs); slang_uniform_bindings_dtr (&self->uniforms); slang_attrib_bindings_dtr (&self->attribs); slang_varying_bindings_dtr (&self->varyings); slang_texture_usages_dtr (&self->texture_usage); slang_active_variables_ctr (&self->active_uniforms); slang_active_variables_ctr (&self->active_attribs); slang_uniform_bindings_ctr (&self->uniforms); slang_attrib_bindings_ctr (&self->attribs); slang_varying_bindings_ctr (&self->varyings); slang_texture_usages_ctr (&self->texture_usage); for (i = 0; i < SLANG_SHADER_MAX; i++) { GLuint j; for (j = 0; j < SLANG_COMMON_FIXED_MAX; j++) self->common_fixed_entries[i][j] = ~0; for (j = 0; j < SLANG_COMMON_CODE_MAX; j++) self->code[i][j] = ~0; } for (i = 0; i < SLANG_VERTEX_FIXED_MAX; i++) self->vertex_fixed_entries[i] = ~0; for (i = 0; i < SLANG_FRAGMENT_FIXED_MAX; i++) self->fragment_fixed_entries[i] = ~0; } /* * _slang_link() */ static GLuint gd (slang_export_data_table *tbl, const char *name) { slang_atom atom; GLuint i; atom = slang_atom_pool_atom (tbl->atoms, name); if (atom == SLANG_ATOM_NULL) return ~0; for (i = 0; i < tbl->count; i++) if (atom == tbl->entries[i].quant.name) return tbl->entries[i].address; return ~0; } static GLvoid resolve_common_fixed (GLuint e[], slang_export_data_table *tbl) { e[SLANG_COMMON_FIXED_MODELVIEWMATRIX] = gd (tbl, "gl_ModelViewMatrix"); e[SLANG_COMMON_FIXED_PROJECTIONMATRIX] = gd (tbl, "gl_ProjectionMatrix"); e[SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIX] = gd (tbl, "gl_ModelViewProjectionMatrix"); e[SLANG_COMMON_FIXED_TEXTUREMATRIX] = gd (tbl, "gl_TextureMatrix"); e[SLANG_COMMON_FIXED_NORMALMATRIX] = gd (tbl, "gl_NormalMatrix"); e[SLANG_COMMON_FIXED_MODELVIEWMATRIXINVERSE] = gd (tbl, "gl_ModelViewMatrixInverse"); e[SLANG_COMMON_FIXED_PROJECTIONMATRIXINVERSE] = gd (tbl, "gl_ProjectionMatrixInverse"); e[SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIXINVERSE] = gd (tbl, "gl_ModelViewProjectionMatrixInverse"); e[SLANG_COMMON_FIXED_TEXTUREMATRIXINVERSE] = gd (tbl, "gl_TextureMatrixInverse"); e[SLANG_COMMON_FIXED_MODELVIEWMATRIXTRANSPOSE] = gd (tbl, "gl_ModelViewMatrixTranspose"); e[SLANG_COMMON_FIXED_PROJECTIONMATRIXTRANSPOSE] = gd (tbl, "gl_ProjectionMatrixTranspose"); e[SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIXTRANSPOSE] = gd (tbl, "gl_ModelViewProjectionMatrixTranspose"); e[SLANG_COMMON_FIXED_TEXTUREMATRIXTRANSPOSE] = gd (tbl, "gl_TextureMatrixTranspose"); e[SLANG_COMMON_FIXED_MODELVIEWMATRIXINVERSETRANSPOSE] = gd (tbl, "gl_ModelViewMatrixInverseTranspose"); e[SLANG_COMMON_FIXED_PROJECTIONMATRIXINVERSETRANSPOSE] = gd (tbl, "gl_ProjectionMatrixInverseTranspose"); e[SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIXINVERSETRANSPOSE] = gd (tbl, "gl_ModelViewProjectionMatrixInverseTranspose"); e[SLANG_COMMON_FIXED_TEXTUREMATRIXINVERSETRANSPOSE] = gd (tbl, "gl_TextureMatrixInverseTranspose"); e[SLANG_COMMON_FIXED_NORMALSCALE] = gd (tbl, "gl_NormalScale"); e[SLANG_COMMON_FIXED_DEPTHRANGE] = gd (tbl, "gl_DepthRange"); e[SLANG_COMMON_FIXED_CLIPPLANE] = gd (tbl, "gl_ClipPlane"); e[SLANG_COMMON_FIXED_POINT] = gd (tbl, "gl_Point"); e[SLANG_COMMON_FIXED_FRONTMATERIAL] = gd (tbl, "gl_FrontMaterial"); e[SLANG_COMMON_FIXED_BACKMATERIAL] = gd (tbl, "gl_BackMaterial"); e[SLANG_COMMON_FIXED_LIGHTSOURCE] = gd (tbl, "gl_LightSource"); e[SLANG_COMMON_FIXED_LIGHTMODEL] = gd (tbl, "gl_LightModel"); e[SLANG_COMMON_FIXED_FRONTLIGHTMODELPRODUCT] = gd (tbl, "gl_FrontLightModelProduct"); e[SLANG_COMMON_FIXED_BACKLIGHTMODELPRODUCT] = gd (tbl, "gl_BackLightModelProduct"); e[SLANG_COMMON_FIXED_FRONTLIGHTPRODUCT] = gd (tbl, "gl_FrontLightProduct"); e[SLANG_COMMON_FIXED_BACKLIGHTPRODUCT] = gd (tbl, "gl_BackLightProduct"); e[SLANG_COMMON_FIXED_TEXTUREENVCOLOR] = gd (tbl, "gl_TextureEnvColor"); e[SLANG_COMMON_FIXED_EYEPLANES] = gd (tbl, "gl_EyePlaneS"); e[SLANG_COMMON_FIXED_EYEPLANET] = gd (tbl, "gl_EyePlaneT"); e[SLANG_COMMON_FIXED_EYEPLANER] = gd (tbl, "gl_EyePlaneR"); e[SLANG_COMMON_FIXED_EYEPLANEQ] = gd (tbl, "gl_EyePlaneQ"); e[SLANG_COMMON_FIXED_OBJECTPLANES] = gd (tbl, "gl_ObjectPlaneS"); e[SLANG_COMMON_FIXED_OBJECTPLANET] = gd (tbl, "gl_ObjectPlaneT"); e[SLANG_COMMON_FIXED_OBJECTPLANER] = gd (tbl, "gl_ObjectPlaneR"); e[SLANG_COMMON_FIXED_OBJECTPLANEQ] = gd (tbl, "gl_ObjectPlaneQ"); e[SLANG_COMMON_FIXED_FOG] = gd (tbl, "gl_Fog"); } static GLvoid resolve_vertex_fixed (GLuint e[], slang_export_data_table *tbl) { e[SLANG_VERTEX_FIXED_POSITION] = gd (tbl, "gl_Position"); e[SLANG_VERTEX_FIXED_POINTSIZE] = gd (tbl, "gl_PointSize"); e[SLANG_VERTEX_FIXED_CLIPVERTEX] = gd (tbl, "gl_ClipVertex"); e[SLANG_VERTEX_FIXED_COLOR] = gd (tbl, "gl_Color"); e[SLANG_VERTEX_FIXED_SECONDARYCOLOR] = gd (tbl, "gl_SecondaryColor"); e[SLANG_VERTEX_FIXED_NORMAL] = gd (tbl, "gl_Normal"); e[SLANG_VERTEX_FIXED_VERTEX] = gd (tbl, "gl_Vertex"); e[SLANG_VERTEX_FIXED_MULTITEXCOORD0] = gd (tbl, "gl_MultiTexCoord0"); e[SLANG_VERTEX_FIXED_MULTITEXCOORD1] = gd (tbl, "gl_MultiTexCoord1"); e[SLANG_VERTEX_FIXED_MULTITEXCOORD2] = gd (tbl, "gl_MultiTexCoord2"); e[SLANG_VERTEX_FIXED_MULTITEXCOORD3] = gd (tbl, "gl_MultiTexCoord3"); e[SLANG_VERTEX_FIXED_MULTITEXCOORD4] = gd (tbl, "gl_MultiTexCoord4"); e[SLANG_VERTEX_FIXED_MULTITEXCOORD5] = gd (tbl, "gl_MultiTexCoord5"); e[SLANG_VERTEX_FIXED_MULTITEXCOORD6] = gd (tbl, "gl_MultiTexCoord6"); e[SLANG_VERTEX_FIXED_MULTITEXCOORD7] = gd (tbl, "gl_MultiTexCoord7"); e[SLANG_VERTEX_FIXED_FOGCOORD] = gd (tbl, "gl_FogCoord"); e[SLANG_VERTEX_FIXED_FRONTCOLOR] = gd (tbl, "gl_FrontColor"); e[SLANG_VERTEX_FIXED_BACKCOLOR] = gd (tbl, "gl_BackColor"); e[SLANG_VERTEX_FIXED_FRONTSECONDARYCOLOR] = gd (tbl, "gl_FrontSecondaryColor"); e[SLANG_VERTEX_FIXED_BACKSECONDARYCOLOR] = gd (tbl, "gl_BackSecondaryColor"); e[SLANG_VERTEX_FIXED_TEXCOORD] = gd (tbl, "gl_TexCoord"); e[SLANG_VERTEX_FIXED_FOGFRAGCOORD] = gd (tbl, "gl_FogFragCoord"); } static GLvoid resolve_fragment_fixed (GLuint e[], slang_export_data_table *tbl) { e[SLANG_FRAGMENT_FIXED_FRAGCOORD] = gd (tbl, "gl_FragCoord"); e[SLANG_FRAGMENT_FIXED_FRONTFACING] = gd (tbl, "gl_FrontFacing"); e[SLANG_FRAGMENT_FIXED_FRAGCOLOR] = gd (tbl, "gl_FragColor"); e[SLANG_FRAGMENT_FIXED_FRAGDATA] = gd (tbl, "gl_FragData"); e[SLANG_FRAGMENT_FIXED_FRAGDEPTH] = gd (tbl, "gl_FragDepth"); e[SLANG_FRAGMENT_FIXED_COLOR] = gd (tbl, "gl_Color"); e[SLANG_FRAGMENT_FIXED_SECONDARYCOLOR] = gd (tbl, "gl_SecondaryColor"); e[SLANG_FRAGMENT_FIXED_TEXCOORD] = gd (tbl, "gl_TexCoord"); e[SLANG_FRAGMENT_FIXED_FOGFRAGCOORD] = gd (tbl, "gl_FogFragCoord"); } static GLuint gc (slang_export_code_table *tbl, const char *name) { slang_atom atom; GLuint i; atom = slang_atom_pool_atom (tbl->atoms, name); if (atom == SLANG_ATOM_NULL) return ~0; for (i = 0; i < tbl->count; i++) if (atom == tbl->entries[i].name) return tbl->entries[i].address; return ~0; } static GLvoid resolve_common_code (GLuint code[], slang_export_code_table *tbl) { code[SLANG_COMMON_CODE_MAIN] = gc (tbl, "@main"); } GLboolean _slang_link (slang_program *prog, slang_translation_unit **units, GLuint count) { GLuint i; slang_program_rst (prog); for (i = 0; i < count; i++) { GLuint index; if (units[i]->type == slang_unit_fragment_shader) { index = SLANG_SHADER_FRAGMENT; resolve_fragment_fixed (prog->fragment_fixed_entries, &units[i]->exp_data); } else { index = SLANG_SHADER_VERTEX; resolve_vertex_fixed (prog->vertex_fixed_entries, &units[i]->exp_data); if (!gather_attrib_bindings (&prog->attribs, &units[i]->exp_data, &prog->attrib_overrides)) return GL_FALSE; } if (!gather_active_variables (&prog->active_uniforms, &units[i]->exp_data, slang_exp_uniform)) return GL_FALSE; if (!gather_active_variables (&prog->active_attribs, &units[i]->exp_data, slang_exp_attribute)) return GL_FALSE; if (!gather_uniform_bindings (&prog->uniforms, &units[i]->exp_data, index)) return GL_FALSE; if (!gather_varying_bindings (&prog->varyings, &units[i]->exp_data, index == SLANG_SHADER_VERTEX)) return GL_FALSE; resolve_common_fixed (prog->common_fixed_entries[index], &units[i]->exp_data); resolve_common_code (prog->code[index], &units[i]->exp_code); prog->machines[index] = units[i]->machine; prog->assemblies[index] = units[i]->assembly; } /* TODO: all varyings read by fragment shader must be written by vertex shader */ if (!_slang_analyse_texture_usage (prog)) return GL_FALSE; return GL_TRUE; }