/* * Mesa 3-D graphics library * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ const int _mesa_VerticesInMax = 6; __fixed_input int gl_PrimitiveIDIn; __fixed_output int gl_PrimitiveID; __fixed_output int gl_Layer; varying in vec4 gl_FrontColorIn[_mesa_VerticesInMax]; varying in vec4 gl_BackColorIn[_mesa_VerticesInMax]; varying in vec4 gl_FrontSecondaryColorIn[_mesa_VerticesInMax]; varying in vec4 gl_BackSecondaryColorIn[_mesa_VerticesInMax]; /*varying in vec4 gl_TexCoordIn[_mesa_VerticesInMax][gl_MaxTextureCoords];*/ varying in float gl_FogFragCoordIn[_mesa_VerticesInMax]; varying in vec4 gl_PositionIn[_mesa_VerticesInMax]; varying in float gl_PointSizeIn[_mesa_VerticesInMax]; varying in vec4 gl_ClipVertexIn[_mesa_VerticesInMax]; varying out vec4 gl_Position; varying out vec4 gl_FrontColor; varying out vec4 gl_BackColor; varying out vec4 gl_FrontSecondaryColor; varying out vec4 gl_BackSecondaryColor; varying out vec4 gl_TexCoord[gl_MaxTextureCoords]; varying out float gl_FogFragCoord; void EmitVertex() { __asm emit_vertex; } void EndPrimitive() { __asm end_primitive; }