/* * Mesa 3-D graphics library * Version: 6.5 * * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef SLANG_TYPEINFO_H #define SLANG_TYPEINFO_H 1 #include "main/imports.h" #include "main/mtypes.h" #include "slang_log.h" #include "slang_utility.h" #include "slang_vartable.h" struct slang_operation_; struct slang_name_space_; /** * Holds complete information about vector swizzle - the * array contains vector component source indices, where 0 is "x", 1 * is "y", 2 is "z" and 3 is "w". * Example: "xwz" --> { 3, { 0, 3, 2, not used } }. */ typedef struct slang_swizzle_ { GLuint num_components; GLuint swizzle[4]; } slang_swizzle; extern GLboolean _slang_is_swizzle(const char *field, GLuint rows, slang_swizzle *swz); typedef enum slang_type_variant_ { SLANG_VARIANT, /* the default */ SLANG_INVARIANT /* indicates the "invariant" keyword */ } slang_type_variant; typedef enum slang_type_centroid_ { SLANG_CENTER, /* the default */ SLANG_CENTROID /* indicates the "centroid" keyword */ } slang_type_centroid; /** * These only apply to gl_FragCoord, but other layout qualifiers may * appear in the future. */ typedef enum slang_layout_qualifier_ { SLANG_LAYOUT_NONE = 0x0, SLANG_LAYOUT_UPPER_LEFT_BIT = 0x1, SLANG_LAYOUT_PIXEL_CENTER_INTEGER_BIT = 0x2 } slang_layout_qualifier; typedef enum slang_type_qualifier_ { SLANG_QUAL_NONE, SLANG_QUAL_CONST, SLANG_QUAL_ATTRIBUTE, SLANG_QUAL_VARYING, SLANG_QUAL_UNIFORM, SLANG_QUAL_OUT, SLANG_QUAL_INOUT, SLANG_QUAL_FIXEDOUTPUT, /* internal */ SLANG_QUAL_FIXEDINPUT /* internal */ } slang_type_qualifier; typedef enum slang_varying_kind_ { SLANG_VARYING_IN, SLANG_VARYING_OUT, } slang_varying_kind; typedef enum slang_type_precision_ { SLANG_PREC_DEFAULT, SLANG_PREC_LOW, SLANG_PREC_MEDIUM, SLANG_PREC_HIGH } slang_type_precision; /** * The basic shading language types (float, vec4, mat3, etc) */ typedef enum slang_type_specifier_type_ { SLANG_SPEC_VOID, SLANG_SPEC_BOOL, SLANG_SPEC_BVEC2, SLANG_SPEC_BVEC3, SLANG_SPEC_BVEC4, SLANG_SPEC_INT, SLANG_SPEC_IVEC2, SLANG_SPEC_IVEC3, SLANG_SPEC_IVEC4, SLANG_SPEC_FLOAT, SLANG_SPEC_VEC2, SLANG_SPEC_VEC3, SLANG_SPEC_VEC4, SLANG_SPEC_MAT2, SLANG_SPEC_MAT3, SLANG_SPEC_MAT4, SLANG_SPEC_MAT23, SLANG_SPEC_MAT32, SLANG_SPEC_MAT24, SLANG_SPEC_MAT42, SLANG_SPEC_MAT34, SLANG_SPEC_MAT43, SLANG_SPEC_SAMPLER_1D, SLANG_SPEC_SAMPLER_2D, SLANG_SPEC_SAMPLER_3D, SLANG_SPEC_SAMPLER_CUBE, SLANG_SPEC_SAMPLER_RECT, SLANG_SPEC_SAMPLER_1D_SHADOW, SLANG_SPEC_SAMPLER_2D_SHADOW, SLANG_SPEC_SAMPLER_RECT_SHADOW, SLANG_SPEC_SAMPLER_1D_ARRAY, SLANG_SPEC_SAMPLER_2D_ARRAY, SLANG_SPEC_SAMPLER_1D_ARRAY_SHADOW, SLANG_SPEC_SAMPLER_2D_ARRAY_SHADOW, SLANG_SPEC_STRUCT, SLANG_SPEC_ARRAY } slang_type_specifier_type; extern slang_type_specifier_type slang_type_specifier_type_from_string(const char *); extern const char * slang_type_specifier_type_to_string(slang_type_specifier_type); /** * Describes more sophisticated types, like structs and arrays. */ typedef struct slang_type_specifier_ { slang_type_specifier_type type; struct slang_struct_ *_struct; /**< if type == SLANG_SPEC_STRUCT */ struct slang_type_specifier_ *_array; /**< if type == SLANG_SPEC_ARRAY */ } slang_type_specifier; extern GLvoid slang_type_specifier_ctr(slang_type_specifier *); extern GLvoid slang_type_specifier_dtr(slang_type_specifier *); extern slang_type_specifier * slang_type_specifier_new(slang_type_specifier_type type, struct slang_struct_ *_struct, struct slang_type_specifier_ *_array); extern GLboolean slang_type_specifier_copy(slang_type_specifier *, const slang_type_specifier *); extern GLboolean slang_type_specifier_equal(const slang_type_specifier *, const slang_type_specifier *); extern GLboolean slang_type_specifier_compatible(const slang_type_specifier *x, const slang_type_specifier *y); typedef struct slang_fully_specified_type_ { slang_type_qualifier qualifier; slang_type_specifier specifier; slang_type_precision precision; slang_type_variant variant; slang_type_centroid centroid; slang_layout_qualifier layout; GLint array_len; /**< -1 if not an array type */ slang_varying_kind varying_kind; } slang_fully_specified_type; extern int slang_fully_specified_type_construct(slang_fully_specified_type *); extern void slang_fully_specified_type_destruct(slang_fully_specified_type *); extern int slang_fully_specified_type_copy(slang_fully_specified_type *, const slang_fully_specified_type *); GLboolean slang_fully_specified_types_compatible(const slang_fully_specified_type * x, const slang_fully_specified_type * y); typedef struct slang_typeinfo_ { GLboolean can_be_referenced; GLboolean is_swizzled; slang_swizzle swz; slang_type_specifier spec; GLuint array_len; } slang_typeinfo; extern GLboolean slang_typeinfo_construct(slang_typeinfo *); extern GLvoid slang_typeinfo_destruct(slang_typeinfo *); extern GLboolean _slang_typeof_operation(struct slang_operation_ *, const struct slang_name_space_ *, slang_typeinfo *, slang_atom_pool *, slang_info_log *log); extern GLboolean _slang_type_is_matrix(slang_type_specifier_type); extern GLboolean _slang_type_is_vector(slang_type_specifier_type); extern GLboolean _slang_type_is_float_vec_mat(slang_type_specifier_type); extern slang_type_specifier_type _slang_type_base(slang_type_specifier_type); extern GLuint _slang_type_dim(slang_type_specifier_type); extern GLenum _slang_gltype_from_specifier(const slang_type_specifier *type); #endif