/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* Author: * Keith Whitwell */ #include "imports.h" #include "macros.h" #include "tnl/t_context.h" #include "vf/vf.h" #include "g_context.h" #include "g_prim.h" #include "g_state.h" #include "g_draw.h" static void generic_destroy( struct softpipe_context *softpipe ) { struct generic_context *generic = generic_context( softpipe ); draw_destroy( generic->draw ); FREE( generic ); } static void generic_draw_vb( struct softpipe_context *softpipe, struct vertex_buffer *VB ) { struct generic_context *generic = generic_context( softpipe ); if (generic->dirty) generic_update_derived( generic ); draw_vb( generic->draw, VB ); } struct softpipe_context *generic_create( void ) { struct generic_context *generic = CALLOC_STRUCT(generic_context); generic->softpipe.destroy = generic_destroy; generic->softpipe.set_clip_state = generic_set_clip_state; generic->softpipe.set_viewport = generic_set_viewport; generic->softpipe.set_setup_state = generic_set_setup_state; generic->softpipe.set_scissor_rect = generic_set_scissor_rect; generic->softpipe.set_fs_state = generic_set_fs_state; generic->softpipe.set_polygon_stipple = generic_set_polygon_stipple; generic->softpipe.set_cbuf_state = generic_set_cbuf_state; generic->softpipe.draw_vb = generic_draw_vb; generic->prim.setup = prim_setup( generic ); generic->prim.unfilled = prim_unfilled( generic ); generic->prim.twoside = prim_twoside( generic ); generic->prim.offset = prim_offset( generic ); generic->prim.clip = prim_clip( generic ); generic->prim.flatshade = prim_flatshade( generic ); generic->prim.cull = prim_cull( generic ); generic->draw = draw_create( generic ); ASSIGN_4V( generic->plane[0], -1, 0, 0, 1 ); ASSIGN_4V( generic->plane[1], 1, 0, 0, 1 ); ASSIGN_4V( generic->plane[2], 0, -1, 0, 1 ); ASSIGN_4V( generic->plane[3], 0, 1, 0, 1 ); ASSIGN_4V( generic->plane[4], 0, 0, 1, 1 ); /* yes these are correct */ ASSIGN_4V( generic->plane[5], 0, 0, -1, 1 ); /* mesa's a bit wonky */ generic->nr_planes = 6; return &generic->softpipe; } #define MAX_VERTEX_SIZE ((2 + FRAG_ATTRIB_MAX) * 4 * sizeof(GLfloat)) void prim_alloc_tmps( struct prim_stage *stage, GLuint nr ) { stage->nr_tmps = nr; if (nr) { GLubyte *store = MALLOC(MAX_VERTEX_SIZE * nr); GLuint i; stage->tmp = MALLOC(sizeof(struct vertex_header *) * nr); for (i = 0; i < nr; i++) stage->tmp[i] = (struct vertex_header *)(store + i * MAX_VERTEX_SIZE); } } void prim_free_tmps( struct prim_stage *stage ) { if (stage->tmp) { FREE(stage->tmp[0]); FREE(stage->tmp); } }