/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* Authors: Keith Whitwell */ #include "imports.h" #include "macros.h" #include "g_context.h" #include "g_prim.h" struct offset_stage { struct prim_stage stage; GLuint hw_data_offset; GLfloat scale; GLfloat units; }; static INLINE struct offset_stage *offset_stage( struct prim_stage *stage ) { return (struct offset_stage *)stage; } static void offset_begin( struct prim_stage *stage ) { struct offset_stage *offset = offset_stage(stage); offset->units = stage->generic->setup.offset_units; offset->scale = stage->generic->setup.offset_scale; stage->next->begin( stage->next ); } /* Offset tri. Some hardware can handle this, but not usually when * doing unfilled rendering. */ static void do_offset_tri( struct prim_stage *stage, struct prim_header *header ) { struct offset_stage *offset = offset_stage(stage); GLfloat inv_det = 1.0 / header->det; /* Window coords: */ GLfloat *v0 = (GLfloat *)&(header->v[0]->data[0]); GLfloat *v1 = (GLfloat *)&(header->v[1]->data[0]); GLfloat *v2 = (GLfloat *)&(header->v[2]->data[0]); GLfloat ex = v0[0] - v2[2]; GLfloat fx = v1[0] - v2[2]; GLfloat ey = v0[1] - v2[2]; GLfloat fy = v1[1] - v2[2]; GLfloat ez = v0[2] - v2[2]; GLfloat fz = v1[2] - v2[2]; GLfloat a = ey*fz - ez*fy; GLfloat b = ez*fx - ex*fz; GLfloat ac = a * inv_det; GLfloat bc = b * inv_det; GLfloat zoffset; if ( ac < 0.0f ) ac = -ac; if ( bc < 0.0f ) bc = -bc; zoffset = offset->units + MAX2( ac, bc ) * offset->scale; v0[2] += zoffset; v1[2] += zoffset; v2[2] += zoffset; stage->next->tri( stage->next, header ); } static void offset_tri( struct prim_stage *stage, struct prim_header *header ) { struct prim_header tmp; tmp.det = header->det; tmp.v[0] = dup_vert(stage, header->v[0], 0); tmp.v[1] = dup_vert(stage, header->v[1], 1); tmp.v[2] = dup_vert(stage, header->v[2], 2); do_offset_tri( stage->next, &tmp ); } static void offset_line( struct prim_stage *stage, struct prim_header *header ) { stage->next->line( stage->next, header ); } static void offset_point( struct prim_stage *stage, struct prim_header *header ) { stage->next->point( stage->next, header ); } static void offset_end( struct prim_stage *stage ) { stage->next->end( stage->next ); } struct prim_stage *prim_offset( struct generic_context *generic ) { struct offset_stage *offset = CALLOC_STRUCT(offset_stage); prim_alloc_tmps( &offset->stage, 3 ); offset->stage.generic = generic; offset->stage.next = NULL; offset->stage.begin = offset_begin; offset->stage.point = offset_point; offset->stage.line = offset_line; offset->stage.tri = offset_tri; offset->stage.end = offset_end; return &offset->stage; }