/************************************************************************** * * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "glheader.h" #include "context.h" #include "st_context.h" #include "st_atom.h" /* This is used to initialize st->atoms[]. We could use this list * directly except for a single atom, st_update_constants, which has a * .dirty value which changes according to the parameters of the * current fragment and vertex programs, and so cannot be a static * value. */ static const struct st_tracked_state *atoms[] = { &st_update_framebuffer, &st_update_clear_color, &st_update_depth, &st_update_clip, &st_update_vs, &st_update_fs, &st_update_setup, &st_update_polygon_stipple, &st_update_viewport, &st_update_scissor, &st_update_blend, &st_update_stencil, /* will be patched out at runtime */ /* &st_update_constants */ }; void st_init_atoms( struct st_context *st ) { GLuint i; st->atoms = malloc(sizeof(atoms)); st->nr_atoms = sizeof(atoms)/sizeof(*atoms); memcpy(st->atoms, atoms, sizeof(atoms)); /* Patch in a pointer to the dynamic state atom: */ for (i = 0; i < st->nr_atoms; i++) if (st->atoms[i] == &st_update_constants) st->atoms[i] = &st->constants.tracked_state; memcpy(&st->constants.tracked_state, &st_update_constants, sizeof(st_update_constants)); } void st_destroy_atoms( struct st_context *st ) { if (st->atoms) { free(st->atoms); st->atoms = NULL; } } /*********************************************************************** */ static GLboolean check_state( const struct st_state_flags *a, const struct st_state_flags *b ) { return ((a->mesa & b->mesa) || (a->st & b->st)); } static void accumulate_state( struct st_state_flags *a, const struct st_state_flags *b ) { a->mesa |= b->mesa; a->st |= b->st; } static void xor_states( struct st_state_flags *result, const struct st_state_flags *a, const struct st_state_flags *b ) { result->mesa = a->mesa ^ b->mesa; result->st = a->st ^ b->st; } /*********************************************************************** * Update all derived state: */ void st_validate_state( struct st_context *st ) { struct st_state_flags *state = &st->dirty; GLuint i; if (state->st == 0) return; if (1) { /* Debug version which enforces various sanity checks on the * state flags which are generated and checked to help ensure * state atoms are ordered correctly in the list. */ struct st_state_flags examined, prev; memset(&examined, 0, sizeof(examined)); prev = *state; for (i = 0; i < st->nr_atoms; i++) { const struct st_tracked_state *atom = st->atoms[i]; struct st_state_flags generated; assert(atom->dirty.mesa || atom->dirty.st); assert(atom->update); if (check_state(state, &atom->dirty)) { st->atoms[i]->update( st ); } accumulate_state(&examined, &atom->dirty); /* generated = (prev ^ state) * if (examined & generated) * fail; */ xor_states(&generated, &prev, state); assert(!check_state(&examined, &generated)); prev = *state; } } else { const GLuint nr = st->nr_atoms; for (i = 0; i < nr; i++) { if (check_state(state, &st->atoms[i]->dirty)) st->atoms[i]->update( st ); } } memset(state, 0, sizeof(*state)); }