/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* * Authors: * Keith Whitwell * Brian Paul */ #include "main/imports.h" #include "shader/prog_parameter.h" #include "pipe/p_context.h" #include "pipe/p_defines.h" #include "pipe/p_winsys.h" #include "st_context.h" #include "st_atom.h" #include "st_program.h" static void upload_constants( struct st_context *st, struct gl_program_parameter_list *params, unsigned id) { struct pipe_winsys *ws = st->pipe->winsys; struct pipe_constant_buffer *cbuf = &st->state.constants[id]; /* update constants */ if (params && params->NumParameters) { const uint paramBytes = params->NumParameters * sizeof(GLfloat) * 4; /* Update our own dependency flags. This works because this * function will also be called whenever the program changes. */ st->constants.tracked_state[id].dirty.mesa = params->StateFlags; _mesa_load_state_parameters(st->ctx, params); if (!cbuf->buffer) cbuf->buffer = ws->buffer_create(ws, 1); if (0) { int i; _mesa_printf("%s(%d): %d / %x\n", __FUNCTION__, id, params->NumParameters, params->StateFlags); for (i = 0; i < params->NumParameters; i++) fprintf(stderr, "%d: %f %f %f %f\n", i, params->ParameterValues[i][0], params->ParameterValues[i][1], params->ParameterValues[i][2], params->ParameterValues[i][3]); } /* load Mesa constants into the constant buffer */ ws->buffer_data(ws, cbuf->buffer, paramBytes, params->ParameterValues); cbuf->size = paramBytes; st->pipe->set_constant_buffer(st->pipe, id, 0, cbuf); } else { st->constants.tracked_state[id].dirty.mesa = 0; // st->pipe->set_constant_buffer(st->pipe, id, 0, NULL); } } /* Vertex shader: */ static void update_vs_constants(struct st_context *st ) { struct st_vertex_program *vp = st->vp; struct gl_program_parameter_list *params = vp->Base.Base.Parameters; upload_constants( st, params, PIPE_SHADER_VERTEX ); } const struct st_tracked_state st_update_vs_constants = { .name = "st_update_vs_constants", .dirty = { .mesa = 0, .st = ST_NEW_VERTEX_PROGRAM, }, .update = update_vs_constants }; /* Fragment shader: */ static void update_fs_constants(struct st_context *st ) { struct st_fragment_program *fp = st->fp; struct gl_program_parameter_list *params = fp->Base.Base.Parameters; upload_constants( st, params, PIPE_SHADER_FRAGMENT ); } const struct st_tracked_state st_update_fs_constants = { .name = "st_update_fs_constants", .dirty = { .mesa = 0, .st = ST_NEW_FRAGMENT_PROGRAM, }, .update = update_fs_constants };