/************************************************************************** * * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* * Authors: * Keith Whitwell */ #include "shader/prog_parameter.h" #include "pipe/p_context.h" #include "pipe/p_defines.h" #include "pipe/p_winsys.h" #include "pipe/tgsi/mesa/mesa_to_tgsi.h" #include "pipe/tgsi/exec/tgsi_dump.h" #include "st_context.h" #include "st_cache.h" #include "st_atom.h" #include "st_program.h" #define TGSI_DEBUG 1 static void compile_fs( struct st_context *st ) { /* Map FRAG_RESULT_COLR to output 1, map FRAG_RESULT_DEPR to output 0 */ static const GLuint outputMapping[2] = {1, 0}; struct st_fragment_program *fp = st->fp; struct pipe_shader_state fs; struct pipe_shader_state *cached; GLuint interpMode[16]; /* XXX size? */ GLuint i; for (i = 0; i < 16; i++) { if (fp->Base.Base.InputsRead & (1 << i)) { if (i == FRAG_ATTRIB_COL0 || i == FRAG_ATTRIB_COL1) { interpMode[i] = TGSI_INTERPOLATE_LINEAR; } else { interpMode[i] = TGSI_INTERPOLATE_PERSPECTIVE; } } } /* XXX: fix static allocation of tokens: */ tgsi_mesa_compile_fp_program( &fp->Base, NULL, interpMode, outputMapping, fp->tokens, ST_FP_MAX_TOKENS ); memset(&fs, 0, sizeof(fs)); fs.inputs_read = tgsi_mesa_translate_fragment_input_mask(fp->Base.Base.InputsRead); fs.outputs_written = tgsi_mesa_translate_fragment_output_mask(fp->Base.Base.OutputsWritten); fs.tokens = &fp->tokens[0]; cached = st_cached_fs_state(st, &fs); fp->fsx = cached; if (TGSI_DEBUG) tgsi_dump( fp->tokens, 0/*TGSI_DUMP_VERBOSE*/ ); fp->dirty = 0; } static void update_fs( struct st_context *st ) { struct st_fragment_program *fp = NULL; /* find active shader and params. Changes to this Mesa state * should be covered by ST_NEW_FRAGMENT_PROGRAM, thanks to the * logic in st_cb_program.c */ if (st->ctx->Shader.CurrentProgram && st->ctx->Shader.CurrentProgram->LinkStatus && st->ctx->Shader.CurrentProgram->FragmentProgram) { struct gl_fragment_program *f = st->ctx->Shader.CurrentProgram->FragmentProgram; fp = st_fragment_program(f); } else { assert(st->ctx->FragmentProgram._Current); fp = st_fragment_program(st->ctx->FragmentProgram._Current); } /* translate shader to TGSI format */ if (st->fp != fp || fp->dirty) { st->fp = fp; if (fp->dirty) compile_fs( st ); st->state.fs = fp->fsx; st->pipe->bind_fs_state(st->pipe, st->state.fs); } } const struct st_tracked_state st_update_fs = { .name = "st_update_fs", .dirty = { .mesa = 0, .st = ST_NEW_FRAGMENT_PROGRAM, }, .update = update_fs };