/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* * Authors: * Keith Whitwell */ #include "st_context.h" #include "pipe/p_context.h" #include "pipe/p_defines.h" #include "st_atom.h" static GLuint translate_fill( GLenum mode ) { switch (mode) { case GL_POINT: return PIPE_POLYGON_MODE_POINT; case GL_LINE: return PIPE_POLYGON_MODE_LINE; case GL_FILL: return PIPE_POLYGON_MODE_FILL; default: assert(0); return 0; } } static GLboolean get_offset_flag( GLuint fill_mode, const struct gl_polygon_attrib *p ) { switch (fill_mode) { case PIPE_POLYGON_MODE_POINT: return p->OffsetPoint; case PIPE_POLYGON_MODE_LINE: return p->OffsetLine; case PIPE_POLYGON_MODE_FILL: return p->OffsetFill; default: assert(0); return 0; } } static void update_setup_state( struct st_context *st ) { GLcontext *ctx = st->ctx; struct pipe_setup_state setup; memset(&setup, 0, sizeof(setup)); /* _NEW_POLYGON, _NEW_BUFFERS */ { if (ctx->Polygon.FrontFace == GL_CCW) setup.front_winding = PIPE_WINDING_CCW; else setup.front_winding = PIPE_WINDING_CW; /* XXX * I think the intention here is that user-created framebuffer objects * use Y=0=TOP layout instead of OpenGL's normal Y=0=bottom layout. * Flipping Y changes CW to CCW and vice-versa. * But this is an implementation/driver-specific artifact - remove... */ if (ctx->DrawBuffer && ctx->DrawBuffer->Name != 0) setup.front_winding ^= PIPE_WINDING_BOTH; } /* _NEW_LIGHT */ if (ctx->Light.ShadeModel == GL_FLAT) setup.flatshade = 1; /* _NEW_LIGHT | _NEW_PROGRAM * * Back-face colors can come from traditional lighting (when * GL_LIGHT_MODEL_TWO_SIDE is set) or from vertex programs (when * GL_VERTEX_PROGRAM_TWO_SIDE is set). Note the logic here. */ if (ctx->VertexProgram._Enabled) { setup.light_twoside = ctx->VertexProgram.TwoSideEnabled; } else if (ctx->Light.Enabled && ctx->Light.Model.TwoSide) { setup.light_twoside = 1; } /* _NEW_POLYGON */ if (ctx->Polygon.CullFlag) { if (ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK) { setup.cull_mode = PIPE_WINDING_BOTH; } else if (ctx->Polygon.CullFaceMode == GL_FRONT) { setup.cull_mode = setup.front_winding; } else { setup.cull_mode = setup.front_winding ^ PIPE_WINDING_BOTH; } } /* _NEW_POLYGON */ { GLuint fill_front = translate_fill( ctx->Polygon.FrontMode ); GLuint fill_back = translate_fill( ctx->Polygon.BackMode ); if (setup.front_winding == PIPE_WINDING_CW) { setup.fill_cw = fill_front; setup.fill_ccw = fill_back; } else { setup.fill_cw = fill_back; setup.fill_ccw = fill_front; } /* Simplify when culling is active: */ if (setup.cull_mode & PIPE_WINDING_CW) { setup.fill_cw = setup.fill_ccw; } if (setup.cull_mode & PIPE_WINDING_CCW) { setup.fill_ccw = setup.fill_cw; } } /* _NEW_POLYGON */ if (ctx->Polygon.OffsetUnits != 0.0 || ctx->Polygon.OffsetFactor != 0.0) { setup.offset_cw = get_offset_flag( setup.fill_cw, &ctx->Polygon ); setup.offset_ccw = get_offset_flag( setup.fill_ccw, &ctx->Polygon ); setup.offset_units = ctx->Polygon.OffsetUnits; setup.offset_scale = ctx->Polygon.OffsetFactor; } if (ctx->Polygon.SmoothFlag) setup.poly_smooth = 1; if (ctx->Polygon.StippleFlag) setup.poly_stipple_enable = 1; /* _NEW_BUFFERS, _NEW_POLYGON */ if (setup.fill_cw != PIPE_POLYGON_MODE_FILL || setup.fill_ccw != PIPE_POLYGON_MODE_FILL) { GLfloat mrd = (ctx->DrawBuffer ? ctx->DrawBuffer->_MRD : 1.0); setup.offset_units = ctx->Polygon.OffsetFactor * mrd; setup.offset_scale = (ctx->Polygon.OffsetUnits * mrd * st->polygon_offset_scale); } /* _NEW_POINT */ setup.point_size = ctx->Point.Size; setup.point_smooth = ctx->Point.SmoothFlag; /* _NEW_LINE */ setup.line_width = ctx->Line.Width; setup.line_smooth = ctx->Line.SmoothFlag; setup.line_stipple_enable = ctx->Line.StippleFlag; setup.line_stipple_pattern = ctx->Line.StipplePattern; /* GL stipple factor is in [1,256], remap to [0, 255] here */ setup.line_stipple_factor = ctx->Line.StippleFactor - 1; /* _NEW_MULTISAMPLE */ if (ctx->Multisample.Enabled) setup.multisample = 1; /* _NEW_SCISSOR */ if (ctx->Scissor.Enabled) setup.scissor = 1; if (memcmp(&setup, &st->state.setup, sizeof(setup)) != 0) { st->state.setup = setup; st->pipe->set_setup_state( st->pipe, &setup ); } } const struct st_tracked_state st_update_setup = { .dirty = { .mesa = (_NEW_LIGHT | _NEW_POLYGON | _NEW_LINE | _NEW_SCISSOR | _NEW_POINT | _NEW_BUFFERS | _NEW_MULTISAMPLE), .st = 0, }, .update = update_setup_state };