/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* * Authors: * Keith Whitwell * Brian Paul */ #include "st_context.h" #include "st_atom.h" #include "st_texture.h" #include "st_cb_texture.h" #include "pipe/p_context.h" /** * XXX This needs some work yet.... * Need to "upload" texture images at appropriate times. */ static void update_textures(struct st_context *st) { /* ST_NEW_FRAGMENT_PROGRAM */ struct gl_fragment_program *fprog = st->ctx->FragmentProgram._Current; GLuint unit; for (unit = 0; unit < st->ctx->Const.MaxTextureCoordUnits; unit++) { const GLuint su = fprog->Base.SamplerUnits[unit]; struct gl_texture_object *texObj = st->ctx->Texture.Unit[su]._Current; struct st_texture_object *stObj = st_texture_object(texObj); if (texObj) { GLboolean flush, retval; retval = st_finalize_texture(st->ctx, st->pipe, texObj, &flush); /* XXX retval indicates whether there's a texture border */ } /* XXX: need to ensure that textures are unbound/removed from * this table before being deleted, otherwise the pointer * comparison below could fail. */ if (st->state.sampler_texture[unit] != stObj) { struct pipe_texture *pt = st_get_stobj_texture(stObj); st->state.sampler_texture[unit] = stObj; st->pipe->set_sampler_texture(st->pipe, unit, pt); } stObj = st->state.sampler_texture[unit]; if (stObj && stObj->dirtyData) { struct pipe_texture *pt = st_get_stobj_texture(stObj); st->pipe->texture_update(st->pipe, pt); stObj->dirtyData = GL_FALSE; } } } const struct st_tracked_state st_update_texture = { .name = "st_update_texture", .dirty = { .mesa = _NEW_TEXTURE, .st = ST_NEW_FRAGMENT_PROGRAM, }, .update = update_textures };