/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* * Authors: * Keith Whitwell * Brian Paul */ #include "shader/prog_parameter.h" #include "shader/prog_print.h" #include "tnl/t_vp_build.h" #include "pipe/p_context.h" #include "pipe/p_defines.h" #include "pipe/p_winsys.h" #include "pipe/tgsi/mesa/mesa_to_tgsi.h" #include "pipe/tgsi/exec/tgsi_core.h" #include "st_context.h" #include "st_cache.h" #include "st_atom.h" #include "st_program.h" #define TGSI_DEBUG 1 /** * Translate a Mesa vertex shader into a TGSI shader. * \return pointer to cached pipe_shader object. */ const struct cso_vertex_shader * st_translate_vertex_shader(struct st_context *st, struct st_vertex_program *stvp) { struct pipe_shader_state vs; const struct cso_vertex_shader *cso; GLuint i; memset(&vs, 0, sizeof(vs)); /* * Determine number of inputs, the mappings between VERT_ATTRIB_x * and TGSI generic input indexes, plus input attrib semantic info. */ for (i = 0; i < MAX_VERTEX_PROGRAM_ATTRIBS; i++) { if (stvp->Base.Base.InputsRead & (1 << i)) { stvp->input_to_index[i] = vs.num_inputs; stvp->index_to_input[vs.num_inputs] = i; switch (i) { case VERT_ATTRIB_POS: vs.input_semantic_name[vs.num_inputs] = TGSI_SEMANTIC_POSITION; vs.input_semantic_index[vs.num_inputs] = 0; break; case VERT_ATTRIB_WEIGHT: /* fall-through */ case VERT_ATTRIB_NORMAL: /* just label as a generic */ vs.input_semantic_name[vs.num_inputs] = TGSI_SEMANTIC_GENERIC; vs.input_semantic_index[vs.num_inputs] = 0; break; case VERT_ATTRIB_COLOR0: vs.input_semantic_name[vs.num_inputs] = TGSI_SEMANTIC_COLOR; vs.input_semantic_index[vs.num_inputs] = 0; break; case VERT_ATTRIB_COLOR1: vs.input_semantic_name[vs.num_inputs] = TGSI_SEMANTIC_COLOR; vs.input_semantic_index[vs.num_inputs] = 1; break; case VERT_ATTRIB_TEX0: case VERT_ATTRIB_TEX1: case VERT_ATTRIB_TEX2: case VERT_ATTRIB_TEX3: case VERT_ATTRIB_TEX4: case VERT_ATTRIB_TEX5: case VERT_ATTRIB_TEX6: case VERT_ATTRIB_TEX7: vs.input_semantic_name[vs.num_inputs] = TGSI_SEMANTIC_TEXCOORD; vs.input_semantic_index[vs.num_inputs] = i - VERT_ATTRIB_TEX0; break; case VERT_ATTRIB_GENERIC0: case VERT_ATTRIB_GENERIC1: case VERT_ATTRIB_GENERIC2: case VERT_ATTRIB_GENERIC3: case VERT_ATTRIB_GENERIC4: case VERT_ATTRIB_GENERIC5: case VERT_ATTRIB_GENERIC6: case VERT_ATTRIB_GENERIC7: assert(i < VERT_ATTRIB_MAX); vs.input_semantic_name[vs.num_inputs] = TGSI_SEMANTIC_GENERIC; vs.input_semantic_index[vs.num_inputs] = i - VERT_ATTRIB_GENERIC0; break; default: assert(0); } vs.num_inputs++; } } /* * Determine number of outputs, the register mapping and * the semantic information for each vertex output/result. */ for (i = 0; i < VERT_RESULT_MAX; i++) { if (stvp->Base.Base.OutputsWritten & (1 << i)) { /* put this attrib in the next available slot */ st->vertex_attrib_to_slot[i] = vs.num_outputs; switch (i) { case VERT_RESULT_HPOS: vs.output_semantic_name[vs.num_outputs] = TGSI_SEMANTIC_POSITION; vs.output_semantic_index[vs.num_inputs] = 0; break; case VERT_RESULT_COL0: vs.output_semantic_name[vs.num_inputs] = TGSI_SEMANTIC_COLOR; vs.output_semantic_index[vs.num_inputs] = 0; break; case VERT_RESULT_COL1: vs.output_semantic_name[vs.num_inputs] = TGSI_SEMANTIC_COLOR; vs.output_semantic_index[vs.num_inputs] = 1; break; case VERT_RESULT_BFC0: vs.output_semantic_name[vs.num_inputs] = TGSI_SEMANTIC_BCOLOR; vs.output_semantic_index[vs.num_inputs] = 0; break; case VERT_RESULT_BFC1: vs.output_semantic_name[vs.num_inputs] = TGSI_SEMANTIC_BCOLOR; vs.output_semantic_index[vs.num_inputs] = 1; break; case VERT_RESULT_FOGC: case VERT_RESULT_PSIZ: case VERT_RESULT_EDGE: assert(0); break; case VERT_RESULT_TEX0: case VERT_RESULT_TEX1: case VERT_RESULT_TEX2: case VERT_RESULT_TEX3: case VERT_RESULT_TEX4: case VERT_RESULT_TEX5: case VERT_RESULT_TEX6: case VERT_RESULT_TEX7: vs.output_semantic_name[vs.num_inputs] = TGSI_SEMANTIC_TEXCOORD; vs.output_semantic_index[vs.num_inputs] = i - VERT_RESULT_TEX0; break; case VERT_RESULT_VAR0: /* fall-through */ default: assert(i - VERT_RESULT_VAR0 < MAX_VARYING); vs.output_semantic_name[vs.num_inputs] = TGSI_SEMANTIC_GENERIC; vs.output_semantic_index[vs.num_inputs] = i - VERT_RESULT_VAR0; } vs.num_outputs++; } } /* XXX: fix static allocation of tokens: */ tgsi_mesa_compile_vp_program( &stvp->Base, stvp->input_to_index, st->vertex_attrib_to_slot, stvp->tokens, ST_FP_MAX_TOKENS ); vs.tokens = &stvp->tokens[0]; cso = st_cached_vs_state(st, &vs); stvp->vs = cso; if (TGSI_DEBUG) tgsi_dump( stvp->tokens, 0 ); #if defined(USE_X86_ASM) || defined(SLANG_X86) if (stvp->sse2_program.csr == stvp->sse2_program.store) tgsi_emit_sse2( stvp->tokens, &stvp->sse2_program ); if (!cso->state.executable) cso->state.executable = (void *) x86_get_func( &stvp->sse2_program ); #endif stvp->dirty = 0; return cso; } static void update_vs( struct st_context *st ) { struct st_vertex_program *stvp; /* find active shader and params -- Should be covered by * ST_NEW_VERTEX_PROGRAM */ if (st->ctx->Shader.CurrentProgram && st->ctx->Shader.CurrentProgram->LinkStatus && st->ctx->Shader.CurrentProgram->VertexProgram) { struct gl_vertex_program *f = st->ctx->Shader.CurrentProgram->VertexProgram; stvp = st_vertex_program(f); } else { assert(st->ctx->VertexProgram._Current); stvp = st_vertex_program(st->ctx->VertexProgram._Current); } if (st->vp != stvp || stvp->dirty) { if (stvp->dirty) (void) st_translate_vertex_shader( st, stvp ); /* Bind the vertex program and TGSI shader */ st->vp = stvp; st->state.vs = stvp->vs; #if 0 printf("###### bind vp tokens: %p %p num_inp=%u\n", stvp, stvp->tokens, stvp->vs->state.num_inputs); if (TGSI_DEBUG) tgsi_dump( stvp->tokens, 0 ); #endif st->pipe->bind_vs_state(st->pipe, st->state.vs->data); } } const struct st_tracked_state st_update_vs = { .name = "st_update_vs", .dirty = { .mesa = _NEW_PROGRAM, .st = ST_NEW_VERTEX_PROGRAM, }, .update = update_vs };