/************************************************************************** * * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* * Authors: * Keith Whitwell */ #include "shader/prog_parameter.h" #include "pipe/p_context.h" #include "pipe/tgsi/mesa/mesa_to_tgsi.h" #include "pipe/tgsi/core/tgsi_dump.h" #include "st_context.h" #include "st_atom.h" #include "st_program.h" #define TGSI_DEBUG 0 static void compile_vs( struct st_context *st, struct st_vertex_program *vs ) { /* XXX: fix static allocation of tokens: */ tgsi_mesa_compile_vp_program( &vs->Base, vs->tokens, ST_FP_MAX_TOKENS ); if (TGSI_DEBUG) tgsi_dump( vs->tokens, TGSI_DUMP_VERBOSE ); } static void update_vs( struct st_context *st ) { struct pipe_shader_state vs; struct st_vertex_program *vp = NULL; struct gl_program_parameter_list *params = NULL; if (st->ctx->VertexProgram._MaintainTnlProgram) _tnl_UpdateFixedFunctionProgram( st->ctx ); if (st->ctx->Shader.CurrentProgram && st->ctx->Shader.CurrentProgram->LinkStatus && st->ctx->Shader.CurrentProgram->VertexProgram) { struct gl_vertex_program *f = st->ctx->Shader.CurrentProgram->VertexProgram; vp = st_vertex_program(f); params = f->Base.Parameters; } else if (st->ctx->VertexProgram._Current) { vp = st_vertex_program(st->ctx->VertexProgram._Current); params = st->ctx->VertexProgram._Current->Base.Parameters; } /* XXXX temp */ #if 1 if (!vp) return; #endif if (vp && params) { /* load program's constants array */ _mesa_load_state_parameters(st->ctx, params); vp->constants.nr_constants = params->NumParameters; memcpy(vp->constants.constant, params->ParameterValues, params->NumParameters * sizeof(GLfloat) * 4); } if (vp->dirty) compile_vs( st, vp ); memset( &vs, 0, sizeof(vs) ); vs.inputs_read = vp->Base.Base.InputsRead; vs.tokens = &vp->tokens[0]; vs.constants = &vp->constants; if (memcmp(&vs, &st->state.vs, sizeof(vs)) != 0 || vp->dirty) { vp->dirty = 0; st->state.vs = vs; st->pipe->set_vs_state(st->pipe, &vs); } } const struct st_tracked_state st_update_vs = { .dirty = { .mesa = _NEW_PROGRAM | _NEW_MODELVIEW, .st = ST_NEW_VERTEX_PROGRAM, }, .update = update_vs };