/************************************************************************** * * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* * Authors: * Keith Whitwell * Brian Paul */ #include "st_context.h" #include "glheader.h" #include "macros.h" #include "enums.h" #include "st_context.h" #include "st_atom.h" #include "pipe/p_context.h" /* XXX: doesn't pick up the differences between front/back/left/right * clears. Need to sort that out... */ static void st_clear(GLcontext *ctx, GLbitfield mask) { struct st_context *st = ctx->st; GLboolean color = (mask & BUFFER_BITS_COLOR) ? GL_TRUE : GL_FALSE; GLboolean depth = (mask & BUFFER_BIT_DEPTH) ? GL_TRUE : GL_FALSE; GLboolean stencil = (mask & BUFFER_BIT_STENCIL) ? GL_TRUE : GL_FALSE; GLboolean accum = (mask & BUFFER_BIT_ACCUM) ? GL_TRUE : GL_FALSE; GLboolean fullscreen = 1; /* :-) */ /* This makes sure the softpipe has the latest scissor, etc values */ st_validate_state( st ); if (fullscreen) { /* pipe->clear() should clear a particular surface, so that we * can iterate over render buffers at this level and clear the * ones GL is asking for. * * Will probably need something like pipe->clear_z_stencil() to * cope with the special case of paired and unpaired z/stencil * buffers, though could perhaps deal with them explicitly at * this level. */ st->pipe->clear(st->pipe, color, depth, stencil, accum); } else { /* Convert to geometry, etc: */ } } void st_init_cb_clear( struct st_context *st ) { struct dd_function_table *functions = &st->ctx->Driver; functions->Clear = st_clear; } void st_destroy_cb_clear( struct st_context *st ) { }