/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* * Authors: * Keith Whitwell * Brian Paul */ #include "main/glheader.h" #include "main/macros.h" #include "st_context.h" #include "st_cb_flush.h" #include "pipe/p_context.h" #include "pipe/p_defines.h" #include "pipe/p_winsys.h" static void st_flush(GLcontext *ctx) { struct st_context *st = ctx->st; /* If there has been no rendering to the frontbuffer, consider * short-circuiting this, or perhaps pass an "optional" flag down * to the driver so that it can make the decision. */ st->pipe->flush( st->pipe, 0 ); /* XXX: temporary hack. This flag should only be set if we do any * rendering to the front buffer. */ st->flags.frontbuffer_dirty = (ctx->DrawBuffer->_ColorDrawBufferMask[0] == BUFFER_BIT_FRONT_LEFT); if (st->flags.frontbuffer_dirty) { /* Hook for copying "fake" frontbuffer if necessary: */ st->pipe->winsys->flush_frontbuffer( st->pipe->winsys ); st->flags.frontbuffer_dirty = 0; } } static void st_finish(GLcontext *ctx) { struct st_context *st = ctx->st; st_flush( ctx ); st->pipe->winsys->wait_idle( st->pipe->winsys ); } void st_init_flush_functions(struct dd_function_table *functions) { functions->Flush = st_flush; functions->Finish = st_finish; }