/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /** * glBegin/EndQuery interface to pipe * * \author Brian Paul */ #include "main/imports.h" #include "main/context.h" #include "main/image.h" #include "pipe/p_context.h" #include "pipe/p_defines.h" #include "st_context.h" #include "st_cb_queryobj.h" #include "st_public.h" struct st_query_object { struct gl_query_object base; struct pipe_query_object pq; }; /** * Cast wrapper */ static struct st_query_object * st_query_object(struct gl_query_object *q) { return (struct st_query_object *) q; } static struct gl_query_object * st_NewQueryObject(GLcontext *ctx, GLuint id) { struct st_query_object *stq = CALLOC_STRUCT(st_query_object); if (stq) { stq->base.Id = id; stq->base.Ready = GL_TRUE; return &stq->base; } return NULL; } /** * Do glReadPixels by getting rows from the framebuffer surface with * get_tile(). Convert to requested format/type with Mesa image routines. * Image transfer ops are done in software too. */ static void st_BeginQuery(GLcontext *ctx, struct gl_query_object *q) { struct pipe_context *pipe = ctx->st->pipe; struct st_query_object *stq = st_query_object(q); stq->pq.count = 0; switch (q->Target) { case GL_SAMPLES_PASSED_ARB: stq->pq.type = PIPE_QUERY_OCCLUSION_COUNTER; break; case GL_PRIMITIVES_GENERATED_NV: /* someday */ stq->pq.type = PIPE_QUERY_PRIMITIVES_GENERATED; break; case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV: /* someday */ stq->pq.type = PIPE_QUERY_PRIMITIVES_EMITTED; break; default: assert(0); } pipe->begin_query(pipe, &stq->pq); } static void st_EndQuery(GLcontext *ctx, struct gl_query_object *q) { struct pipe_context *pipe = ctx->st->pipe; struct st_query_object *stq = st_query_object(q); pipe->end_query(pipe, &stq->pq); stq->base.Ready = stq->pq.ready; if (stq->base.Ready) stq->base.Result = stq->pq.count; } static void st_WaitQuery(GLcontext *ctx, struct gl_query_object *q) { struct pipe_context *pipe = ctx->st->pipe; struct st_query_object *stq = st_query_object(q); /* this function should only be called if we don't have a ready result */ assert(!stq->base.Ready); pipe->wait_query(pipe, &stq->pq); q->Ready = GL_TRUE; q->Result = stq->pq.count; } void st_init_query_functions(struct dd_function_table *functions) { functions->NewQueryObject = st_NewQueryObject; functions->BeginQuery = st_BeginQuery; functions->EndQuery = st_EndQuery; functions->WaitQuery = st_WaitQuery; }