#ifndef ST_CB_TEXTURE_H #define ST_CB_TEXTURE_H extern GLuint st_finalize_mipmap_tree(GLcontext *ctx, struct pipe_context *pipe, GLuint unit, GLboolean *needFlush); extern void st_init_cb_texture( struct st_context *st ); extern void st_destroy_cb_texture( struct st_context *st ); #endif /* ST_CB_TEXTURE_H */