#ifndef ST_CB_TEXTURE_H #define ST_CB_TEXTURE_H extern struct pipe_texture * st_get_texobj_texture(struct gl_texture_object *texObj); extern GLboolean st_finalize_texture(GLcontext *ctx, struct pipe_context *pipe, GLuint unit, GLboolean *needFlush); extern void st_init_texture_functions(struct dd_function_table *functions); #endif /* ST_CB_TEXTURE_H */