/************************************************************************** * * Copyright 2010 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /** * Transform feedback functions. * * \author Brian Paul */ #include "main/imports.h" #include "main/context.h" #include "main/transformfeedback.h" #include "st_cb_xformfb.h" #if 0 static struct gl_transform_feedback_object * st_new_transform_feedback(GLcontext *ctx, GLuint name) { struct gl_transform_feedback_object *obj; obj = CALLOC_STRUCT(gl_transform_feedback_object); if (obj) { obj->Name = name; obj->RefCount = 1; } return obj; } #endif #if 0 static void st_delete_transform_feedback(GLcontext *ctx, struct gl_transform_feedback_object *obj) { GLuint i; for (i = 0; i < Elements(obj->Buffers); i++) { _mesa_reference_buffer_object(ctx, &obj->Buffers[i], NULL); } free(obj); } #endif static void st_begin_transform_feedback(GLcontext *ctx, GLenum mode, struct gl_transform_feedback_object *obj) { /* to-do */ } static void st_end_transform_feedback(GLcontext *ctx, struct gl_transform_feedback_object *obj) { /* to-do */ } static void st_pause_transform_feedback(GLcontext *ctx, struct gl_transform_feedback_object *obj) { /* to-do */ } static void st_resume_transform_feedback(GLcontext *ctx, struct gl_transform_feedback_object *obj) { /* to-do */ } static void st_draw_transform_feedback(GLcontext *ctx, GLenum mode, struct gl_transform_feedback_object *obj) { /* XXX to do */ /* * Get number of vertices in obj's feedback buffer. * Call ctx->Exec.DrawArrays(mode, 0, count); */ } void st_init_xformfb_functions(struct dd_function_table *functions) { /* let core Mesa plug in its functions */ _mesa_init_transform_feedback_functions(functions); /* then override a few: */ functions->BeginTransformFeedback = st_begin_transform_feedback; functions->EndTransformFeedback = st_end_transform_feedback; functions->PauseTransformFeedback = st_pause_transform_feedback; functions->ResumeTransformFeedback = st_resume_transform_feedback; functions->DrawTransformFeedback = st_draw_transform_feedback; }