/************************************************************************** * * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "imports.h" #include "st_public.h" #include "st_context.h" #include "st_cb_bufferobjects.h" #include "st_cb_clear.h" #include "st_cb_drawpixels.h" #include "st_cb_fbo.h" #include "st_cb_readpixels.h" #include "st_cb_texture.h" #include "st_cb_flush.h" #include "st_atom.h" #include "st_draw.h" #include "st_program.h" #include "pipe/p_context.h" void st_invalidate_state(GLcontext * ctx, GLuint new_state) { struct st_context *st = st_context(ctx); st->dirty.mesa |= new_state; st->dirty.st |= ST_NEW_MESA; } struct st_context *st_create_context( GLcontext *ctx, struct pipe_context *pipe ) { struct st_context *st = CALLOC_STRUCT( st_context ); ctx->st = st; st->ctx = ctx; st->pipe = pipe; st->dirty.mesa = ~0; st->dirty.st = ~0; st_init_atoms( st ); st_init_draw( st ); /* Need these flags: */ st->ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE; st->ctx->FragmentProgram._UseTexEnvProgram = GL_TRUE; #if 0 st_init_cb_clear( st ); st_init_cb_program( st ); st_init_cb_drawpixels( st ); st_init_cb_texture( st ); #endif return st; } void st_destroy_context( struct st_context *st ) { st_destroy_atoms( st ); st_destroy_draw( st ); #if 0 st_destroy_cb_clear( st ); st_destroy_cb_program( st ); st_destroy_cb_drawpixels( st ); /*st_destroy_cb_teximage( st );*/ st_destroy_cb_texture( st ); #endif st->pipe->destroy( st->pipe ); FREE( st ); } void st_init_driver_functions(struct dd_function_table *functions) { st_init_bufferobject_functions(functions); st_init_clear_functions(functions); st_init_drawpixels_functions(functions); st_init_fbo_functions(functions); st_init_program_functions(functions); st_init_readpixels_functions(functions); st_init_texture_functions(functions); st_init_flush_functions(functions); }