/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* * Authors: * Keith Whitwell */ #include "main/imports.h" #include "vbo/vbo.h" #include "vbo/vbo_context.h" #include "tnl/t_vp_build.h" #include "st_atom.h" #include "st_cache.h" #include "st_context.h" #include "st_cb_bufferobjects.h" #include "st_draw.h" #include "st_program.h" #include "pipe/p_context.h" #include "pipe/p_defines.h" #include "pipe/p_winsys.h" #include "pipe/tgsi/exec/tgsi_attribs.h" #include "pipe/draw/draw_private.h" #include "pipe/draw/draw_context.h" static GLuint pipe_vertex_format(GLenum format, GLuint size) { static const GLuint float_fmts[4] = { PIPE_FORMAT_R32_FLOAT, PIPE_FORMAT_R32G32_FLOAT, PIPE_FORMAT_R32G32B32_FLOAT, PIPE_FORMAT_R32G32B32A32_FLOAT, }; assert(format >= GL_BYTE); assert(format <= GL_DOUBLE); assert(size >= 1); assert(size <= 4); switch (format) { case GL_FLOAT: return float_fmts[size - 1]; default: assert(0); } } /** * Convert a mesa vertex attribute to a TGSI attribute */ static GLuint tgsi_attrib_to_mesa_attrib(GLuint attr) { switch (attr) { case TGSI_ATTRIB_POS: return VERT_ATTRIB_POS; case TGSI_ATTRIB_WEIGHT: return VERT_ATTRIB_WEIGHT; case TGSI_ATTRIB_NORMAL: return VERT_ATTRIB_NORMAL; case TGSI_ATTRIB_COLOR0: return VERT_ATTRIB_COLOR0; case TGSI_ATTRIB_COLOR1: return VERT_ATTRIB_COLOR1; case TGSI_ATTRIB_FOG: return VERT_ATTRIB_FOG; case TGSI_ATTRIB_COLOR_INDEX: return VERT_ATTRIB_COLOR_INDEX; case TGSI_ATTRIB_EDGEFLAG: return VERT_ATTRIB_EDGEFLAG; case TGSI_ATTRIB_TEX0: return VERT_ATTRIB_TEX0; case TGSI_ATTRIB_TEX1: return VERT_ATTRIB_TEX1; case TGSI_ATTRIB_TEX2: return VERT_ATTRIB_TEX2; case TGSI_ATTRIB_TEX3: return VERT_ATTRIB_TEX3; case TGSI_ATTRIB_TEX4: return VERT_ATTRIB_TEX4; case TGSI_ATTRIB_TEX5: return VERT_ATTRIB_TEX5; case TGSI_ATTRIB_TEX6: return VERT_ATTRIB_TEX6; case TGSI_ATTRIB_TEX7: return VERT_ATTRIB_TEX7; case TGSI_ATTRIB_VAR0: return VERT_ATTRIB_GENERIC0; case TGSI_ATTRIB_VAR1: return VERT_ATTRIB_GENERIC1; case TGSI_ATTRIB_VAR2: return VERT_ATTRIB_GENERIC2; case TGSI_ATTRIB_VAR3: return VERT_ATTRIB_GENERIC3; case TGSI_ATTRIB_VAR4: return VERT_ATTRIB_GENERIC4; case TGSI_ATTRIB_VAR5: return VERT_ATTRIB_GENERIC5; case TGSI_ATTRIB_VAR6: return VERT_ATTRIB_GENERIC6; case TGSI_ATTRIB_VAR7: return VERT_ATTRIB_GENERIC7; default: assert(0); return 0; } } /** * The default attribute buffer is basically a copy of the * ctx->Current.Attrib[] array. It's used when the vertex program * references an attribute for which we don't have a VBO/array. */ static void create_default_attribs_buffer(struct st_context *st) { struct pipe_context *pipe = st->pipe; st->default_attrib_buffer = pipe->winsys->buffer_create( pipe->winsys, 32 ); } static void destroy_default_attribs_buffer(struct st_context *st) { struct pipe_context *pipe = st->pipe; pipe->winsys->buffer_reference(pipe->winsys, &st->default_attrib_buffer, NULL); } static void update_default_attribs_buffer(GLcontext *ctx) { struct pipe_context *pipe = ctx->st->pipe; struct pipe_buffer_handle *buf = ctx->st->default_attrib_buffer; const unsigned size = sizeof(ctx->Current.Attrib); const void *data = ctx->Current.Attrib; pipe->winsys->buffer_data(pipe->winsys, buf, size, data); } /** * This function gets plugged into the VBO module and is called when * we have something to render. * Basically, translate the information into the format expected by pipe. */ void st_draw_vbo(GLcontext *ctx, const struct gl_client_array **arrays, const struct _mesa_prim *prims, GLuint nr_prims, const struct _mesa_index_buffer *ib, GLuint min_index, GLuint max_index) { struct pipe_context *pipe = ctx->st->pipe; const struct st_vertex_program *vp; const struct pipe_shader_state *vs; const unsigned attr0_offset = (unsigned) arrays[0]->Ptr; GLboolean needDefaultAttribs = GL_FALSE; GLuint attr; st_validate_state(ctx->st); /* must get these after state validation! */ vp = ctx->st->vp; vs = ctx->st->state.vs; /* loop over TGSI shader inputs */ for (attr = 0; attr < vs->num_inputs; attr++) { const GLuint mesaAttr = vp->index_to_input[attr]; struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj; struct pipe_vertex_buffer vbuffer; struct pipe_vertex_element velement; vbuffer.buffer = NULL; vbuffer.pitch = 0; velement.src_offset = 0; velement.vertex_buffer_index = 0; velement.src_format = 0; if (bufobj && bufobj->Name) { struct st_buffer_object *stobj = st_buffer_object(bufobj); /* Recall that for VBOs, the gl_client_array->Ptr field is * really an offset from the start of the VBO, not a pointer. */ unsigned offset = (unsigned) arrays[mesaAttr]->Ptr; assert(stobj->buffer); vbuffer.buffer = stobj->buffer; vbuffer.buffer_offset = attr0_offset; /* in bytes */ vbuffer.pitch = arrays[mesaAttr]->StrideB; /* in bytes */ vbuffer.max_index = 0; /* need this? */ velement.src_offset = offset - attr0_offset; /* bytes */ velement.vertex_buffer_index = attr; velement.dst_offset = 0; /* need this? */ velement.src_format = pipe_vertex_format(arrays[mesaAttr]->Type, arrays[mesaAttr]->Size); assert(velement.src_format); } else { /* use the default attribute buffer */ needDefaultAttribs = GL_TRUE; vbuffer.buffer = ctx->st->default_attrib_buffer; vbuffer.buffer_offset = 0; vbuffer.pitch = 0; /* must be zero! */ vbuffer.max_index = 1; velement.src_offset = mesaAttr * 4 * sizeof(GLfloat); velement.vertex_buffer_index = attr; velement.dst_offset = 0; velement.src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; } if (attr == 0) assert(vbuffer.buffer); pipe->set_vertex_buffer(pipe, attr, &vbuffer); pipe->set_vertex_element(pipe, attr, &velement); } if (needDefaultAttribs) { update_default_attribs_buffer(ctx); } /* do actual drawing */ if (ib) { /* indexed primitive */ struct gl_buffer_object *bufobj = ib->obj; struct pipe_buffer_handle *bh = NULL; unsigned indexSize, i; if (bufobj && bufobj->Name) { /* elements/indexes are in a real VBO */ struct st_buffer_object *stobj = st_buffer_object(bufobj); bh = stobj->buffer; switch (ib->type) { case GL_UNSIGNED_INT: indexSize = 4; break; case GL_UNSIGNED_SHORT: indexSize = 2; break; default: assert(0); } } else { assert(0); } for (i = 0; i < nr_prims; i++) { pipe->draw_elements(pipe, bh, indexSize, prims[i].mode, prims[i].start, prims[i].count); } } else { /* non-indexed */ GLuint i; for (i = 0; i < nr_prims; i++) { pipe->draw_arrays(pipe, prims[i].mode, prims[i].start, prims[i].count); } } } /** * Utility function for drawing simple primitives (such as quads for * glClear and glDrawPixels). Coordinates are in screen space. * \param mode one of PIPE_PRIM_x * \param numVertex number of vertices * \param verts vertex data (all attributes are float[4]) * \param numAttribs number of attributes per vertex * \param attribs index of each attribute (0=pos, 3=color, etc) */ void st_draw_vertices(GLcontext *ctx, unsigned prim, unsigned numVertex, float *verts, unsigned numAttribs, const unsigned attribs[]) { const float width = ctx->DrawBuffer->Width; const float height = ctx->DrawBuffer->Height; const unsigned vertex_bytes = numVertex * numAttribs * 4 * sizeof(float); struct pipe_context *pipe = ctx->st->pipe; struct pipe_buffer_handle *vbuf; struct pipe_vertex_buffer vbuffer; struct pipe_vertex_element velement; unsigned i; assert(numAttribs > 0); assert(attribs[0] == 0); /* position */ /* convert to clip coords */ for (i = 0; i < numVertex; i++) { float x = verts[i * numAttribs * 4 + 0]; float y = verts[i * numAttribs * 4 + 1]; x = x / width * 2.0 - 1.0; y = y / height * 2.0 - 1.0; verts[i * numAttribs * 4 + 0] = x; verts[i * numAttribs * 4 + 1] = y; } /* XXX create one-time */ vbuf = pipe->winsys->buffer_create(pipe->winsys, 32); pipe->winsys->buffer_data(pipe->winsys, vbuf, vertex_bytes, verts); /* tell pipe about the vertex buffer */ vbuffer.buffer = vbuf; vbuffer.pitch = numAttribs * 4 * sizeof(float); /* vertex size */ vbuffer.buffer_offset = 0; pipe->set_vertex_buffer(pipe, 0, &vbuffer); /* tell pipe about the vertex attributes */ for (i = 0; i < numAttribs; i++) { velement.src_offset = i * 4 * sizeof(GLfloat); velement.vertex_buffer_index = 0; velement.src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; velement.dst_offset = 0; pipe->set_vertex_element(pipe, i/**attribs[i]**/, &velement); } /* draw */ pipe->draw_arrays(pipe, prim, 0, numVertex); /* XXX: do one-time */ pipe->winsys->buffer_reference(pipe->winsys, &vbuf, NULL); } /** * Called by VBO to draw arrays when in selection or feedback mode. * This is very much like the normal draw_vbo() function above. * Look at code refactoring some day. * Might move this into the failover module some day. */ void st_feedback_draw_vbo(GLcontext *ctx, const struct gl_client_array **arrays, const struct _mesa_prim *prims, GLuint nr_prims, const struct _mesa_index_buffer *ib, GLuint min_index, GLuint max_index) { struct st_context *st = ctx->st; struct pipe_context *pipe = st->pipe; struct draw_context *draw = st->draw; GLuint attr, i; GLbitfield attrsNeeded; const unsigned attr0_offset = (unsigned) arrays[0]->Ptr; struct pipe_buffer_handle *index_buffer_handle = 0; assert(ctx->RenderMode == GL_SELECT || ctx->RenderMode == GL_FEEDBACK); assert(draw); /* * Set up the draw module's state. * * We'd like to do this less frequently, but the normal state-update * code sends state updates to the pipe, not to our private draw module. */ assert(draw); draw_set_viewport_state(draw, &st->state.viewport); draw_set_clip_state(draw, &st->state.clip); draw_set_rasterizer_state(draw, st->state.rasterizer->data); draw_set_vertex_shader(draw, st->state.vs); /* XXX need to set vertex info too */ update_default_attribs_buffer(ctx); #if 0 /* this must be after state validation */ attrsNeeded = ctx->st->state.vs->inputs_read; /* tell draw module about the vertex array element/attributes */ for (attr = 0; attr < 16; attr++) { struct pipe_vertex_buffer vbuffer; struct pipe_vertex_element velement; void *map; vbuffer.buffer = NULL; vbuffer.pitch = 0; velement.src_offset = 0; velement.vertex_buffer_index = 0; velement.src_format = 0; if (attrsNeeded & (1 << attr)) { const GLuint mesaAttr = tgsi_attrib_to_mesa_attrib(attr); struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj; if (bufobj && bufobj->Name) { struct st_buffer_object *stobj = st_buffer_object(bufobj); /* Recall that for VBOs, the gl_client_array->Ptr field is * really an offset from the start of the VBO, not a pointer. */ unsigned offset = (unsigned) arrays[mesaAttr]->Ptr; assert(stobj->buffer); vbuffer.buffer = stobj->buffer; vbuffer.buffer_offset = attr0_offset; /* in bytes */ vbuffer.pitch = arrays[mesaAttr]->StrideB; /* in bytes */ vbuffer.max_index = 0; /* need this? */ velement.src_offset = offset - attr0_offset; /* bytes */ velement.vertex_buffer_index = attr; velement.dst_offset = 0; /* need this? */ velement.src_format = pipe_vertex_format(arrays[mesaAttr]->Type, arrays[mesaAttr]->Size); assert(velement.src_format); } else { /* use the default attribute buffer */ vbuffer.buffer = ctx->st->default_attrib_buffer; vbuffer.buffer_offset = 0; vbuffer.pitch = 0; /* must be zero! */ vbuffer.max_index = 1; velement.src_offset = attr * 4 * sizeof(GLfloat); velement.vertex_buffer_index = attr; velement.dst_offset = 0; velement.src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; } } if (attr == 0) assert(vbuffer.buffer); draw_set_vertex_buffer(draw, attr, &vbuffer); draw_set_vertex_element(draw, attr, &velement); /* map the attrib buffer */ if (vbuffer.buffer) { map = pipe->winsys->buffer_map(pipe->winsys, vbuffer.buffer, PIPE_BUFFER_FLAG_READ); draw_set_mapped_vertex_buffer(draw, attr, map); } } #else assert(0); #endif if (ib) { unsigned indexSize; struct gl_buffer_object *bufobj = ib->obj; struct st_buffer_object *stobj = st_buffer_object(bufobj); index_buffer_handle = stobj->buffer; void *map; switch (ib->type) { case GL_UNSIGNED_INT: indexSize = 4; break; case GL_UNSIGNED_SHORT: indexSize = 2; break; default: assert(0); } map = pipe->winsys->buffer_map(pipe->winsys, index_buffer_handle, PIPE_BUFFER_FLAG_READ); draw_set_mapped_element_buffer(draw, indexSize, map); } /* draw here */ for (i = 0; i < nr_prims; i++) { draw_arrays(draw, prims[i].mode, prims[i].start, prims[i].count); } /* * unmap vertex/index buffers */ for (i = 0; i < PIPE_ATTRIB_MAX; i++) { if (draw->vertex_buffer[i].buffer) { pipe->winsys->buffer_unmap(pipe->winsys, draw->vertex_buffer[i].buffer); draw_set_mapped_vertex_buffer(draw, i, NULL); } } if (ib) { pipe->winsys->buffer_unmap(pipe->winsys, index_buffer_handle); draw_set_mapped_element_buffer(draw, 0, NULL); } } /* This is all a hack to keep using tnl until we have vertex programs * up and running. */ void st_init_draw( struct st_context *st ) { GLcontext *ctx = st->ctx; struct vbo_context *vbo = (struct vbo_context *) ctx->swtnl_im; create_default_attribs_buffer(st); assert(vbo); assert(vbo->draw_prims); vbo->draw_prims = st_draw_vbo; _tnl_ProgramCacheInit( ctx ); } void st_destroy_draw( struct st_context *st ) { destroy_default_attribs_buffer(st); }