/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "main/imports.h" #include "main/context.h" #include "main/extensions.h" #include "main/macros.h" #include "pipe/p_context.h" #include "pipe/p_defines.h" #include "st_context.h" #include "st_extensions.h" /* * Compute floor(log_base_2(n)). * If n < 0 return -1. */ static int logbase2( int n ) { GLint i = 1; GLint log2 = 0; if (n < 0) return -1; if (n == 0) return 0; while ( n > i ) { i *= 2; log2++; } if (i != n) { return log2 - 1; } else { return log2; } } void st_init_limits(struct st_context *st) { struct pipe_context *pipe = st->pipe; GLcontext *ctx = st->ctx; uint w, h, d; ctx->Const.MaxTextureImageUnits = ctx->Const.MaxTextureCoordUnits = pipe->get_param(pipe, PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS); pipe->max_texture_size(pipe, PIPE_TEXTURE_2D, &w, &h, &d); ctx->Const.MaxTextureLevels = logbase2(w) + 1; ctx->Const.MaxTextureRectSize = w; pipe->max_texture_size(pipe, PIPE_TEXTURE_3D, &w, &h, &d); ctx->Const.Max3DTextureLevels = logbase2(d) + 1; pipe->max_texture_size(pipe, PIPE_TEXTURE_CUBE, &w, &h, &d); ctx->Const.MaxCubeTextureLevels = logbase2(w) + 1; ctx->Const.MaxDrawBuffers = MAX2(1, pipe->get_param(pipe, PIPE_CAP_MAX_RENDER_TARGETS)); } /** * XXX this needs careful review */ void st_init_extensions(struct st_context *st) { struct pipe_context *pipe = st->pipe; GLcontext *ctx = st->ctx; /* * Extensions that are supported by all Gallium drivers: */ ctx->Extensions.ARB_fragment_program = GL_TRUE; ctx->Extensions.ARB_texture_cube_map = GL_TRUE; ctx->Extensions.ARB_texture_env_combine = GL_TRUE; ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE; ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE; ctx->Extensions.ARB_vertex_program = GL_TRUE; ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE; ctx->Extensions.EXT_blend_color = GL_TRUE; ctx->Extensions.EXT_blend_equation_separate = GL_TRUE; ctx->Extensions.EXT_blend_func_separate = GL_TRUE; ctx->Extensions.EXT_blend_logic_op = GL_TRUE; ctx->Extensions.EXT_blend_minmax = GL_TRUE; ctx->Extensions.EXT_blend_subtract = GL_TRUE; ctx->Extensions.EXT_framebuffer_object = GL_TRUE; ctx->Extensions.EXT_fog_coord = GL_TRUE; ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE; ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE; ctx->Extensions.EXT_point_parameters = GL_TRUE; ctx->Extensions.EXT_secondary_color = GL_TRUE; ctx->Extensions.EXT_stencil_wrap = GL_TRUE; ctx->Extensions.EXT_texture_env_add = GL_TRUE; ctx->Extensions.EXT_texture_env_combine = GL_TRUE; ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE; ctx->Extensions.EXT_texture_lod_bias = GL_TRUE; ctx->Extensions.NV_blend_square = GL_TRUE; ctx->Extensions.NV_texgen_reflection = GL_TRUE; /* * Extensions that depend on the driver/hardware: */ if (pipe->get_param(pipe, PIPE_CAP_MAX_RENDER_TARGETS) > 1) { ctx->Extensions.ARB_draw_buffers = GL_TRUE; } if (pipe->get_param(pipe, PIPE_CAP_GLSL) > 1) { ctx->Extensions.ARB_fragment_shader = GL_TRUE; ctx->Extensions.ARB_vertex_shader = GL_TRUE; ctx->Extensions.ARB_shader_objects = GL_TRUE; ctx->Extensions.ARB_shading_language_100 = GL_TRUE; ctx->Extensions.ARB_shading_language_120 = GL_TRUE; } if (pipe->get_param(pipe, PIPE_CAP_NPOT_TEXTURES)) { ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE; ctx->Extensions.NV_texture_rectangle = GL_TRUE; } if (pipe->get_param(pipe, PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS) > 1) { ctx->Extensions.ARB_multitexture = GL_TRUE; } if (pipe->get_param(pipe, PIPE_CAP_TWO_SIDED_STENCIL) > 1) { ctx->Extensions.ATI_separate_stencil = GL_TRUE; } if (pipe->get_param(pipe, PIPE_CAP_S3TC) > 1) { ctx->Extensions.ARB_texture_compression = GL_TRUE; ctx->Extensions.EXT_texture_compression_s3tc = GL_TRUE; } if (pipe->get_param(pipe, PIPE_CAP_ANISOTROPIC_FILTER)) { ctx->Extensions.EXT_texture_filter_anisotropic = GL_TRUE; } if (pipe->get_param(pipe, PIPE_CAP_POINT_SPRITE)) { ctx->Extensions.ARB_point_sprite = GL_TRUE; } if (pipe->get_param(pipe, PIPE_CAP_OCCLUSION_QUERY) > 1) { ctx->Extensions.ARB_occlusion_query = GL_TRUE; } if (pipe->get_param(pipe, PIPE_CAP_TEXTURE_SHADOW_MAP) > 1) { ctx->Extensions.ARB_depth_texture = GL_TRUE; ctx->Extensions.ARB_shadow = GL_TRUE; /*ctx->Extensions.ARB_shadow_ambient = GL_TRUE;*/ } }