/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * Copyright (c) 2008 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "main/imports.h" #include "main/context.h" #include "main/extensions.h" #include "main/macros.h" #include "pipe/p_context.h" #include "pipe/p_defines.h" #include "pipe/p_screen.h" #include "st_context.h" #include "st_extensions.h" static int _min(int a, int b) { return (a < b) ? a : b; } static float _maxf(float a, float b) { return (a > b) ? a : b; } static int _clamp(int a, int min, int max) { if (a < min) return min; else if (a > max) return max; else return a; } /** * Query driver to get implementation limits. * Note that we have to limit/clamp against Mesa's internal limits too. */ void st_init_limits(struct st_context *st) { struct pipe_screen *screen = st->pipe->screen; struct gl_constants *c = &st->ctx->Const; c->MaxTextureLevels = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS), MAX_TEXTURE_LEVELS); c->Max3DTextureLevels = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS), MAX_3D_TEXTURE_LEVELS); c->MaxCubeTextureLevels = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS), MAX_CUBE_TEXTURE_LEVELS); c->MaxTextureRectSize = _min(1 << (c->MaxTextureLevels - 1), MAX_TEXTURE_RECT_SIZE); c->MaxTextureImageUnits = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS), MAX_TEXTURE_IMAGE_UNITS); c->MaxVertexTextureImageUnits = _min(screen->get_param(screen, PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS), MAX_VERTEX_TEXTURE_IMAGE_UNITS); c->MaxTextureCoordUnits = _min(c->MaxTextureImageUnits, MAX_TEXTURE_COORD_UNITS); c->MaxTextureUnits = _min(c->MaxTextureImageUnits, c->MaxTextureCoordUnits); c->MaxDrawBuffers = _clamp(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS), 1, MAX_DRAW_BUFFERS); c->MaxLineWidth = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_LINE_WIDTH)); c->MaxLineWidthAA = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_LINE_WIDTH_AA)); c->MaxPointSize = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_POINT_WIDTH)); c->MaxPointSizeAA = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_POINT_WIDTH_AA)); c->MaxTextureMaxAnisotropy = _maxf(2.0f, screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_ANISOTROPY)); c->MaxTextureLodBias = screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_LOD_BIAS); c->MaxDrawBuffers = CLAMP(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS), 1, MAX_DRAW_BUFFERS); /* Is TGSI_OPCODE_CONT supported? */ /* XXX separate query for early function return? */ st->ctx->Shader.EmitContReturn = screen->get_param(screen, PIPE_CAP_TGSI_CONT_SUPPORTED); } /** * Use pipe_screen::get_param() to query PIPE_CAP_ values to determine * which GL extensions are supported. * Quite a few extensions are always supported because they are standard * features or can be built on top of other gallium features. * Some fine tuning may still be needed. */ void st_init_extensions(struct st_context *st) { struct pipe_screen *screen = st->pipe->screen; GLcontext *ctx = st->ctx; /* * Extensions that are supported by all Gallium drivers: */ ctx->Extensions.ARB_copy_buffer = GL_TRUE; ctx->Extensions.ARB_map_buffer_range = GL_TRUE; ctx->Extensions.ARB_multisample = GL_TRUE; ctx->Extensions.ARB_fragment_program = GL_TRUE; ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; /* XXX temp */ ctx->Extensions.ARB_texture_compression = GL_TRUE; ctx->Extensions.ARB_texture_cube_map = GL_TRUE; ctx->Extensions.ARB_texture_env_combine = GL_TRUE; ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE; ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE; ctx->Extensions.ARB_vertex_array_object = GL_TRUE; ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE; ctx->Extensions.ARB_vertex_program = GL_TRUE; ctx->Extensions.EXT_blend_color = GL_TRUE; ctx->Extensions.EXT_blend_equation_separate = GL_TRUE; ctx->Extensions.EXT_blend_func_separate = GL_TRUE; ctx->Extensions.EXT_blend_logic_op = GL_TRUE; ctx->Extensions.EXT_blend_minmax = GL_TRUE; ctx->Extensions.EXT_blend_subtract = GL_TRUE; ctx->Extensions.EXT_framebuffer_blit = GL_TRUE; ctx->Extensions.EXT_framebuffer_object = GL_TRUE; ctx->Extensions.EXT_fog_coord = GL_TRUE; ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE; ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE; ctx->Extensions.EXT_point_parameters = GL_TRUE; ctx->Extensions.EXT_provoking_vertex = GL_TRUE; ctx->Extensions.EXT_secondary_color = GL_TRUE; ctx->Extensions.EXT_stencil_wrap = GL_TRUE; ctx->Extensions.EXT_texture_env_add = GL_TRUE; ctx->Extensions.EXT_texture_env_combine = GL_TRUE; ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE; ctx->Extensions.EXT_texture_lod_bias = GL_TRUE; ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE; ctx->Extensions.APPLE_vertex_array_object = GL_TRUE; ctx->Extensions.NV_blend_square = GL_TRUE; ctx->Extensions.NV_texgen_reflection = GL_TRUE; ctx->Extensions.NV_texture_env_combine4 = GL_TRUE; ctx->Extensions.SGI_color_matrix = GL_TRUE; ctx->Extensions.SGIS_generate_mipmap = GL_TRUE; /* * Extensions that depend on the driver/hardware: */ if (screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS) > 0) { ctx->Extensions.ARB_draw_buffers = GL_TRUE; } if (screen->get_param(screen, PIPE_CAP_GLSL)) { ctx->Extensions.ARB_fragment_shader = GL_TRUE; ctx->Extensions.ARB_vertex_shader = GL_TRUE; ctx->Extensions.ARB_shader_objects = GL_TRUE; ctx->Extensions.ARB_shading_language_100 = GL_TRUE; ctx->Extensions.ARB_shading_language_120 = GL_TRUE; } if (screen->get_param(screen, PIPE_CAP_TEXTURE_MIRROR_REPEAT) > 0) { ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE; } if (screen->get_param(screen, PIPE_CAP_TEXTURE_MIRROR_CLAMP) > 0) { ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE; } if (screen->get_param(screen, PIPE_CAP_NPOT_TEXTURES)) { ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE; ctx->Extensions.NV_texture_rectangle = GL_TRUE; } if (screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS) > 1) { ctx->Extensions.ARB_multitexture = GL_TRUE; } if (screen->get_param(screen, PIPE_CAP_TWO_SIDED_STENCIL)) { ctx->Extensions.ATI_separate_stencil = GL_TRUE; ctx->Extensions.EXT_stencil_two_side = GL_TRUE; } if (screen->get_param(screen, PIPE_CAP_ANISOTROPIC_FILTER)) { ctx->Extensions.EXT_texture_filter_anisotropic = GL_TRUE; } if (screen->get_param(screen, PIPE_CAP_POINT_SPRITE)) { ctx->Extensions.ARB_point_sprite = GL_TRUE; ctx->Extensions.NV_point_sprite = GL_TRUE; } if (screen->get_param(screen, PIPE_CAP_OCCLUSION_QUERY)) { ctx->Extensions.ARB_occlusion_query = GL_TRUE; } if (screen->get_param(screen, PIPE_CAP_TEXTURE_SHADOW_MAP)) { ctx->Extensions.ARB_depth_texture = GL_TRUE; ctx->Extensions.ARB_shadow = GL_TRUE; ctx->Extensions.EXT_shadow_funcs = GL_TRUE; /*ctx->Extensions.ARB_shadow_ambient = GL_TRUE;*/ } /* GL_EXT_packed_depth_stencil requires both the ability to render to * a depth/stencil buffer and texture from depth/stencil source. */ if (screen->is_format_supported(screen, PIPE_FORMAT_Z24S8_UNORM, PIPE_TEXTURE_2D, PIPE_TEXTURE_USAGE_DEPTH_STENCIL, 0) && screen->is_format_supported(screen, PIPE_FORMAT_Z24S8_UNORM, PIPE_TEXTURE_2D, PIPE_TEXTURE_USAGE_SAMPLER, 0)) { ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE; } else if (screen->is_format_supported(screen, PIPE_FORMAT_S8Z24_UNORM, PIPE_TEXTURE_2D, PIPE_TEXTURE_USAGE_DEPTH_STENCIL, 0) && screen->is_format_supported(screen, PIPE_FORMAT_S8Z24_UNORM, PIPE_TEXTURE_2D, PIPE_TEXTURE_USAGE_SAMPLER, 0)) { ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE; } /* sRGB support */ if (screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_SRGB, PIPE_TEXTURE_2D, PIPE_TEXTURE_USAGE_SAMPLER, 0) || screen->is_format_supported(screen, PIPE_FORMAT_A8R8G8B8_SRGB, PIPE_TEXTURE_2D, PIPE_TEXTURE_USAGE_SAMPLER, 0)) { ctx->Extensions.EXT_texture_sRGB = GL_TRUE; } /* s3tc support */ if (screen->is_format_supported(screen, PIPE_FORMAT_DXT5_RGBA, PIPE_TEXTURE_2D, PIPE_TEXTURE_USAGE_SAMPLER, 0)) { ctx->Extensions.EXT_texture_compression_s3tc = GL_TRUE; } /* ycbcr support */ if (screen->is_format_supported(screen, PIPE_FORMAT_YCBCR, PIPE_TEXTURE_2D, PIPE_TEXTURE_USAGE_SAMPLER, 0) || screen->is_format_supported(screen, PIPE_FORMAT_YCBCR_REV, PIPE_TEXTURE_2D, PIPE_TEXTURE_USAGE_SAMPLER, 0)) { ctx->Extensions.MESA_ycbcr_texture = GL_TRUE; } }