/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #ifndef ST_PUBLIC_H #define ST_PUBLIC_H #include "GL/gl.h" #include "GL/internal/glcore.h" /* for __GLcontextModes */ #include "pipe/p_compiler.h" #include "pipe/p_format.h" #define ST_SURFACE_FRONT_LEFT 0 #define ST_SURFACE_BACK_LEFT 1 #define ST_SURFACE_FRONT_RIGHT 2 #define ST_SURFACE_BACK_RIGHT 3 #define ST_SURFACE_DEPTH 8 #define ST_TEXTURE_2D 0x2 #define ST_TEXTURE_RECT 0x4 #define ST_TEXTURE_RGB 0x1 #define ST_TEXTURE_RGBA 0x2 struct st_context; struct st_framebuffer; struct pipe_context; struct pipe_fence_handle; struct pipe_surface; struct pipe_texture; struct st_context *st_create_context(struct pipe_context *pipe, const __GLcontextModes *visual, struct st_context *share); void st_destroy_context( struct st_context *st ); void st_copy_context_state(struct st_context *dst, struct st_context *src, uint mask); struct st_framebuffer *st_create_framebuffer( const __GLcontextModes *visual, enum pipe_format colorFormat, enum pipe_format depthFormat, enum pipe_format stencilFormat, uint width, uint height, void *privateData); void st_resize_framebuffer( struct st_framebuffer *stfb, uint width, uint height ); void st_set_framebuffer_surface(struct st_framebuffer *stfb, uint surfIndex, struct pipe_surface *surf); void st_get_framebuffer_dimensions( struct st_framebuffer *stfb, uint *width, uint *height); int st_get_framebuffer_surface(struct st_framebuffer *stfb, uint surfIndex, struct pipe_surface **surface); int st_get_framebuffer_texture(struct st_framebuffer *stfb, uint surfIndex, struct pipe_texture **texture); void *st_framebuffer_private( struct st_framebuffer *stfb ); void st_unreference_framebuffer( struct st_framebuffer *stfb ); GLboolean st_make_current(struct st_context *st, struct st_framebuffer *draw, struct st_framebuffer *read); struct st_context *st_get_current(void); void st_flush( struct st_context *st, uint pipeFlushFlags, struct pipe_fence_handle **fence ); void st_finish( struct st_context *st ); void st_notify_swapbuffers(struct st_framebuffer *stfb); void st_swapbuffers(struct st_framebuffer *stfb, struct pipe_surface **front_left, struct pipe_surface **front_right); int st_bind_texture_surface(struct pipe_surface *ps, int target, int level, enum pipe_format format); int st_unbind_texture_surface(struct pipe_surface *ps, int target, int level); /** Redirect rendering into stfb's surface to a texture image */ int st_bind_teximage(struct st_framebuffer *stfb, uint surfIndex, int target, int format, int level); /** Undo surface-to-texture binding */ int st_release_teximage(struct st_framebuffer *stfb, uint surfIndex, int target, int format, int level); /** Generic function type */ typedef void (*st_proc)(); st_proc st_get_proc_address(const char *procname); #endif