/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* * Authors: * Brian Paul */ #include "imports.h" #include "texformat.h" #include "st_context.h" #include "st_texobj.h" #include "pipe/p_defines.h" /** * Create a pipe_texture_object from a Mesa texture object. * Eventually, gl_texture_object may be derived from this... */ struct pipe_texture_object * create_texture_object(struct gl_texture_object *texObj) { struct pipe_texture_object *pto; const struct gl_texture_image *texImage; pto = calloc(1, sizeof(*pto)); if (!pto) return NULL; /* XXX: Member not defined. Comment-out to get it compile. */ /*assert(texObj->Complete);*/ switch (texObj->Target) { case GL_TEXTURE_1D: pto->type = PIPE_TEXTURE_1D; break; case GL_TEXTURE_2D: pto->type = PIPE_TEXTURE_2D; break; case GL_TEXTURE_3D: pto->type = PIPE_TEXTURE_3D; break; case GL_TEXTURE_CUBE_MAP: pto->type = PIPE_TEXTURE_CUBE; break; default: assert(0); return NULL; } texImage = texObj->Image[0][texObj->BaseLevel]; assert(texImage); switch (texImage->TexFormat->MesaFormat) { case MESA_FORMAT_RGBA8888: pto->format = PIPE_FORMAT_U_R8_G8_B8_A8; break; case MESA_FORMAT_RGB565: pto->format = PIPE_FORMAT_U_R5_G6_B5; break; /* XXX fill in more formats */ default: assert(0); return NULL; } pto->width = texImage->Width; pto->height = texImage->Height; pto->depth = texImage->Depth; /* XXX verify this */ pto->mipmapped = texObj->Image[0][texObj->BaseLevel + 1] != NULL; return pto; }