/* $Id: s_alphabuf.c,v 1.8 2001/07/13 20:07:37 brianp Exp $ */ /* * Mesa 3-D graphics library * Version: 3.5 * * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * Software alpha planes. Many frame buffers don't have alpha bits so * we simulate them in software. */ #include "glheader.h" #include "context.h" #include "mem.h" #include "s_alphabuf.h" #define ALPHA_DRAW_ADDR(X,Y) \ (ctx->DrawBuffer->Alpha + (Y) * ctx->DrawBuffer->Width + (X)) #define ALPHA_READ_ADDR(X,Y) \ (ctx->ReadBuffer->Alpha + (Y) * ctx->ReadBuffer->Width + (X)) /* * Allocate new front/back/left/right alpha buffers. * Input: ctx - the context * */ static void alloc_alpha_buffers( GLcontext *ctx, GLframebuffer *buf ) { GLint bytes = buf->Width * buf->Height * sizeof(GLchan); ASSERT(ctx->DrawBuffer->UseSoftwareAlphaBuffers); if (buf->FrontLeftAlpha) { FREE( buf->FrontLeftAlpha ); } buf->FrontLeftAlpha = (GLchan *) MALLOC( bytes ); if (!buf->FrontLeftAlpha) { /* out of memory */ _mesa_error( ctx, GL_OUT_OF_MEMORY, "Couldn't allocate front-left alpha buffer" ); } if (ctx->Visual.doubleBufferMode) { if (buf->BackLeftAlpha) { FREE( buf->BackLeftAlpha ); } buf->BackLeftAlpha = (GLchan *) MALLOC( bytes ); if (!buf->BackLeftAlpha) { /* out of memory */ _mesa_error( ctx, GL_OUT_OF_MEMORY, "Couldn't allocate back-left alpha buffer" ); } } if (ctx->Visual.stereoMode) { if (buf->FrontRightAlpha) { FREE( buf->FrontRightAlpha ); } buf->FrontRightAlpha = (GLchan *) MALLOC( bytes ); if (!buf->FrontRightAlpha) { /* out of memory */ _mesa_error( ctx, GL_OUT_OF_MEMORY, "Couldn't allocate front-right alpha buffer" ); } if (ctx->Visual.doubleBufferMode) { if (buf->BackRightAlpha) { FREE( buf->BackRightAlpha ); } buf->BackRightAlpha = (GLchan *) MALLOC( bytes ); if (!buf->BackRightAlpha) { /* out of memory */ _mesa_error( ctx, GL_OUT_OF_MEMORY, "Couldn't allocate back-right alpha buffer" ); } } } if (ctx->Color.DriverDrawBuffer == GL_FRONT_LEFT) buf->Alpha = buf->FrontLeftAlpha; else if (ctx->Color.DriverDrawBuffer == GL_BACK_LEFT) buf->Alpha = buf->BackLeftAlpha; else if (ctx->Color.DriverDrawBuffer == GL_FRONT_RIGHT) buf->Alpha = buf->FrontRightAlpha; else if (ctx->Color.DriverDrawBuffer == GL_BACK_RIGHT) buf->Alpha = buf->BackRightAlpha; } /* * Allocate a new front and back alpha buffer. */ void _mesa_alloc_alpha_buffers( GLcontext *ctx ) { alloc_alpha_buffers( ctx, ctx->DrawBuffer ); if (ctx->ReadBuffer != ctx->DrawBuffer) { alloc_alpha_buffers( ctx, ctx->ReadBuffer ); } } /* * Clear all the alpha buffers */ void _mesa_clear_alpha_buffers( GLcontext *ctx ) { const GLchan aclear = ctx->Color.ClearColor[3]; GLuint bufferBit; ASSERT(ctx->DrawBuffer->UseSoftwareAlphaBuffers); ASSERT(ctx->Color.ColorMask[ACOMP]); /* loop over four possible alpha buffers */ for (bufferBit = 1; bufferBit <= 8; bufferBit = bufferBit << 1) { if (bufferBit & ctx->Color.DrawDestMask) { GLchan *buffer; if (bufferBit == FRONT_LEFT_BIT) { buffer = ctx->DrawBuffer->FrontLeftAlpha; } else if (bufferBit == FRONT_RIGHT_BIT) { buffer = ctx->DrawBuffer->FrontRightAlpha; } else if (bufferBit == BACK_LEFT_BIT) { buffer = ctx->DrawBuffer->BackLeftAlpha; } else { buffer = ctx->DrawBuffer->BackRightAlpha; } if (ctx->Scissor.Enabled) { /* clear scissor region */ GLint j; GLint rowLen = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin; GLint rows = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin; GLint width = ctx->DrawBuffer->Width; GLchan *aptr = buffer + ctx->DrawBuffer->_Ymin * ctx->DrawBuffer->Width + ctx->DrawBuffer->_Xmin; for (j = 0; j < rows; j++) { #if CHAN_BITS == 8 MEMSET( aptr, aclear, rowLen ); #elif CHAN_BITS == 16 MEMSET16( aptr, aclear, rowLen ); #else GLint i; for (i = 0; i < rowLen; i++) { aptr[i] = aclear; } #endif aptr += width; } } else { /* clear whole buffer */ GLuint pixels = ctx->DrawBuffer->Width * ctx->DrawBuffer->Height; #if CHAN_BITS == 8 MEMSET(buffer, aclear, pixels); #elif CHAN_BITS == 16 MEMSET16(buffer, aclear, pixels); #else GLuint i; for (i = 0; i < pixels; i++) { buffer[i] = aclear; } #endif } } } } void _mesa_write_alpha_span( GLcontext *ctx, GLuint n, GLint x, GLint y, CONST GLchan rgba[][4], const GLubyte mask[] ) { GLchan *aptr = ALPHA_DRAW_ADDR( x, y ); GLuint i; if (mask) { for (i=0;i