/* * Mesa 3-D graphics library * Version: 6.1 * * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "glheader.h" #include "imports.h" #include "s_auxbuffer.h" #include "s_context.h" /** * Allocate memory for the software auxillary buffers associated with * the given GLframebuffer. Free any currently allocated aux buffers * first. */ void _swrast_alloc_aux_buffers( GLframebuffer *buffer ) { GLint i; ASSERT(buffer->UseSoftwareAuxBuffers); for (i = 0; i < buffer->Visual.numAuxBuffers; i++) { if (buffer->AuxBuffers[i]) { _mesa_free(buffer->AuxBuffers[i]); buffer->AuxBuffers[i] = NULL; } buffer->AuxBuffers[i] = (GLchan *) _mesa_malloc(buffer->Width * buffer->Height * 4 * sizeof(GLchan)); } } /* RGBA */ #define NAME(PREFIX) PREFIX##_aux #define SPAN_VARS \ const SWcontext *swrast = SWRAST_CONTEXT(ctx); #define INIT_PIXEL_PTR(P, X, Y) \ GLchan *P = swrast->CurAuxBuffer + ((Y) * ctx->DrawBuffer->Width + (X)) * 4; \ assert(swrast->CurAuxBuffer); #define INC_PIXEL_PTR(P) P += 4 #if CHAN_TYPE == GL_FLOAT #define STORE_RGB_PIXEL(P, X, Y, R, G, B) \ P[0] = MAX2((R), 0.0F); \ P[1] = MAX2((G), 0.0F); \ P[2] = MAX2((B), 0.0F); \ P[3] = CHAN_MAXF #define STORE_RGBA_PIXEL(P, X, Y, R, G, B, A) \ P[0] = MAX2((R), 0.0F); \ P[1] = MAX2((G), 0.0F); \ P[2] = MAX2((B), 0.0F); \ P[3] = CLAMP((A), 0.0F, CHAN_MAXF) #else #define STORE_RGB_PIXEL(P, X, Y, R, G, B) \ P[0] = R; P[1] = G; P[2] = B; P[3] = CHAN_MAX #define STORE_RGBA_PIXEL(P, X, Y, R, G, B, A) \ P[0] = R; P[1] = G; P[2] = B; P[3] = A #endif #define FETCH_RGBA_PIXEL(R, G, B, A, P) \ R = P[0]; G = P[1]; B = P[2]; A = P[3] #include "swrast/s_spantemp.h" /** * Called from driver's SetBuffer() function to choose an aux buffer. */ void _swrast_use_aux_buffer(GLcontext *ctx, GLframebuffer *buffer, GLuint bufferBit) { SWcontext *swrast = SWRAST_CONTEXT(ctx); (void) buffer; switch (bufferBit) { case DD_AUX0_BIT: ASSERT(buffer->Visual.numAuxBuffers >= 1); swrast->CurAuxBuffer = ctx->DrawBuffer->AuxBuffers[0]; break; case DD_AUX1_BIT: ASSERT(buffer->Visual.numAuxBuffers >= 2); swrast->CurAuxBuffer = ctx->DrawBuffer->AuxBuffers[1]; break; case DD_AUX2_BIT: ASSERT(buffer->Visual.numAuxBuffers >= 3); swrast->CurAuxBuffer = ctx->DrawBuffer->AuxBuffers[2]; break; case DD_AUX3_BIT: ASSERT(buffer->Visual.numAuxBuffers >= 4); swrast->CurAuxBuffer = ctx->DrawBuffer->AuxBuffers[3]; break; default: swrast->CurAuxBuffer = NULL; } swrast->Driver.WriteRGBASpan = write_rgba_span_aux; swrast->Driver.WriteRGBSpan = write_rgb_span_aux; swrast->Driver.WriteMonoRGBASpan = write_monorgba_span_aux; swrast->Driver.WriteRGBAPixels = write_rgba_pixels_aux; swrast->Driver.WriteMonoRGBAPixels = write_monorgba_pixels_aux; swrast->Driver.ReadRGBASpan = read_rgba_span_aux; swrast->Driver.ReadRGBAPixels = read_rgba_pixels_aux; }