/* $Id: s_logic.c,v 1.3 2001/02/13 23:50:25 brianp Exp $ */ /* * Mesa 3-D graphics library * Version: 3.5 * * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "glheader.h" #include "context.h" #include "macros.h" #include "s_alphabuf.h" #include "s_context.h" #include "s_logic.h" #include "s_pb.h" #include "s_span.h" /* * Apply logic op to array of CI pixels. */ static void index_logicop( GLcontext *ctx, GLuint n, GLuint index[], const GLuint dest[], const GLubyte mask[] ) { GLuint i; switch (ctx->Color.LogicOp) { case GL_CLEAR: for (i=0;iDriver.ReadCI32Span)( ctx, n, x, y, dest ); index_logicop( ctx, n, index, dest, mask ); } /* * Apply the current logic operator to an array of CI pixels. This is only * used if the device driver can't do logic ops. */ void _mesa_logicop_ci_pixels( GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], GLuint index[], const GLubyte mask[] ) { GLuint dest[PB_SIZE]; /* Read dest values from frame buffer */ (*ctx->Driver.ReadCI32Pixels)( ctx, n, x, y, dest, mask ); index_logicop( ctx, n, index, dest, mask ); } /* * Apply logic operator to rgba pixels. * Input: ctx - the context * n - number of pixels * mask - pixel mask array * In/Out: src - incoming pixels which will be modified * Input: dest - frame buffer values * * Note: Since the R, G, B, and A channels are all treated the same we * process them as 4-byte GLuints instead of four GLubytes. */ static void rgba_logicop( const GLcontext *ctx, GLuint n, const GLubyte mask[], GLuint src[], const GLuint dest[] ) { GLuint i; switch (ctx->Color.LogicOp) { case GL_CLEAR: for (i=0;iDrawBuffer, n, x, y, dest ); rgba_logicop( ctx, n, mask, (GLuint *) rgba, (const GLuint *) dest ); } /* * Apply the current logic operator to an array of RGBA pixels. * This is only used if the device driver can't do logic ops. */ void _mesa_logicop_rgba_pixels( GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], GLchan rgba[][4], const GLubyte mask[] ) { GLchan dest[PB_SIZE][4]; (*ctx->Driver.ReadRGBAPixels)( ctx, n, x, y, dest, mask ); if (SWRAST_CONTEXT(ctx)->_RasterMask & ALPHABUF_BIT) { _mesa_read_alpha_pixels( ctx, n, x, y, dest, mask ); } rgba_logicop( ctx, n, mask, (GLuint *) rgba, (const GLuint *) dest ); }